My uncle gave me his copy of DA2 and I played DA:O (without ever having created a profile on Bioware before) long ago. I felt torn between the game games but DA:O was a much superior game. While I liked the faster combat in DA2, some of it was over the top and while I understand the "suspension of disbelief" meme, it didn't work for me.
What didn't work?
-Combat, was good, but unrealistic, while I did like it faster, bunny-hop kills got old, as did the parachutring from out of nowhere enemies.
-During major street fighst, people and city guards do not react to the fighting. It felt very game breaking when seeing that.
-WTH is up with the repeated usages of areas during different quests? That is a huge let-down to be honest. I mean, most maps seem to have been used more than 10 times over for different quests.
- While I really do not mind ambient conversations, and the dialogue was great during them and well done, as well as humorous, I could not engage squadies in convos, that's a no-no in an RPG for me.
-No ability to customize my squadies with armors, etc, argggh! Major loss just in this aspect of the game.
-Comparing it as a sequel to DA:O, I had no impact on the overall storyline, especially the ending. While breaking the game into acts was cool, they didn't make much importance on the story, except for Act 2. Act 3 ending totally took me off the rails of the game story on how it ended, as I felt I made concerted choices regarding the opposing forces in the game that made no difference whatsoever. Unlike DA:O where my choices had a complete impact on the ending.
What was good?
-The ambient convos had more levity and flare than did in DA:O.
-The impact on choices during quests wwere very good and had very certain implications, like they did in DA:O, only they felt a bit deeper. e.g. Being able to choose to watch Petrice (Chantry ) get killed for her role in inciting the Qunari conflict out of her beliefs. Or, I found she could be a possible future ally when I sided with her, after her disbarment from the Chantry (hopefully) in the next release of DA:I.
-The abilities set-up in a tree system. that was much better than DA:O where that aspect disppointed me in that game.
My hopes? That what I did in DA:O and DA2 have more of an impact of how the game ENDS in DA:I than DA:O did for DA2.





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