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Biotic God Playthrough. Adept With Flare


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#1
Lulupab

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Has anyone tried this combo? Flare has long cooldown which is its only weakness but Flare is on par with grenades in terms of damage and radius and its unlimited.

 

The adept's passive has a neat 6th upgrade named combo mastery which reduces all of your cooldowns by 40% for 30 seconds after a biotoc explosion. Taking that upgrade and every single other cooldown upgrade out there, Flare will have around 6 seconds cooldown.

 

Flare has the upgrade which improves biotic explosion damage.

If we take the same upgrade with warp and take expose and pierce the adept should deal devastating damage with flare if it explodes warp.

 

Is it viable to take Flare or Adepts are stuck with Reave?


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#2
X-Frame

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If you try this, I'd love to know the results, since right now I am stuck with finding a fun build with the Adept that I can't do better with the Sentinel.

 

Also, I'd probably recommend using Liara's Warp for your primer, so you don't need to wait for 2 cool downs for an explosion, and will be able to throw out Flare's every ~6 seconds as that is around how long Liara's is as well (or you could use her Singularity, even quicker) -- sounds pretty devastating!

 

Couple that with leveling up Liara's Squad Warp Ammo, could be an interesting and LOUD build.



#3
MegaIllusiveMan

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Just beat the Omega DLC with my New Adept...  Gonna try it out

 

Also, try it on a Soldier too. VERY Interesting


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#4
Lulupab

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If you try this, I'd love to know the results, since right now I am stuck with finding a fun build with the Adept that I can't do better with the Sentinel.

 

Also, I'd probably recommend using Liara's Warp for your primer, so you don't need to wait for 2 cool downs for an explosion, and will be able to throw out Flare's every ~6 seconds as that is around how long Liara's is as well (or you could use her Singularity, even quicker) -- sounds pretty devastating!

 

Couple that with leveling up Liara's Squad Warp Ammo, could be an interesting and LOUD build.

 

Yeah Liara is a must. I'm actually trying this right now. I've started from after priority Citadel 2 so I have access to kaidan and Javik both. This build requires all squad members to be biotics. So I had a little dilemma about 3rd squadmate but I figured it out.

 

I tried them both and Kaidan seems better but lets take a look:

 

-He can tank thanks to damage reduction from both Reave and Barrier which is quite needed, Both liara and adept shepard are squishy.

-His passive provides largest amount of bonus power damage to squad mates, matched only by sentinel shepard. Seeing this squad is focused on powers its necessary

-He brings assault rifle to the squad

-Reave can be a good prime

-Most importantly he offers overload which is vital for this squad as it has nothing noticeable against shields.

- Cyroblast is not useless but it has limited use with this squad

 

Ignore cyroblast and max the rest

 

Javik:

-Dark channel is a good prime

-Pull is useless as shepard has it too and it has very little use in explosion focused squad.

-Slam has biotic explosion upgrade but does not penetrate shields or barriers.

-His grenades are good for exploding

-He brings assualt rifle.

 

Ignore pull, max the rest.

 

3 things make Kaidan better to take with this Shepard:

 

1. He is much tankier than Javik and this squad needs a tank

2. He has overload which is great for breaking shields and barriers alike.

3. He provides great power damage bonus to the squad and since this squad is based on dealing power damage its a must-have.

 

However if you don't have access to Kaidan, Javik is not that bad, he can replace Kaidan.



#5
RedCaesar97

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The biggest problem with using Flare on an Adept is its brutally long cooldown. IF you take all cooldown upgrades, then yes, you will get its cooldown to a respectable level, BUT you are then missing out on its best feature: the incredible damage. This is why Flare is best used on an Infiltrator with Tactical Cloak, which can be then used to bypass the long cooldown. Soldier can also bypass its cooldown with the bonus power evolution of Adrenaline Rush, but Soldier lacks a lot of power damage (only +10% in passive).

 

If you want to take Flare, you are better off saving it for super-elite enemies like Atlas Mechs, Banshees, and Geth Primes. It is wasted on everything else.

 

I will try to find the thread, but someone did the calculations and using multiple Warp > Throw combos is more damaging than trying to use Flare. Also, 

 

I tried them both and Kaidan seems better but lets take a look:

 

-He can tank thanks to damage reduction from both Reave and Barrier which is quite needed, Both liara and adept shepard are squishy.

 

 

 

Never use both Barrier and Reave on Kaidan. The cooldown penalty on Barrier, Fortification, and Defense Matrix is too punishing on squadmates. You are better off using only one or the other. Either make them casters or tankers, not both.


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#6
RedCaesar97

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Here is a good post by Darkstar Aurora (a very good poster) on why Flare is not that good on the Adept.

 

The entire thread can be found here. The thread is only 2 pages long so not much reading required. 

 

You can also search for Flare using the search function. I recommend restricting it to the Mass Effect forums and title only.



#7
capn233

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I used Flare as a bonus for about 1 whole mission.



#8
Locutus_of_BORG

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Lash might be a better BP for a 'biotic god.' You're giving up the big boom of Flare, but you're getting probably the best CC power in game (that primes AND detonates too!).


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#9
ImaginaryMatter

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I run a Flare Adept and it's amazing, but using Flare effectively is to know when not to use it. It shouldn't replace the Adepts bread and butter of priming and detonating with Warp, Pull, Throw, etc.

 

But there is one place where it shines. Like Warp Flare is the only other power that gets a combo evolution that adds 50% to damage, force and radius. By itself Flare isn't so good on an Adept, but comboed with Warp you have a detonation that has the power of both the Biotic explosion and the Flare damage which will wipe out everything (unless it's a boss or Brute) within about an 8m radius.

 

So those Cerberus placements with shield pylons, turrets, centurions, and engineers? Warp/Flare will evaporate those in one go. Those clusters of Marauders? One go. A Ravager shows up with it's brood, husks, and other abominations? Warp/Flare will take them all out.

 

Used correctly the cooldown won't mean much because the enemies will be dead and you'll have to reposition yourself anyway to take on the next challenge.

 

But most importantly it sounds cool. It's one big boom and when the purple smoke settles nothing will remain but silence.



#10
cap and gown

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I run a Flare Adept and it's amazing, but using Flare effectively is to know when not to use it. It shouldn't replace the Adepts bread and butter of priming and detonating with Warp, Pull, Throw, etc.

 

But there is one place where it shines. Like Warp Flare is the only other power that gets a combo evolution that adds 50% to damage, force and radius. By itself Flare isn't so good on an Adept, but comboed with Warp you have a detonation that has the power of both the Biotic explosion and the Flare damage which will wipe out everything (unless it's a boss or Brute) within about an 8m radius.

 

So those Cerberus placements with shield pylons, turrets, centurions, and engineers? Warp/Flare will evaporate those in one go. Those clusters of Marauders? One go. A Ravager shows up with it's brood, husks, and other abominations? Warp/Flare will take them all out.

 

Used correctly the cooldown won't mean much because the enemies will be dead and you'll have to reposition yourself anyway to take on the next challenge.

 

But most importantly it sounds cool. It's one big boom and when the purple smoke settles nothing will remain but silence.

 

The one place I found Flare to really shine was on Surkesh. Wipe out entire spawns in one shot. Should work well on Tuchanka: Bomb as well: prime the guys in the shuttle as they fly in, then boom, spawn-be-gone. Usually, however, I play as a Sentinel and have EDI hit them with area incinerate then follow with a chain overload. I do love multiple fire explosions. Something of a pyro, I guess.



#11
ImaginaryMatter

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The one place I found Flare to really shine was on Surkesh. Wipe out entire spawns in one shot. Should work well on Tuchanka: Bomb as well: prime the guys in the shuttle as they fly in, then boom, spawn-be-gone. Usually, however, I play as a Sentinel and have EDI hit them with area incinerate then follow with a chain overload. I do love multiple fire explosions. Something of a pyro, I guess.

 

Ya, I find that Warp/Flare is much more effective against Cerberus since they all seem to spawn/shuttle-in/jetpack in the same place.

 

My favorite moment was the beginning of Horizon where it takes out those 2/3 Phantoms and Nemesis in one go.



#12
ahsari2014

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I am using flare at the moment in my playtrough. It is awsum. And yes it has a long cooldown . I spec it with the cooldown bonusses. I am using it with my singularity. It is working fine. I spec my flare with 75% damage to shields and barriers. The mission on Tuchanka ,protecting the Turian, was finished in about ,lets say, two minutes. On hardcore. And during cooldown i use my gun. That's not a punishment is it !

#13
SporkFu

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Lash might be a better BP for a 'biotic god.' You're giving up the big boom of Flare, but you're getting probably the best CC power in game (that primes AND detonates too!).

Lash is fantastic. At rank 6 you can spec it to cut through shields. Aim it as high over the bad guys head as you can while still targeting him, and watch him fly like he's been launched from a cannon.



#14
Locutus_of_BORG

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^Lash is to ME3 what Stasis was in ME2. It's gamebreaking, but only in the best way possible!



#15
themikefest

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Use lash. It makes the enemies look like like ragdolls. Use it on Kai Leng and you will laugh for the longest time


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