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New weapons


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#1
Vodron Aeducan

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Everyone knows there was an abundance of weapon types in use in pre-gunpowder times, but for some reason game developers ignore most of them. I'd love to see a game that acknowledges these weapons and lets the player use them. I'm talking about war hammers (horseman's pick, Lucerne hammer,...), crossbows (arbalest), polearms (spears, pikes, glaives, voulges, bardiches, partisans) and javelins. I'd be a lot more excited to see these than some silly and unrealistic grappling hook skill. Seriously, what's with that grappling hook skill? I love where this game is heading but that skill is ridiculous and stupid. 

 

For javelins, you could make those into a skill! A realistic, cool skill. Instead of the stupid grappling hook thing. (I cannot stress my dislike for that skill enough. It's the one thing I hate about Inquisition while I love all the rest).

 

It could work like this:

 

"Throw Pilum"

 

Your character throws a pilum at the enemy before charging.

 

- If the pilum misses, then nothing happens (but your character still charges the enemy).

 

- If the pilum hits, there's a % chance of it being blocked by the enemy's shield. If blocked, the pila might bounce off the shield (doing no damage, your character still charges). There's also a % chance the pila will not bounce off but will stick in the enemy's shield. The pila will then lower his armor rating (specifically the armor bonus granted by the shield) and will slow the enemy down. (in both cases your character charges after the throw).

 

- If the pilum hits and is not blocked by a shield, then the pilum does damage. There's also a tiny % chance the pilum will daze the enemy. Your character charges at the enemy after the throw.

 

This skill would be awesome, especially if coupled with the right visuals. A warrior must carry a pila to use this skill (only one, else the ammo management will be a pain). You can make him carry the pila in the hand he carries his shield with (as historically, it was carried). If the pilum gets stuck, then you can see it jutting from the enemies shield, only to break off after the negative effects wear off.

 

I really hope BioWare sees this (some acknowledgement of this thread would be great!) and implements something like this. I think it's an awesome skill for a warrior. I think the grappling hook skill must go! (Can't believe I haven't seen much protest about it yet). I'd love to see more weapon variety, not only in looks (e.g. iron long sword, steel long sword, veridium long sword) but also in types.

 

This would also work great with hybrid classes. E.g. a hybrid between a rogue and a warrior, armed with a pila, short sword, a tower shield and light armor. Diving in and out of combat to poke the enemy, then dive back to avoid taking damage. Using the shield to bash people around (so you have crowd control) and using the pila skill to charge weak enemies or to debuff leaders before taking them on in melee. This could be a great class (using debuffs like the pila throw) before engaging in melee. The character would be worse in melee than the warrior (less health/armor/strength) but he'd make up for it by debuffing the enemy (like a rogue traditionally would!).



#2
CybAnt1

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Seems the biggest consensus as to what people want to see (from the other sub forum thread) added is pole arms, including but not limited to spears. 



#3
Klystron

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Does the game engine support mounted combat ?



#4
caradoc2000

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it is used back handedly unlike most bladed weapons.

Starkiller's reverse grip lightsaber in The Force Unleashed was actually pretty nifty.
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#5
Hanako Ikezawa

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Unless they introduce the culture to go along with the weapons Qistina, I wouldn't hope for the weapons you want.


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#6
Vodron Aeducan

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Those weapons look interesting but as Hanako said, it'd be weird to introduce them to Dragon Age's western setting.



#7
Vulpe

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Unless they introduce the culture to go along with the weapons Qistina, I wouldn't hope for the weapons you want.

 

Those weapons could be used by the members of the Ben-Hassrath.


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#8
Hanako Ikezawa

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Those weapons could be used by the members of the Ben-Hassrath.

Possibly, but as I said I wouldn't hope for it.



#9
caradoc2000

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Considering they seem to be introducing all kinds of new factions, I wouldn't find it odd if they also introduced some new weaponry.



#10
Nuloen

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@Qistina

2014_4_02_22_59_417240298655_viking_zbroMoravia

450px-Karuta_tatami_dou_3.JPGJapan

one idea can be thought by more than one men deal with it

flame bladed weapons were discovered by Celts and they didnt have to meet Indonesians (kris)

but i like those weapons, problem is they would require new animations, but it would be cool to use as rogue

 

but back to the topic

i want javelins to be used as ranged weapon (but i like armor reduction), not as single use weapon

 and i also want these:

throwing knives(increased crit chance)

polearms-spears,tridents,war scythes,halberts(perfect for Orlais guards),flails,practically every other hussit weapons(not firearms)(two handed weapons,lower damage but increased reach)

sling(stun chance)

and many other ideas are here http://forum.bioware...ud-love-in-dai/



#11
MisanthropePrime

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I believe the dragon age tabletop RPG includes spears and wands as weapons. I'd like spears but I'd love wands, simply so my mages could mix things up with different kinds of weapons other than big staves.



#12
Nuloen

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I believe the dragon age tabletop RPG includes spears and wands as weapons. I'd like spears but I'd love wands, simply so my mages could mix things up with different kinds of weapons other than big staves.

Maker no, not wands  No orlesian mages

Harry-potter122.jpg

i would have to kick his ass back to Hogwarts



#13
Vodron Aeducan

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Ah that is what you guys wrong...the DA already existing weapons are not really western medieval weapons actually...the ordinary sword in DA:O is actually Chinese sword, the sword Duncan wear also Chinese sword...The armor also, the armor Alistair wear when the first time you meet him is Chinese armor, Mage robes are long sleeve and long version of Cheongsam with Hijab...and DA2 weapons...what can we say about DA2 weapons? there's too much Chinese influence in DA art

 

Just be creative...such as the Lading...make it bigger, longer, use dragon head hilt, add some ribbons...and the Tekpi, make it longer and larger, surely look awesome at the back of a dual wield rogue....

 

Yeaaah. The armor Alistair wears is lamellar armor (dubbed splint mail by Gary Gygax, the founder of Dungeons & Dragons) and was used from Eastern Europe to Asia and Arabia. Those swords are just long swords that happen to look a bit like the Chinese long sword. Thing is most of the Dragon Age setting is a fantasy equivalent for Western Europe. Orlais is France, Fereldan is England. But I agree, those swords could and should look more like actual long swords.

 

I'm an advocate for realistic weaponry - that means no gigantic weapons or armors that are incredibly impractical. I wish they'd model their swords after European long swords, arming swords, great swords and zweihanders. I wish they'd make their armor look more realistic. I'd love a decent gambeson model. We've seen some armor previews (for the warrior) and I have to admit, they look a lot better than Dragon Age II. Some of them even look realistic.

 

Also... mage armor looks like a hijab? Seriously? You could argue any robe with a hood looks like a hijab... But I'm sure they didn't use a hijab for inspiration because robes and cassocks have been in fashion throughout medieval times for scholars, nobles and clergymen.

 

I'm not saying DA doesn't use Chinese influence for its weapons... but it's primarily a western-setting RPG. And I'd much rather have javelins, spears, halberds, glaives, voulges, Lucerne hammers than an Indonesian knife that looks entirely out of place.



#14
LPPrince

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The game isn't a reality simulator. Of course the chain pull is unrealistic. DA has never tried to be completely realistic with its weapons. Explain Rain of Arrows.

 

While I would love a million different weapons to choose from of all different types, its likely never going to happen unless they think its worth it.


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#15
KaiserShep

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I must admit that something spear-like does sound intriguing. DA2 introduced a fair amount of maneuvering with a staff now that the mages can do melee attacks, and of course the qunari with their spears. 



#16
Mirrman70

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If we are asking for weapons based off of our cultural and ethnic backgrounds then I want a Maquahuitl. for those that are not familiar with the aztecs it is pretty much the closest you get to a sword using wood and obsidian.  there are legends that some wielders of them were able to chop off a horses head.



#17
Mirrman70

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also the atlatl.



#18
Zazzerka

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@Qistina

 

That's not a knife. This is a knife.

 

1343003229003.jpg

 

Seriously though, you scare the hell out of me.


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#19
CybAnt1

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Does the game engine support mounted combat ?

 

Engine supports it, doesn't seem they're going to do it, though. Also, if there are mods, that one will be real hard, too. 

 

There's always DA4.  If there will be one.



#20
Mirrman70

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lances were fairly stupid as they had a tendency to break after impact.



#21
Kimarous

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lances were fairly stupid as they had a tendency to break after impact.

 

Lances suck at anything beyond knocking guys off horses.

 

Unless you lived in Three Kingdoms China, where you could learn the ancient ways of the drill lance.

 



#22
Hanako Ikezawa

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Lances suck at anything beyond knocking guys off horses.

 

Not true. Lances are good weapons to use against sword users, but bad weapons to use against axe users. 

 

FireEmblem_WeaponTriangle.jpg

 

Points for whoever gets the reference. 



#23
Mirrman70

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Not true. Lances are good weapons to use against sword users, but bad weapons to use against axe users. 

 

FireEmblem_WeaponTriangle.jpg

 

Points for whoever gets the reference. 

you are confusing the lance and the spear. A lance is a long polearm used by cavalry that due to the high impact from the charge would often shatter or fall out of the cavalry's hands. they were usually used in the first charge as a counter measure to spear formations as until the widespread use of pikes most infantry spears were rarely longer than 6 or 7 feet. that may seem long but in the later days of the pre-gunpowder era pikes were often between 12 and 18 feet long.



#24
Hanako Ikezawa

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you are confusing the lance and the spear. A lance is a long polearm used by cavalry that due to the high impact from the charge would often shatter or fall out of the cavalry's hands. they were usually used in the first charge as a counter measure to spear formations as until the widespread use of pikes most infantry spears were rarely longer than 6 or 7 feet. that may seem long but in the later days of the pre-gunpowder era pikes were often between 12 and 18 feet long.

I know the difference, but in the thing I was referring to they are called lances. 



#25
Allan Schumacher

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Unless they introduce the culture to go along with the weapons Qistina, I wouldn't hope for the weapons you want.

 

 

Those weapons look interesting but as Hanako said, it'd be weird to introduce them to Dragon Age's western setting.

 

 

In a fantasy setting (that doesn't really attempt to do realistic combat, nor realistic weaponry) I don't really find the cultural angle to be particularly relevant to whether or not it's acceptable.


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