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Hybrid classes


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#1
Vodron Aeducan

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While typing up another thread (More weapon types!) I realized I had to make a second thread about this. I really want hybrid classes and more freedom to play the way I want to.

 

I'd love to see mage-warriors but what I'd love to see even more are rogue-warrior hybrids. I had a great idea for a skill in my other thread (pilum throw charge, see: More weapon types! for more info) and I realized an entire class could be construed around these kind of skills.

 

It'd be a warrior-rogue hybrid. He'd wear light (or medium) armor (think leather armor, gambeson, some chainmail/scales in the higher levels perhaps) and use a short sword/pilum/tower shield/crossbow/spear for weapons. He'd have less health than the warrior (but more than the rogue) and he'd have less strength. He wouldn't be able to go in stealth mode. His main use would be to debuff tough enemies and to take out squishies. He'd be more mobile than the warrior but take more damage than a rogue. In a straight up melee fight, he's not as tough but because of his debuffs and greater mobility, he'd have good crowd control and he'd be able to wear an enemy down.

 

He'd jump in and out of fights, poking an enemy and then falling back to avoid damage. Timing would be crucial and good timing might reward a player with a few quick jabs before diving back without taking any damage. He'd use pila (for the pilum skill), he'd use a tower shield to bash people around (he could position enemies for combos and keep them away from squishies, as a rearguard) and he'd use quick (and long) weapons to keep his distance, choosing when to dive in and do damage. His main use wouldn't be damage output (like the rogue) or taking damage (like a warrior). He'd be a debuffer and a quick rearguard but not too shabby at assassinating squishies either (due to his mobility).

 

I believe a class like this has great potential. Great skill possibilities (pilum throw, shield bash, hamstring, throw caltrops, smokebomb,...) and he'd be very balanced. He'd be a very versatile in use (able to help the warrior in his role due to his shield and greater health, but also able to help the rogues with assassinating/debuffing/positioning). He'd have some unique skills (pilum throw?), some of the rogue's skill and some of the warrior's skills. He could start as a rogue (or warrior) and then this could be a specialisation. He wouldn't excell in a particular field (like the warrior/rogue) but he'd be a very versatile team player, and when used well, a very deadly one.

 

I hope someone in BioWare HQ reads this and I hope it's inspiring. I really hope hybrid classes (not just this one) will be available (as specializations most like). I really hate the bland specializations we have now. Especially those of the warrior. I believe this class would be a worthy addition and make the warrior or rogue (depending who's specialization this'd be) a lot more enjoyable!


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#2
CybAnt1

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I'd like a fourth class (at least) (have said that a few times), and it could be something other than an exact hybrid of the 3 we have. 

 

Two of the DAO specializations for rogues could be classes of their own, if redesigned from the ground up: bards and rangers (as they are their own classes in many other games). 

 

I've said many times they should split away archery (as a focus) from either rogues or warriors, and maybe put it into a fourth class. Say, the ranger. By that, I don't mean rogues or warriors should lose the ability to use bows. Rogues could focus on other kinds of ranged combat (slings, crossbows, throwing knives). But, the ranger would be the one who can do all the "Arrow"/Hawkeye special ability tricks with flair. Perhaps with specs in arcane archer, etc. Also, animal companions, either permanent or summoned. Tracking abilities and other survival/wilderness skills. Yes, yes, the D & D class has a special hold in my heart. 

 

As for my wish for making bards a fourth class, well I would just make that class take the basic (non-magical) leader/controller role (yes, I know, their abilities don't make sense without magic, lore, all that jazz, we've dealt with it before), sort of like what they were doing in DAO, but more and better. Can't help it, I've loved bards in CRPGs ever since I played the original Bard's Tale series, as well as the somewhat disappointing & short, if funny and trope-mocking, Bard's Tale remake in 2004. 

 

Also, it would be interesting to try some kind of "monk" class - but totally shorn of Oriental flavor, of course, and somehow focusing on magically spirit-enhanced unarmed attack and defense. Of course, that might just work as a strict specialization of warriors, rogues, or if they were creative, mages (sort of like arcane warrior, but without  physical weapons and armor).



#3
Klystron

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I love hybrid builds.  My favorite thing back in the BG/BG2 days was building multi-classed / dual-classed characters.  I quit playing WoW when they killed hybrid talent builds.

 

But I think the best we can hope for here is specialties within one class that have properties of another.  Say a swashbuckler sub-class for rogues, paladin-like warriors (to heal, not kill mages), arcane warrior mages, assassins and so forth. 

 

Bioware has been keeping ther cards close to the vest on this, I'm really eager to see what they come up with.


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#4
Vodron Aeducan

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Thing is, I really dislike the warrior's specializations and I think most of the rogue's and mage's specializations should be redone as well. They're not distinguished enough, and I really want my specialization to matter. It should be a trade-off (making you more effective at a specific role, but less suited for another one) and it should really change the way I play. Playing a duelist or an assassin doesn't feel different enough in my opinion. And the difference between a reaver, hero or beserker is almost non-existent.

 

DA: II had zero hybrid classes. They even removed the popular mage-warrior class from DA: O and the popular spirit warrior from Awakening.


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#5
caradoc2000

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I've never been a fan of hybrid classes.

#6
DrBlingzle

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I would like it a lot. At the start we could just choose whether we were a mage or not (as this would affect the story) but from there on we could specialise in anything we wanted unless your were a mage in which case you wouldn't be able to do any magic. I liked the system in skyrim (sorry, I know this game is being referenced way too much in DAI) where you could test anything out and decide whether it was for you or not without a different specialisation being locked off forever.


Modifié par Drblingzle, 08 mars 2014 - 06:56 .

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#7
Klystron

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I would like it a lot. At the start we could just choose whether we were a mage or not (as this would affect the story) but from there on we could specialise in anything we wanted unless your were a mage in which case you wouldn't be able to do any magic. I liked the system in skyrim (sorry, I know this game is being referenced way too much in DAI) were you could test anything out and decide whether it was for you or not without a different specialisation being locked off forever.

 

Yes, being able to try out a spec certainly seems less cheesy than having to drink a respec potion (and I have quaffed many of them).



#8
Vodron Aeducan

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I would like it a lot. At the start we could just choose whether we were a mage or not (as this would affect the story) but from there on we could specialise in anything we wanted unless your were a mage in which case you wouldn't be able to do any magic. I liked the system in skyrim (sorry, I know this game is being referenced way too much in DAI) where you could test anything out and decide whether it was for you or not without a different specialisation being locked off forever.

 

I don't think it should be as free-form as Skyrim. I kind of like the idea of classes. It adds replayability if you can't take every skill or ability in one game. I mean Skyrim's great but most of my characters turned out to be great swordsmen, archers, mages and craftsmen. It kind of ruins the experience if there are no limits. Class limits mean you get a designated role and get to be creative within that role. Hybrid classes allow you to further specialize by taking some of the other classes skills.

 

I'd prefer there to be more specializations (with hybrid specializations). I'd prefer those specializations to be more unique and pronounced and I'd prefer the player only gets to choose one of those unique and in-depth specializations. I feel like a specialization should be more than 4 abilities. I'd love them to be closer to NWN2's prestige classes.



#9
Mes

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Oooh I would love a hybrid class. I'd love to play as a mage who also had decent training in daggers or something of the sort to save myself if someone gets too close.



#10
CuriousArtemis

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Big Dragon's Dogma fan here, so I would definitely support hybrid classes!!!


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#11
wildbill

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Always liked half-elf / half-human best of both worlds. I'm in for the hybrid classes.



#12
Jack Druthers

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I like the idea very much, seeing mages use a stealth type skill  in the pre alpha video was encouraging. 



#13
Kimarous

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Forget multiclassing / hybrid classes. Just revert the Origins system of letting every class learn how to pick locks and I'm golden.


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#14
9TailsFox

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The reason I love Kingdoms of Amalur Rogue/mage. I would love to play as rogue/mage in DA to bad it probably never happen.



#15
Brass_Buckles

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Probably going to get a lot of hate for this, but I kind of wish we could raise our characters in a way similar to the Elder Scrolls.  You can pick your class, but then you can grow out from that and specialize however you like.  As a poster above said, you could just choose whether or not you have any talent as a mage and go from there.  What if you were a mage who is so afraid of your own power that you hardly ever use it, and instead prefer to fight with daggers or bows or swords?  But in the DA-verse, apparently if you're a mage you're going to use your power no matter what, even though society is terrified of you and you'd probably be taught to be afraid/revolted by your own power.



#16
Jack Druthers

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  No hate here.  If You have PC look up the mod Quests and Legends it is huge but great fun, that starts with a trainer at Ostagar.  



#17
Nuloen

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I love hybrid builds. My favorite thing back in the BG/BG2 days was building multi-classed / dual-classed characters. I quit playing WoW when they killed hybrid talent builds.

But I think the best we can hope for here is specialties within one class that have properties of another. Say a swashbuckler sub-class for rogues, paladin-like warriors (to heal, not kill mages), arcane warrior mages, assassins and so forth.

Bioware has been keeping ther cards close to the vest on this, I'm really eager to see what they come up with.

This^
not new class but just new specialization that will allow us to be closer to each class

#18
Darth Krytie

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One of my favourite classes in DDogma was the magical archer. I thought that was the coolest thing ever and I would love if you could be a mage and have specific mage skills that you could use with a non-stave/staff weapon.


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#19
themageguy

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If this is not implemented in the main game, I could definitely see this in a multiplayer game.
For example, a legionnaire could be a warrior rogue hybrid and the battlemage a Mage/warrior.

#20
JCFR

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I personally would love to see more classes. These standard Mage, WarriorRogue -types are so MMO-like.

 

For example, the arcane warrior could become a class of it's own. Instead of using Staffs, robes and spells, he could use light or medium-armor and close-combat-weapons.  And his magic abilitys would improve those. Like  giving a weapon an elemental boost - which adds up with implemented runes - or strengthening your Armor. And maybe something like a magical barrier-shield and absorbing or banishing some minor magic spells. In that way the arcane warrior could be an anti-mage-warrior.

 

A ranger-druid class would be cool as well. Someone who's speciality are bows, which gives him a slightly hire firing-rate and accuracy than rogues and maybe a damage-bonus against beasts. He could lay some special traps (like roots that grab yout enemys) and summon a pet for a short while (like an eagle, wolf or bear).

 

Third a mage-type summoner. those can't use offensive spells directly. They summon some Minions that fight for them. For Example an earht-elemental as a tank.

And he would support this Minion with further spells like setting him on Fire for extra-damage, enlargen him for more health and resistance or even tunring him into an armor for himself or making him explode while he's surrounded by enemies.

 

And at last an allround Weaponmaster. Someone that could use heavy armor. In distance combat he would throw spears and use a shield for defense an in close Combat changing to a blade, axe, or something else.



#21
Dunii Lo'Cerlyn

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The rogue already plays like a warrior so I don't see a rogue/warrior hybrid even making sense. I always played my rogue like a warrior within different skill set because, honestly, in Dragon Age, the rogue isn't very rogue like.

I hope in Inquisition, the rogue is more like a rogue. Then they could introduce specializations for each class, kind of like multi or dual classing in Baldur's Gate, that gave your primary class abilities like the secondary.

#22
Cainhurst Crow

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I don't know, the problem with this is that it would require fundamentally re-tooling the character specializations. There is a precedent for doing this, found in Mass Effect 3 with it's 3 classes of rogue, warrior, and mage(Titled Engineer, Solider, and Adept respectively), along with 3 hybrid classes of Rogue Warrior, Mage Warrior, and Mage Rogue(In the form of the Infiltrator, Vanguard, and Sentinel).

 

The problem with these systems is they have no specializations that actually mean anything. You pick the class, and that's it, no real way of making the class truly your own like in dragon age games. You'd need to reallocate a lot of existing specializations, after all, since templar would fall under the category of mage warrior and need to be put there, same with reaver. Duelist is arguably a warrior/rogue specialization, along with assassin, so those would need to be moved to the other warrior rogue class. Arcane Warrior would need to be moved to the warrior mage class, which I doubt many would argue with, but would need another class as well, probably battlemage.

 

So I guess if you don't mind a lot of specializations being cut down in classes to just, say, 2 or 3, if that at all, then I guess it could work.



#23
JCFR

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Well, since Mass Effect is more focused on Action and less on tactical-combat it's not surprising that classes have far less influence on the fighting and feel a bit meaningless (which is very sad). It's one of the very few things, i have to admit, i don't like about this series.

And it's also a point, where Dragon age could also do better.  Frankly spoken: no class except from the rogue had any use outside combat. Rogues disarm traps, pick pockets and pick locks. I think Mage and Warrior should have gotten some perks too.

The warrior could  notice ambushs in advance (no more spawning enemies from nowhere), force open jammed doors, dig for ore and smash barricades.

Mages could sense illusions and find hidden drs or items, transcend through the veil to fnd secrets or possessed people, extract magical ingredients from killed beasts and even study them to find weakspots and make your party do more damage or defend better against those.

 

But i think Dragon age could also use a bit more complexity. 3 classes whichs functions are clearly stolen from the MMORPG-Genre and a few specialisation.

I for my part liked the D&D-system with it's many different classes like arcane archer or dragon disciple. It would add to the DA-universe.

 

And concerning the skills, i tihink what bioware did in DA2  about that was a good choice. In Origns - and especially Awakening - i ended up with haveing my iconbar completly filled, but most of the time i  only used about a third of them.  So taking less skills but make them upgradeable was a really good thing but i think it could be a bit deeper. In the end yu could take all upgrades for each skill without makng a choice.  Something like: Do you want your fireball to be bigger and make more damage, or do you want to throw a wave of smaller ones or should it explode delayed but therefore  with a wider range and so on.

so that not each charakter feels the same and you can experiment more.

 

Doing things like that would so add to the replayability.



#24
Eveangaline

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Yes, my half elf half qunari should be able to pick any class they wa- oh

 

Wait that's not what this thread is about.