Frostbite Engine
#1
Posté 08 mars 2014 - 11:04
#2
Posté 08 mars 2014 - 11:27
Man if they bring exploration back like ME1 but with these new capabilities, it will be mind blowing!
- fchopin aime ceci
#3
Posté 08 mars 2014 - 11:50
Agreed. Hmm. how would open-world work in a space-travel game. Would it even be able to work? lol
#4
Posté 09 mars 2014 - 12:51
I don't think we'll have 'open world' so much.
But bigger hub areas? Totally.
Bigger battlefields? Absolutely.
More open areas without it being filled with more cut-and-paste assets and activities? Yep.
Space travel and even battle mechanics? Possibly... but I'm only crossing my fingers for this one.
#5
Posté 09 mars 2014 - 01:49
Whatever it is, our play areas can be beautiful and immense. Imagine Feros without being constricted to certain areas. Or Illium... Noveria. The Citadel with all the wards accessible. Earth and Tuchanka and Palavan.
Huge worlds to explore with multiple cities we can travel to in a vehicle or not. Lol!
#6
Posté 09 mars 2014 - 04:40
I don't think we'll have 'open world' so much.
But bigger hub areas? Totally.
Bigger battlefields? Absolutely.
More open areas without it being filled with more cut-and-paste assets and activities? Yep.
Space travel and even battle mechanics? Possibly... but I'm only crossing my fingers for this one.
I would prefer not to have space battles. I never liked any kind of space/flight sims.
Do we even know that ME4 will be another space opera? Nope.
Whatever it is, our play areas can be beautiful and immense. Imagine Feros without being constricted to certain areas. Or Illium... Noveria. The Citadel with all the wards accessible. Earth and Tuchanka and Palavan.
Huge worlds to explore with multiple cities we can travel to in a vehicle or not. Lol!
Space opera is what ME is at the core.
I agree about the areas to explore can be pretty awesome. And if the vehicles would be anything like the trilogy. I would prefer to do without them lol.
#7
Posté 09 mars 2014 - 06:15
"space/flight sims"
I wasn't talking about that.
#8
Posté 09 mars 2014 - 06:19
"space/flight sims"
I wasn't talking about that.
Not sure what you mean then. Can't see how you can have space travel mechanics outside of what they had already without it feeling like a flight sim mechanic.
#9
Posté 09 mars 2014 - 06:26
Minigame with maybe some upgrading elements. I wouldn't call that anything like an actual flight sim.
#10
Guest_npc86_*
Posté 12 mars 2014 - 10:45
Guest_npc86_*
I don't think we'll have 'open world' so much.
But bigger hub areas? Totally.
Bigger battlefields? Absolutely.
More open areas without it being filled with more cut-and-paste assets and activities? Yep.
Space travel and even battle mechanics? Possibly... but I'm only crossing my fingers for this one.
The first three of those are what I'm expecting. Dragon Age: Inquisition isn't open-world like some people are thinking. It still has "areas" like the first two games except these areas and environments are now a lot bigger than before. I wouldn't mind ME1-style exploration being brought back if the planets and areas had the same variety that ME2's side missions had.
#11
Posté 13 mars 2014 - 06:35
space battles are cool in theory, but I can't recall a single game so far that has pulled off even remotely acceptable ones. ME2 Hammerhead was pretty simple but I could always talk it. whereas the VTOL sequences in Crysis games.........god they sucked, and they're the most frustrating parts of the games.
planets with multiple cities/locations you could travel to by vehicle would be a very cool addition. wouldn't necessarily have to be 100% open world for that. remember the Prothean Skyway on Feros?
the possibilities are bountiful BUT the deciding factor is how much EA will influence ME4's development. if they're involved even less than they were in ME3, then you can kiss most of your ideas goodbye.
JUST ONCE I want to see a game developer studio produce a game without cutting anything out, and without restrictions. sure it would take longer than an average game to complete, but the results would be stellar.
#12
Posté 13 mars 2014 - 08:03
Worth remembering that as good as Inquisition looked, it's also a cross generation game. Admittedly one of the better looking ones; BioWare's high end assets are very impressive. But still, the game as a whole has cross generation compatibility restrictions applied, and still manages to look as good as it does.
Mass Effect 4 is unlikely to be built with cross generation intentions, so from the very start the art, character, effects, and world design have a much higher technical ceiling. Despite using relatively constrained technology and hardware, the trilogy managed to look fantastic on UE3 iterations @360/PS3 hardware. With the ceiling raised considerably and a much more capable and modern engine powering it, Mass Effect 4 should look absolutely astounding.
#13
Posté 15 mars 2014 - 09:05
I hope for more interactiv and dynamic maps, this "levolution" thing could be awesome in an ME game.
#14
Posté 15 mars 2014 - 11:03
#15
Posté 15 mars 2014 - 11:06
#16
Posté 15 mars 2014 - 12:40
It would be logical for ME maps to be far more 'destructable' now that they are using Frostbite as their engine. Just like Battlefield, where they are very proud of the fact that you can blow almost everything up, I am thinking that the next mass effect maps will be way more dynamic than the older mass effect games. Cover which get's destroyed, interactive environments which could be destroyed, better and more detailed cinematics, these would be the things we will most likely see alot more now that ME is using frostbite.
#17
Posté 18 mars 2014 - 04:34
Speaking of the FB engine.... this isn't going to be Windows 8 "required" is it?
#18
Posté 18 mars 2014 - 05:10
First time I hear about that.
Has that something to do with Mantle?
#19
Posté 18 mars 2014 - 06:49
Speaking of the FB engine.... this isn't going to be Windows 8 "required" is it?
I highly doubt it. Windows 8 is a pile of poo.
#20
Posté 18 mars 2014 - 08:35
If ME1 style exploration of brought back to ME'4' the Frostbite Engine would means little since we would be mustly exploring a huge square of nothing.
I wouldn't be suprised to be bigger areas in ME'4' and more exploration then we saw in ME2 and ME3, but I believe it will/hope it will be thoughtful.
#21
Posté 19 mars 2014 - 04:10
I highly doubt it. Windows 8 is a pile of poo.
Vista was worse and was mandatory for DX10.
#22
Guest_Rubios_*
Posté 20 mars 2014 - 03:24
Guest_Rubios_*
Speaking of the FB engine.... this isn't going to be Windows 8 "required" is it?
64bit Vista SP2+
I wouldn't expect DirectX 9 support.
#23
Posté 20 mars 2014 - 04:17
Speaking of the FB engine.... this isn't going to be Windows 8 "required" is it?
More likely it will require 64-bit, but I doubt Windows 7 will be excluded.
#24
Posté 20 mars 2014 - 07:24
#25
Posté 21 mars 2014 - 03:26
Excluding windows 7 would be a ludicrously stupid decision.
I read somewhere that MS will stop supporting win7 soon. So I'd expect others to follow as well.





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