Bioware keeps saying they aren't necessarily doing a prequel or sequel to the Mass Effect trilogy. That sounds like they're either doing a reboot of the series, or they're planning an offshoot side story or two.
While I wouldn't mind following around an old crew member in a mobile game, it's not what I want to do for a new game in the franchise. I don't want to see a prequel, either, because anything there is going to be overshadowed by Shepard's story.
I wouldn't mind at all another trilogy with a different character, though.
In any case I thought of a way that we would not get a true sequel, but without it being a prequel or side story:
During the Reaper Wars, the Council recognizes that the most likely outcome--even with the Conduit due to the fact that they don't know how to activate it--is that all intelligent life in the galaxy gets wiped out yet again this cycle. Before the war ends, they gather together a group of people of all known races in secret for a special mission: They will be put in cryostasis and flown to the next nearest galaxy, in hopes that they evade detection by Reapers and the Indoctrinated, and so each species will be allowed to survive.
Hundreds of years later, the crew wakes up and lands on a habitable planet in that other galaxy. They have no clue whether there's anyone left back home, and the assumption is that there is no Milky Way civilization left to go home to.
Whether you'd be part of this crew, or some descendant from years upon years down the line, I don't know, but you'd never hear about Shepard and the player's actions throughout the previous game would be totally irrelevant. It'd save Bioware a lot of work figuring out how to bring the ME-verse forward without having to choose a specific canon ending or having to put in extra work to fit every possibility into the game. It would also leave open the possibility of going back to the Milky Way and its inhabitants at some point in the future.
Drawbacks? I doubt there would be mass relays, etc. to travel around with. So the scope of the game would be limited to just a handful of worlds, unless we were to find out that the Reapers and Leviathans had gone all across the universe--after all, they did hide in dark space between galaxies. Or unless someone else had also developed mass relays or comparable technology.
As for the plot in this scenario? I have no idea. Again, it's only a potential background that would allow Bioware to move forward. It would be a sequel-but-not-a-sequel, since it would be chronologically in the future but again, we wouldn't know what happened as a result of our previous playthrough. The advantage, though, is that it would also allow the developers to keep their galaxy this time around, and work within a scope where you could hope to bring your save data forward into the next game, even after this character's series (assuming he or she had one) concluded.
It would also allow for us to visit the Milky Way again in the future at such a point when the ME3 ending might be irrelevant (developers have hinted that synthesis was inevitable, eventually, regardless which ending you chose, so that the only difference might be whether or not there were Reapers still around)--and you'd basically discover that it's Not Home Anymore.
Thoughts? Any backstories of your own you think could work, given what little Bioware has told us?





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