There have been many posting in this thread stating that they avoid games with a lead that is straight, white and male because they find them to be "boring" and "played out."
I haven't seen anyone saying they avoid those games because they are making a stand, that they avoid them because they are on a social crusade to make publishers think twice before assigning a default SWM character as the lead.
I'm just making the point that being a SWM shouldn't automatically be seen as a negative thing, they can be just as interesting as any other character.
Point being, gender and sexuality doesn't affect how interesting a character is, the writing does. Replacing Aiden Pearce with a black lesbian wouldn't automatically make the character interesting, as the writing is still so bland it overshadows much that IS great about the character.
Actually the biggest reason I've seen in this thread, noting that I have, as the OP, been in here since the start of the thread seeing as I created said thread...
Women often enjoy the novelty of being able to play a woman, when in most games we are forced to play the Straight White Stubbly McStubblekins 30-something brown-haired man. His generic brown-haired muscle-bound crew-cut stubbly appearance aside, a lot of women have trouble identifying with male characters, and, in fact, a lot of games with the straight male set protagonist present situations that are uncomfortable for women players. And now that increasing numbers of games enable women to play as, well, women, yes, some of us are going to avoid paying for games where we can't. I personally will play games with male protagonists, but I definitely prefer to play as a woman, so games with a female protagonist or a gender-selectable protagonist are things I favor. But it isn't solely out of boredom, it's because a lot of women want to put themselves in the shoes of the hero--men have had that opportunity for a long time. It's been rarer that women had the opportunity to be the hero. Again, now that there are options to do so, some (perhaps many?) women will simply pass by the male-only option--or any options presented as male-only with no suggestion that they could also play with a female avatar. I personally MIGHT buy a male protagonist game, but am more likely to buy a game with a female lead or an optional female lead (if optional, I might sometimes play male, but not nearly as often as I play female).
Do I find straight white males boring? No. HOWEVER, the gaming industry presents a specific type of straight white male who IS in fact getting a bit boring. He's the "badass," the burly Beefy McMuscleman with short brown or black hair, some stubble, a low brow line. You know what you're getting usually the moment you see him-mostly because he usually doesn't actually have much if any personality of his own, beyond one-liners and being an epic badass who never seems to say the wrong thing. And, in point of fact, is there anything wrong with this character? Not really--it's effectively a power fantasy, and nothing's wrong with that inherently--but he is overused. Could the appearance be used without the same generic non-personality? Sure.
Could other types of straight white male be presented? Yes. They don't all need short dark hair, or low eyebrows, and that's just getting started on appearances. Personalitywise, what if he only ever produces very awkward one-liners that are funny because they AREN'T funny? What if he's not Mr. Macho Man, what if he's more like Alistair and prefers following to leading? Or what if he's more a middle ground kind of guy and happy with where he is--no desire to follow everyone but content to be led by people more competent or higher up the ladder than he is? Where are the 40- and 50-something heroes? Where are the heroes who dislike all the killing? Where are the metrosexuals who don't want to get blood on their armor? Where are the cheerful optimistic guys who CAN see the light at the end of the tunnel, or the peace at the end of the war?
So no, the straight white male in general is NOT boring or uninteresting. It's just the specific type of straight white male, from his appearance to his attitude, that begins to feel generic. The gaming industry needs innovation. And yes, more female characters, and more black, Asian, Native American, etc. characters, would be welcome. The world is simply more global now since the advent of the Internet, and more people in general are gaming. Why are we still stuck in the same generic framework meant to target 17-24 year old male individuals?
That's great, I'm all for more representation of other sexualities and genders in video games, I haven't said otherwise. It doesn't change the fact that therehas been people giving blanket statements like "SWM characters are boring, I don't play games anymore unless I can be ...." Which I disagree with. It's absolutely their right to not buy a game for any reason they wish, but being a SWM doesn't automatically make a character boring.
Being a black lesbian wouldn't make Adrian more interesting at all. It would have to affect the writing in some way to do that. If the writing stayed exactly the same then Adriana would be just as forgettable as Adrian is now. Pearce's race/gender/sexuality has no bearing on the plot, setting or any other part of the game at all
Aveline De Grandpre wasn't interesting because she was a black woman, she was interesting because she was a well written, believable character. She had an interesting story to tell, and this is when the writing DID reflect her race and gender. The setting and gameplay even reflected that Aveline was a unique person for the time. I still didn't go away from that game thinking "she was awesome because she was a black woman." I went away thinking "she was awesome. Really interesting and well written character."
Edit- Lol I said Adrian instead of Aiden. He really IS forgettable.
I would argue that just by being a black lesbian, a protagonist would make a splash. Even if all other writing remained the same (and I haven't played the game, mind you), suddenly, you have a character who is Not Straight, Not White, and Not Male, in an industry that is saturated with straight white males. It would influence people's interpretation of the game, if nothing else, because something like that, at present, hasn't been done, or hasn't been done often enough to have any visible impact on the industry. It would also likely make a lot of women gamers feel a bit more included, as long as the black lesbian character was not presented in an overly sexualized fashion meant clearly to appeal to young men's sexual fantasies rather than to stand as a character in her own right.
... If any of that made any sense.