Of course, not. But by that same token, how did ME and DA effectively demonstrate the choice in trailers filled with white dudes? To demonstrate that choice, you would need a shot where your protagonist shifts from one appearance to the next. Or you have those big buzz words about choice and include a shot containing a different version of the protagonist. I am not saying to exclude the male choice from marketing. I am saying that there needs to be this equal presentation. Or Bioware can keep doing what they're doing so far with the ambiguously cloaked and obscured hero.
When doing PR for the game like the concept dev diary we got, there should be an effort to use male and female pronouns equally and when showing concept work of the actual concept for the various armor styles for the Inquisitor and harping about all that wonderful choice there should be a few shots of the female Inquisitor as well. Which is something that Bioware did NOT do. Now, Allan told us it was because her stuff wasn't finalized, but frankly, neither is any of the male Inquisitor armor and appearances we did see. Granted, they did allow glimpses of all of Matt Rhodes wonderous concept art of the female Inquisitor, but with how the rest of the diary was presented and Matt's marvelous unsexualized armor for the Lady Inquisitor most of the fandom didn't know the art was of a woman until Matt shared it on his blog.
Problematic.
I think ME did a poor job marketing gender (of overall appearance or class options) in all of their games. Just like the idea of being female was lost, so was the ability to look different than white, or to play as something other than a soldier with a gun (like, for instance, a biotic, which I felt the game did a poor job of integrating into the game's story, as well).
DA2 was similarly poorly done. MHawke was plastered everywhere. And I disliked it possibly as much as you. It cripples role playing and character creation to feel that, even though I usually make a white male character (that roughly resembles myself), it isn't the "real" Hawke that Bioware pushes across every possible venue.
But Origins? Origins was done decently. Yes, there was the grizzled Warden in two of the trailers. But his role (and appearance) was fairly limited. Arguably, the trailers could have been done with a more ambiguous character and barely broken step.
But in addition to that, the name of the game was Origins. And the devs and marketing plugged this concept at every turn - you made your own character, customized their own background, decided how you started the game and who you were. Character creation and customization wasn't just a feature - it was a huge basis of the game. They showed how unique it was with nearly every breath they had.
Granted, Inquisition doesn't have different starting Origins. Race options do not equal different opening sequences.
That being said, Bioware made it a focus to talk about this feature to choose as something unique and important... yet these days, they take it as a given, since they have had these types of options in their games for over a decade.
Again, not done perfectly (to my tastes or likely to promotion of the female gender), but I feel like it was done better than the majority of other Bioware games in recent years.