Because your arguments thus far are focusing on data. My example is to point out that I think you're being too cavalier with the data that supports your position, and dismissive of anything that doesn't, and that data has more than meets the eye in its correlations. Never mind the arbitrary measuring stick of comparing it to fixed protagonists. The multitude of confounding variables in this comparison is staggering. I do not believe that Mass Effect would sell more with a fixed protagonist.
The reality is this: our game had a FemShep themed trailer, and by your own words ME3 was our best seller. It gives a compelling argument that the trailer didn't hurt the sales. It's a similar revelation we had with the inclusion of gay content. "Interesting.... it didn't seem to have an effect."
Because this thread is simply about some people saying "hey show me" and breaking down the convention that "if you do this, it's bad for the game."
As you say: "it made no difference." Maybe that means we can do stuff like this because it doesn't actually matter. Because at its core this thread is a group of fans that say "we'd really appreciate it." And I'm a pretty big supporter of fans going "Hey, I think this company is awesome" and the trickle effect it can have beyond the scope of standard marketing.
We really do appreciate it so much!
What I don't understand is why people are against more diverse marketing. It's supposed to be a good thing, right? Yet every few pages on this thread there is someone arguing against it. I think we should give the developers more reasons to reconsider their stance on this and not looking for reasons, why it shouldn't be done. So, here is mine.
I am male, 38 years old and I always play as a female character in RPGs. Why? Well, I could tell you that I think it's more interesting to play as a character of a different gender than mine. I could tell you that while playing a male character my moral views tend to shape the character, which I don't like. Or I could tell you that I am sick and tired of almost the same male characters that are used in media over and over. But I wanna put it simple and tell you that I play female characters because I can. Because Bioware lets me do it and this makes their games more fun to play. So Bioware, please keep creating this great games, but at the same time don't forget the players who like to play as a female character.
Btw, I just watched the E3 female qunari demo and I think was amazing. I am now officially excited for this game. It would be great if I could just get more excited about the companions, but I guess it will happen sooner or later.
Thank you sir, for restoring some of my faith in mankind!
So you believe that the best way to make DAI stand out is to use the exact same tactic as every other game at E3, and join the ranks of the stubbled white 30-something dudebros? So far, I have seen absolutely no indication that DAI has suffered from lack of press by having a different tactic. If anything, they are avoiding the backlash that many other games are experiencing right now for doing just that. All the articles I can find about DAI are positive. I see journalists already saying that it's looking to be game of the year. DAI is really not suffering at E3.
It's a little false to make it sound like ME had equal representation for Femshep. One trailer that was online only, appearing mere weeks before the release of the third game of a trilogy, really is not solid enough representation to tell us anything. Do you think much of the wider audience ever even saw that trailer?
Indeed. I only saw that trailer because I was sifting through the BSN daily. It didn't crop up anywhere else for me online and wasn't on tv. Even if it had been, I think ME3's marketing was the most male oriented (and to me boring) of the three. ME1 "many choices lie ahead, none of them easy" (ooh choices! and it's not all combat which would have blurred it into every other generic shooter for me) ME2 had a focus on the companions (wimminz like them social and romantic aspects) and though there was combat it was varied and interesting (Thane with his assassinating, Grunt and the Thresher maw) but ME3 made me think of a generic shooter. There were monsters, destruction, and shooting but nothing about the story, choices, ropleplaying, or companions. If I hadn't played the first two I wouldn't have bought ME3 at all based on those trailers and ads.
Yes, from left to right we have: stubbly man with round face, stubbly smirking man, stubbly McPointy chin, and on the far right, the oh so delicate stubbly man with high cheek bones. They also had to coordinate their facial hair you see...unity and all. 
I am so so so glad for DragonAge and it's lovely femQunari demo It was amazing and definitely stood out from the crowd.
You mean that isn't them showing different outfits on the same guy? 
Thank you for the links! IGN said over and over 'so this looks like Elder Scrolls Oblivion' to the point I had to stop streaming for a bit. so much rage.
Honestly, its pretty sad when you have 4 main characters and 'diversity' would be adding a blonde man to the line up.
Or god forbid someone clean shaven
Ick, this is just pushing that "only straight white men with stubble and dark hair sell!!11!!1one!!1" to the worst extreme
No loss for me though, I stopped liking AC after the second game.
As a man with shortish facial hair, I resent being lumped in with the dudebro crowd. 
Don't worry, dudebro is a state of mind not a look! Unfortunately those unsavory and boring characters almost exclusively have those features, but there's nothing wrong with being a straight white male with dark hair and stubble, it's just we would like to see other things too 