Aller au contenu

Photo

Could we please see more of the Lady Inquisitor?


9318 réponses à ce sujet

#376
Brass_Buckles

Brass_Buckles
  • Members
  • 3 366 messages

http://en.wikipedia....Gaming_industry

An AAA title is intend to demonstrate the very best within a gaming company or franchising.[8] Examples of such games are: Super Mario GalaxyAssassin's CreedHaloUnchartedMass EffectFallout: New VegasAngry Birds, GTA V, and Fez. Others like Aliens: Colonial Marines, although initially regarded to be AAA.

 

​So AAA title means absolutely nothing, just some people think they are cool because they play AAA games and mostly don't even know what it means.

 

I think AAA titles are more about what is "mainstream," and what "sells well."  Usually AAA titles are ones made by big companies (so not Kickstarter games or indie games) with a big budget and a lot of hype.  And usually, AAA titles are tied to a franchise that is already popular.  So, Dragon Age: Inquisition is a AAA title, along with Call of Duty, Titanfall, etc.  Starbound isn't.  Starbound is a good game, but it's not AAA.

 

As for the Witcher, "Hahahahaha changing the gender is just silly because books" is not an appropriate response to a valid question. Most of the time, changing the sex of a character doesn't actually change that much about the story.  The problem with the Witcher, at least the original, is that it's kind of inundated in sexism already.  One good thing about it is that it does, from the little I've seen, respect the women as people in their own right in the first game.  Unfortunately it then it turns around and hypersexualizes them into objects, by making them "reward cards" Geralt can earn for sleeping with them.  Ew.  Just, ew.  And they do tend to throw themselves at him, which is also demeaning to women (and unlikely, even if he were the hottest thing to ever live).  It could have been an interesting game if you could be a female, because the world is stacked against women in general (the witch quest early on) already and you'd be dealing with themes of sexism and oppression as one of the people being oppressed, rather than some guy who gets to decide whether or not to oppress people (and I think that quest turns out that being sexist is a good thing... which is all the more reason the game doesn't really deal with women all that well).

 

But to go back on topic...

 

Things I don't want to see in terms of women being marketed to:

  • Pink packaging.
  • Ads on makeup sites.
  • Ads during cooking shows.
  • Sparkles/bedazzled packaging.
  • Hypersexualized male characters.
  • Emphasis on clothing/customization/pretty instead of actual gameplay.
  • Hypersexualized female characters.

I could probably go on and on about that.

 

All I want is to see the lady Inquisitor, and to have it made clear that it's an option to be female in these games.  I'll also suggest marketing the romances, and that's not just for women.  People new to Bioware probably won't know about the Bioware romance thing, nor will they be aware that they can play a woman in Bioware games. I've seen it argued that if we're on these forums and talking about Bioware games, we know this already.  But in my case, I don't like to feel like an invisible, hidden disease or something.  And in the case of new players, like I said, they don't know these things and they should.


  • Tayah, Bekkael, DragonRacer et 1 autre aiment ceci

#377
Legenlorn

Legenlorn
  • Members
  • 301 messages

Why don't you ask this to devs who do games that have dudebro protagonists since as you said the story is most important?

Your argument would be valid if 98% of games didn't have white straight dudebros in them.... the moment POC or female or characters with a sexuality other than hetero aren't in enough games, then it's only logical to see people bringing this discussion. The world does not have only white straight dudebros.

 

The games really, really need to change, not only the characters but the stories as well..... and let's face it, most games that have dudebros who are trying way too hard to look "badass" in them have horrible, overused, repeated scenarios.

 

 

And yes, to me is even more fun if the character is female or better gay female, considering how rare it is.

Ohh? Then please do elaborate on what exactly could those stories be about and how would you change them. Sorry if I don't agree with you but having games where all the love interests are accessible to both sexes is also not that believable. As for the trying to look like a badass. I guess you would like protagonists like hawk who are dumbed down right?



#378
mopotter

mopotter
  • Members
  • 3 743 messages
 Brass_Buckles

Things I don't want to see in terms of women being marketed to:

  • Pink packaging.
  • Ads on makeup sites.
  • Ads during cooking shows.
  • Sparkles/bedazzled packaging.
  • Hypersexualized male characters.
  • Emphasis on clothing/customization/pretty instead of actual gameplay.
  • Hypersexualized female characters.

I could probably go on and on about that.

 

All I want is to see the lady Inquisitor, and to have it made clear that it's an option to be female in these games.  I'll also suggest marketing the romances, and that's not just for women.  People new to Bioware probably won't know about the Bioware romance thing, nor will they be aware that they can play a woman in Bioware games. I've seen it argued that if we're on these forums and talking about Bioware games, we know this already.  But in my case, I don't like to feel like an invisible, hidden disease or something.  And in the case of new players, like I said, they don't know these things and they should.

 

I'd agree with most of this.  Especially the pink thing, though I don't expect BioWare to do any of them. I guess you never know what ad people will do.

 

I would like some advertising that includes the customization part of their game.  How you can make your character yours through the character set up. Not focusing on just making your character male or female, but all of it, scars, hair, beards, face being old or young or in between.    


  • Nefla aime ceci

#379
mopotter

mopotter
  • Members
  • 3 743 messages

Is Bound by Flame considered AAA? (Sorry I'm a bit confused as to what that term means :P ). The PC's gender and appearance are customizable, though you'd never know from the trailer. Cue in older bearded white dude!  :rolleyes:

This is the first I've heard of it.  Will put it on my list of games to check out.  Thanks.



#380
Monica21

Monica21
  • Members
  • 5 603 messages

Things I don't want to see in terms of women being marketed to:

  • Pink packaging.
  • Ads on makeup sites.
  • Ads during cooking shows.
  • Sparkles/bedazzled packaging.
  • Hypersexualized male characters.
  • Emphasis on clothing/customization/pretty instead of actual gameplay.
  • Hypersexualized female characters.

 

While I understand this, and while I wouldn't want to see the last three marketed under any circumstances, I think it's limiting. I think if, as women, we're want to be inclusive but then make active choices not to market to a specific group (who says women can't watch Rachel Ray and then load up a game?) then we're doing feminism wrong. Women can be and do all sorts of things that don't fit into a specific role. Frankly, I love makeup, and if an ad for the Femquisitor popped up during my favorite YouTube makeup videos, then I'd be thrilled.


  • Tayah et Nefla aiment ceci

#381
WildOrchid

WildOrchid
  • Members
  • 7 256 messages

Ohh? Then please do elaborate on what exactly could those stories be about and how would you change them. Sorry if I don't agree with you but having games where all the love interests are accessible to both sexes is also not that believable. As for the trying to look like a badass. I guess you would like protagonists like hawk who are dumbed down right?

 

"Believable"? What does this have to do with anything i said? Well then, having dudebros infesting the games and having 4755685 straight romances (mainly catering to straight white males) than bi/gay is totally believable!

 

Wow.

 

I'd like characters who are flawed, and not trying to look badass (which in half of games the badassery is almost laughable, sorry to say). :) Example, the protagonist of the walking dead game. He was a character i really admired and didn't try to look badass. I know it's a different game and all but i've played so many games to know how most of these are overused and the protags are as much interesting as a rock.

 

I'm not trying to be rude, but you have at least to see the real problem here. We need diversity in games, games need to be different and catered to different people. First let's start by putting different personalities and other varieties and THEN we can see about stories.


  • Nefla aime ceci

#382
Legenlorn

Legenlorn
  • Members
  • 301 messages

Just to point out. Usually the protag is suppose to be someone special. You know - special powers or abilities helping him do the impossible? I think people have enough of the flaws in real life. As for diversity. Making the love interests bi-sexual is contrary to that - at least in my opinion. Why not make some companions bi some straight?

Also you can make an evil character which in some cultures is seen as a flaw. So there you have that option.

 

In Bioware games (and I think that this is the subject we are talking about) YOU create and form your Character. So you create his personality. You can do what ever you want. So you can have all the diversity in that aspect you want. Companions have enough diversity I think so don't see a problem there. If you are referring to games with set protags then you should take that up with those companies.



#383
WildOrchid

WildOrchid
  • Members
  • 7 256 messages

Just to point out. Usually the protag is suppose to be someone special. You know - special powers or abilities helping him do the impossible? I think people have enough of the flaws in real life. As for diversity. Making the love interests bi-sexual is contrary to that - at least in my opinion. Why not make some companions bi some straight?

Also you can make an evil character which in some cultures is seen as a flaw. So there you have that option.

 

FYI, playersexuality is NOT bisexuality.

I like how you didn't mention gay..... only bi and straight. No thanks. I'd like to have a handful of gay companions than 1 or nothing at all. Otherwise, playersexuality is the way.

 

Also it seems you don't understand the point people were making here so i'm not continuing the discussion with you.


  • jncicesp aime ceci

#384
Asdrubael Vect

Asdrubael Vect
  • Members
  • 1 510 messages

i would like if they will not show the Inquisitor gender and race in Trailers and 'mainstream LI/companions' like with Isabella in Hawke trailer



#385
Nefla

Nefla
  • Members
  • 7 706 messages

Just to point out. Usually the protag is suppose to be someone special. You know - special powers or abilities helping him do the impossible? I think people have enough of the flaws in real life.


Someone without flaws is not a character people can identify with, it is a Mary Sue. Someone with flaws has the potential to be much more "badass" than Lord Sparkleweather the man who is the bestest most handsomest warrior in the world with the most money, fanciest armor, women throwing themselves at his feet because reasons, never gets dirty or injured, etc...
  • mopotter et Brass_Buckles aiment ceci

#386
The Hierophant

The Hierophant
  • Members
  • 6 914 messages

Diversity is cool and and all but i doubt it'll trump profitability in the eyes of most publishers. The Suits focus on the largest subgroup amongst console gamers and game genre, then market towards them because a larger number means more profit. I can assume that the group is white males, and that a larger percentage of American men being unemployed (down time between job searcing/interviews) than women is another factor too.

 

It seems like that whichever group shells out the most money in any given market then commands the most influence in it. Mind you, this post isn't about the morality of some publishers not wanting to take financial risks though.

 

On topic - i see no issue with the Fem Inq being used for demos at the events as they're supposed to showcase gameplay and could count as a form of advertisement.



#387
Nefla

Nefla
  • Members
  • 7 706 messages

Diversity is cool and and all but i doubt it'll trump profitability in the eyes of most publishers. The Suits focus on the largest subgroup amongst console gamers and game genre, then market towards them because a larger number means more profit. I can assume that the group is white males, and that a larger percentage of American men being unemployed (down time between job searcing/interviews) than women is another factor too.

 

It seems like that whichever group shells out the most money in any given market then commands the most influence in it. Mind you, this post isn't about the morality of some publishers not wanting to take financial risks though.

 

On topic - i see no issue with the Fem Inq being used for demos at the events as they're supposed to showcase gameplay and could count as a form of advertisement.

 

I highly doubt that marketing ONLY to the young straight white male is profitable. If one trailer has a generic dudebro, and another has other options will the second trailer make the dudebro fan forget the first trailer and reject the game? "WHAT?! You can play as a black guy? You can play as a WOMAN?! What the hell is this crap? I'm not playing anything that lets me choose!" BioWare games are practically tailor made for women. They're character driven, story focused, rich in customization and roleplay, and even have romances. I think publishers are stuck in the past. They refuse to move beyond the early 90's where video games were the domain of young boys when that really isn't how our culture is anymore.

 

 Allan Schumacher said in this very thread "I went to my first ever PAX this year, though, and it's painfully clear how appealing our games seem to be for women given the large amount of women that came to talk.  I didn't really take polls on the distribution, but in terms of the people that were interested in talking games with me was probably about 90% women." If there are that many women that somehow found their way around the misleading marketing and discovered the games like I did on accident when my male cousin coerced me into playing DA:O even though the Sacred Ashes trailer (which was the only one I'd seen) made it look like a shallow, generic dudebro hack-n-slash, then how many more out there would buy it if only they knew? This is a game for them. This is a game they would love.


  • Tayah, Brass_Buckles, Shyviolet et 3 autres aiment ceci

#388
Brass_Buckles

Brass_Buckles
  • Members
  • 3 366 messages

While I understand this, and while I wouldn't want to see the last three marketed under any circumstances, I think it's limiting. I think if, as women, we're want to be inclusive but then make active choices not to market to a specific group (who says women can't watch Rachel Ray and then load up a game?) then we're doing feminism wrong. Women can be and do all sorts of things that don't fit into a specific role. Frankly, I love makeup, and if an ad for the Femquisitor popped up during my favorite YouTube makeup videos, then I'd be thrilled.

 

I'm saying those are what *I* personally don't want to see.

 

I like makeup and girly stuff too (else why spend so much on just my hair?), but more than likely putting a game advertisement in the middle of Girly Stuff is going to elicit a response of approximately:  ??? --from most women.  Women like myself would be amused, but... I already know about the game.

 

That's why I say advertising in those places isn't as good an idea as, say, advertising on Newegg.com or Amazon or via Google targeted advertising.

 

And while I recognize, definitely, that women aren't some sort of monolith and we're all different, I'm not thinking about video games in the middle of watching home and garden oriented shows or makeup, for that matter.

 

That said, if Bioware could find a way to market their game with its customization elements. on a makeup website or in a makeup video, I'm not gonna argue it wouldn't be genius.  The trick would be targeted advertising though--it would have to have some sort of keywords to watch for and the ad service would already need to "know" that you are into games.

 

And yet, even though I like clothes and shoes and makeup and pretty hair, I still think it would be patronizing to push the game's customization aspects as "fashion," just to get a female audience.  Yes, I like to dress pretty, but don't try to tell me this game is about fashion when I'm packing a sword, a bow, or a magic staff around.  And don't assume I won't buy it if I can't make my character super-pretty either, or if the packaging isn't pretty in pink or sparkly.

 

In short, I want the marketing to treat women as adults, and not assume that we're walking stereotypes.  Which I think is the point you're actually trying to make, to me, except I already know that.



#389
Brass_Buckles

Brass_Buckles
  • Members
  • 3 366 messages

Just to point out. Usually the protag is suppose to be someone special. You know - special powers or abilities helping him do the impossible? I think people have enough of the flaws in real life. As for diversity. Making the love interests bi-sexual is contrary to that - at least in my opinion. Why not make some companions bi some straight?

Also you can make an evil character which in some cultures is seen as a flaw. So there you have that option.

 

In Bioware games (and I think that this is the subject we are talking about) YOU create and form your Character. So you create his personality. You can do what ever you want. So you can have all the diversity in that aspect you want. Companions have enough diversity I think so don't see a problem there. If you are referring to games with set protags then you should take that up with those companies.

 

I used to kind of agree with you.  Some characters should just be gay, some should be bi, some should be straight.  It's part of who they are.

 

But, recently, I've done some thinking.  In terms of development, it makes a lot more sense for every character to be "playersexual."  In that case, the player's perception determines the character's sexuality.  that said, you shouldn't have to constantly turn another character down just because you wanted to be nice to them--flirting should be optional and it should be separate from the main dialogue options.  Not only that, but what if, for instance, I don't really like my male options and do think the female options are really cool?  Just because I'm a straight female in real life doesn't mean my character has to be straight (or even female, though I prefer to play straight females because that's what I am and it's what I know).

 

When all romances are "playersexual," they are still the same person they would have been regardless which gender your character is.  They just happen to not care about your gender in terms of whether they find you attractive.  And this is fair to everyone, because you have the same number of straight and homosexual romances for each gender.  It's not realistic in the least, but it's fair, and maybe that matters more than whether or not it's realistic.  That said, I agree it was potentially hard to avoid flirting with some characters in DA2 whom you may not have had any interest in, due to not being able to be nice to them otherwise--unless you weren't interested in being nice in the first place.

 

But, that's not something we came here to discuss.  I'm going to create another thread for this discussion, because I actually do think it's interesting, as long as people can be civil about it.

 

And remember, if people do stop being civil, there's an ignore function, so please don't let things escalate into a heated argument.


  • WildOrchid aime ceci

#390
Nefla

Nefla
  • Members
  • 7 706 messages
Maybe women who watch makeup tutorials, etc...aren't into games, but could they be? I think so. Everyone starts somewhere and maybe games never appealed to those women before because they think everything is like CoD, racing games, etc...DA has everything that women would like in a movie, it's not a huge stretch to see them try it as a game :)

For the record, almost everything I own is pink and sparkly, I love makeup, fashion, have bleach blonde hair, drive a convertible, watch shows like ANTM and I LOVE BioWare games. They appeal to my emotions and my being people oriented as well as my need to dress my character up like a pretty pretty princess, customize characters and see them come to life, etc...past BW advertising (including both DA:I trailers and pax footage) would never have brought me into the fold.
  • Ispan aime ceci

#391
Brass_Buckles

Brass_Buckles
  • Members
  • 3 366 messages

Maybe women who watch makeup tutorials, etc...aren't into games, but could they be? I think so. Everyone starts somewhere and maybe games never appealed to those women before because they think everything is like CoD, racing games, etc...DA has everything that women would like in a movie, it's not a huge stretch to see them try it as a game :)

For the record, almost everything I own is pink and sparkly, I love makeup, fashion, have bleach blonde hair, drive a convertible, watch shows like ANTM and I LOVE BioWare games. They appeal to my emotions and my being people oriented as well as my need to dress my character up like a pretty pretty princess, customize characters and see them come to life, etc...past BW advertising (including both DA:I trailers and pax footage) would never have brought me into the fold.

 

That's your preference, and that's great.  But if they made pink sparkly advertising and packaging thinking that would appeal to me, as a woman, I'd roll my eyes and never buy from them again.  That's my preference; I never asked that you share my exact likes and dislikes.  So you're basically arguing against me assuming I'm criticizing you for liking something that you like, when I'm not--I'm not sure you're understanding what I'm trying to say.

 

I've seen the toy aisles and the types of toys that are coded "pink" versus the presumed boys' toys, which generally have more variety in color and type and usually involve more creative activity.

 

And yes, even though there are lots of women who enjoy pink, it's still patronizing to assume that women will automatically flock to pink packaging solely due to their being female, and that there is no other choice to get women interested in a product other than to make it pink. It's not the color pink itself I'm actually against, or even sparkles, but the fact that it's become shorthand for all things female, even though not all women prefer pink, while simultaneously telling young girls (and women) that Not Pink = Not For You.  Does my reasoning make more sense to you in that context?  Pink is great, when there are also other options, but when pink is the only option it just becomes an annoyance to me.

 

And if we go toward pink, sparkly packaging/ads, then yes, it will drive away men, thanks to how people are socialized.  Although I don't think any game company in the present day is likely to do anything pink and sparkly just to appeal to women (and if they do, I repeat, it's patronizing to assume women can't be attracted to any other color scheme other than pink, purple, and other assorted pastels).

 

My argument against advertising the game as being primarily about fashion/customization is simply that I don't like misleading advertising, and the game is NOT primarily about customization and fashion.  It's about telling a story with your character; it's about choices and tactics and gameplay and romance and exploration.  And oh yeah, you can customize your character and your followers--that part is an awesome bonus, but it doesn't seem to be such a major part of the game that it's a major selling feature like it is in The Sims franchise.  Some people will be sold by that feature (and again, I'm sold on it because I like playing female characters which I wouldn't be able to do without some level of customization), but it's most likely that the majority will be more interested in other aspects of the game.

 

Character customization does need to be advertised so that people know they don't have to be a Generic Beardy White Warrior Dude, BUT, I don't personally think it's as big a part of the game as a great story, exploration, interesting and difficult choices, and tactical gameplay--because most people will presumably spend more time playing the game than creating their characters and dressing them in the perfect armor.  So while that aspect definitely needs some air time for people new to the game and new to Bioware especially, if it's focused on too much, people may start to think it's along the lines of a fantasy version of the Sims, rather than a well-written RPG with depth and characters and stuff.

 

Am I making more sense to you now?  Because I honestly kind of feel like I'm under attack for my personal opinions and have to defend myself for having them, when I'm not telling anyone they can't have their own opinions.



#392
Ispan

Ispan
  • Members
  • 2 022 messages

And if we go toward pink, sparkly packaging/ads, then yes, it will drive away men, thanks to how people are socialized.  Although I don't think any game company in the present day is likely to do anything pink and sparkly just to appeal to women (and if they do, I repeat, it's patronizing to assume women can't be attracted to any other color scheme other than pink, purple, and other assorted pastels).

 

Yeah, I'm glad they finally realized they should stop a few years ago.

 

girls%20guide%20to%20gaming.jpggirlgamer.preview.jpg



#393
Darth Krytie

Darth Krytie
  • Members
  • 2 128 messages

All that pink is sort of horrifying. I like when people market to me like I'm a person and not a set of stereotypes. It's lovely. I like gender neutral advertising best, when it's clear they're aiming for a mixed audience. Usually, dudebro advertising is kinda just amazingly hyperbolic about "We're Manly Men" stuff. And stuff for women is all 'shoes, hair, fashion, pink, babies, cleaning products'.  But, then there are the ads geared toward people not whatever passes for stereotypical genders in the world of advertising and it's usually pretty decent.

 

I've tended to dislike past marketing towards women in gaming in particular because most of them assume we're all five year old girls.

 

What I really want from this Inquisition Campaign is something simple, featuring Ladyquisitor kicking butt.


  • Tayah, Brass_Buckles et Felya87 aiment ceci

#394
Brass_Buckles

Brass_Buckles
  • Members
  • 3 366 messages

Yeah, I'm glad they finally realized they should stop a few years ago.

 

girls%20guide%20to%20gaming.jpggirlgamer.preview.jpg

 

Ouch.  Just... ouch.  I can see that appealing to SOME women, and to a lot of younger girls, but I repeat, it's rather patronizing to assume we can't like any other color than pink.  And I can't reiterate enough that it's not the pink that bothers me, it's the codifying of pink as strictly feminine, and the use of it to separate Girl Stuff from Boy Stuff, even when the two have no reason to be separated.  Can men and boys not enjoy fashion?  Many famous fashion designers are men.  Can men and boys not enjoy cooking?  Several famous chefs would argue otherwise.  Can girls not enjoy RPGs or shooters?  Um, hello, we're women on a Bioware forum...

 

Maybe pink is a good starting point, so girls can be brought into gaming young, and the more glam ladies like Nefla are like, "Hey cool pink! It's beautiful, I love pink!"--and then they go from there and realize the game is more than that.  But it's really awful when we can't get past the mindset of  "All Things Female Are Pink."  And the problem is just the way the covers you posted are depicted... you know, with Cooking Mama to teach girls how to cook (or in many cases, fashion games or cute animal games--which on their own are just fine and dandy since everyone's got different interests, but at some point when that's ALL that's geared toward girls, we need to worry about girls not being exposed to any other options to know if they like those other options or not).  Sure it's important for girls to know how to cook, but as I pointed out, cooking is something boys need to know how to do, too.

 

Enough said?

 

Edit:  Just wanted to say, Darth Krytie said pretty much what I was trying to get at, but have stumbled around in the process of trying to say it.  It's not that pink or sparkly is inherently bad, it's that it's a stereotype.  Especially for mature games, gender neutral is infinitely better.  And even if it were a game meant to be marketed primarily to women, I still think going with pink would be a bad plan, just because of the stereotypical associations we'd tend to make with it.


  • Darth Krytie aime ceci

#395
Ziggy

Ziggy
  • Members
  • 760 messages

Girls want more than pink and clothes too.

https://twitter.com/...3316480/photo/1



#396
Stelae

Stelae
  • Members
  • 484 messages

I think it's less a case of 'I want to play as a female Geralt' and more a case of 'I want to play as a female in the Witcher games'.
One of the things that turns me off of the Witcher games is the set protagonist - I like to have a deep level of aesthetic and character customisation. The developers rather restrict themselves by insisting on using the same character from the books, which then can't be customised at all (it will always be a straight, white male).

 

Not to mention that the Character of Geralt is about as attractive (as a personality to spend time playing, I mean) as the Ebola virus.  "Oh, I'm yet another amnesiac badass warrior, and hey - I actually collect sexual conquests as playing cards ... "  Eugh.  My male guildmates and all kept telling me how dark and edgy and clever and well-written it was, but it was like being trapped in the body of a bullying, randy schoolboy.

 

I know there's a strong factor of wish-fulfillment in some of these games, but is that sort of character actually a wish for anyone over 12?  Male or female? Playing in the Witcher universe might be narratively interesting, for all I know, but I couldn't get past the adolescent-male nonsense of it all.  Playing as a woman in that universe would be remarkable, simply because the writers would have to bend over backwards and take some real risks to break the inherent sexism of the setting and much of the plot.  Actually ... that might be cool. 


  • Will-o'-wisp, Bekkael, Darth Krytie et 3 autres aiment ceci

#397
Legenlorn

Legenlorn
  • Members
  • 301 messages

^ yeah well sorry. The book is about Geralt and the game is based on a book. Furthermore, because it's based on the book, you can't have a women witcher. There was only one woman witcher, but she didn't undergo the whole process of becoming a witcher. (4/10 boys survive the whole thing and only boys are taken to undergo it) You might want to read the books.

 

And sorry but your opinion is that Geralt is not so fun to play. Others think differently. And the cards were in the first part. Sorry you didn't like it, but not everyone will like the same things.


  • 9TailsFox aime ceci

#398
Legenlorn

Legenlorn
  • Members
  • 301 messages

I used to kind of agree with you.  Some characters should just be gay, some should be bi, some should be straight.  It's part of who they are.

 

But, recently, I've done some thinking.  In terms of development, it makes a lot more sense for every character to be "playersexual."  In that case, the player's perception determines the character's sexuality.  that said, you shouldn't have to constantly turn another character down just because you wanted to be nice to them--flirting should be optional and it should be separate from the main dialogue options.  Not only that, but what if, for instance, I don't really like my male options and do think the female options are really cool?  Just because I'm a straight female in real life doesn't mean my character has to be straight (or even female, though I prefer to play straight females because that's what I am and it's what I know).

 

When all romances are "playersexual," they are still the same person they would have been regardless which gender your character is.  They just happen to not care about your gender in terms of whether they find you attractive.  And this is fair to everyone, because you have the same number of straight and homosexual romances for each gender.  It's not realistic in the least, but it's fair, and maybe that matters more than whether or not it's realistic.  That said, I agree it was potentially hard to avoid flirting with some characters in DA2 whom you may not have had any interest in, due to not being able to be nice to them otherwise--unless you weren't interested in being nice in the first place.

 

But, that's not something we came here to discuss.  I'm going to create another thread for this discussion, because I actually do think it's interesting, as long as people can be civil about it.

 

And remember, if people do stop being civil, there's an ignore function, so please don't let things escalate into a heated argument.

You do have a point. However, I would rather they make some characters gay, some straight some bi. (And my apologies for leaving out gay characters. Was too fixed on all the love interests being playersexual). I feel that if every character that can be a love interest is accessible to all genders than there isin't much diversity. Also, if every character finds you attractive who ever you are then somehow that makes my choice (picking a race/sex/skin colour) irrelevant.

 

Anyway my opinion on showing a female protag in a video and some concept arts (to be fair) and then just going with a non defined inquisitor still stands.

 

Btw if they do put in a feminquisitor then what would you like her to look like? Or is it ok if they put a straight white female with dark hair (without a beard :P)?



#399
Elissiaro

Elissiaro
  • Members
  • 130 messages

On having ads in stereotypical womens sites. You could probably do that without pink glitter, just show off the story and the romance.

After all, stereotypical women love romance right? And it's a pretty big part of the game if you don't ignore it.



#400
WildOrchid

WildOrchid
  • Members
  • 7 256 messages

Yeah, I'm glad they finally realized they should stop a few years ago.

 

girls%20guide%20to%20gaming.jpggirlgamer.preview.jpg

 

2rh8aaf.jpg

 

Not to mention that the Character of Geralt is about as attractive (as a personality to spend time playing, I mean) as the Ebola virus.  "Oh, I'm yet another amnesiac badass warrior, and hey - I actually collect sexual conquests as playing cards ... "  Eugh.  My male guildmates and all kept telling me how dark and edgy and clever and well-written it was, but it was like being trapped in the body of a bullying, randy schoolboy.

 

I know there's a strong factor of wish-fulfillment in some of these games, but is that sort of character actually a wish for anyone over 12?  Male or female? Playing in the Witcher universe might be narratively interesting, for all I know, but I couldn't get past the adolescent-male nonsense of it all.  Playing as a woman in that universe would be remarkable, simply because the writers would have to bend over backwards and take some real risks to break the inherent sexism of the setting and much of the plot.  Actually ... that might be cool. 

 

Witcher has a good story but unfortunately it uses the generic dudebro that bangs any woman he sees and uses the logic that all women like him and want to get into his pants. The fact that they even like him is cringe worthy, i've facepalmed so much through it. It's pure straight male fanservice.

 

It's sad. The game would've been x10000 times more interesting if it had gender options and i know it's from a book but still.


  • jncicesp aime ceci