It seems people need to get past the female representation topic in AAA games, since that only makes up just a small percentage of games as a whole.
Mobile, browser, and indie games are all very inclusive and I'm pretty sure they make up the majority of games on the market today. Only a few AAA games (not counting sports) come out each year compared the other types.
The problem arises when people ignore indie and mobile games as "not real games just casual" and use AAA as the end all be all. The AAA market has always been supported by the "core" gamer which is the 17-35 male demographic.
AAA games have a larger public presence, ergo they have more impact in popular culture. The bolded statement is also false at present, and more so every day, as there are more women who get into gaming every year. If AAA games keep catering to their particular idea of the "straight male gamer" is likely simply due to inertia.





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