I don't think that is fair, while it is probably true that there are more games made with men in mind than women I don't think it is fair to say that developers (publishers on the other hand) don't care about catering to women, I would say it is more the result of a more male oriented industry, since the majority of video game developers are male it is only natural to see them create content that they find appealing, it is not about slighting women it is just about them as men creating the games that they would want to play. The problem is not the "misogynist game industry oppressing women at every opportunity" but rather that there aren't enough women in the game industry creating the content that they find appealing.
Personally I think it is a bit selfish telling an artist that they are being a misogynist for creating content that appeals to their tastes rather than your own.
I present as exhibit A this article: (http://www.polygon.c...izzard-nintendo), that includes the following passage, which makes it sound to be like some developers quite clearly understand what they are doing.
"After his talk, I asked Pardo to talk about how Blizzard's values — "epic entertainment experiences," emphasizing the Blizzard brand, focus on gameplay and de-emphasizing narrative — and the company's perception of their audience might impact how they portray socially progressive content.
His answer was disappointing. "I wouldn't say that's really a value for us. It's not something that we're against either, but it's just not something that's ... something we're trying to actively do."
His subsequent list of justifications, reasons and examples became increasingly problematic. Pardo argued that Blizzard works primarily in sci-fi and fantasy because they're "kids at heart," reinforcing the idea that games — specifically Blizzard games — are not a place for "real world issues" to be discussed:
"We're not trying to bring in serious stuff, or socially relevant stuff, or actively trying to preach for diversity or do things like that," he said. His example of a place where Blizzard struggles is portrayal of women.
Pardo notes that "because most of our developers are guys who grew up reading comics books," Blizzard games often present women characters as a sexualized comic book ideal that "is offensive to, I think, some women."