But other than that. Yes I ultimately agree, I think we should both get what we want. The problem is not my asking for others not to get it. I have no actual problem with male characters being able to wear a dress. My problem is that I feel my femininity is being excluded. The gender neutral stuff is already represented and only represented. Now I don;'t mind gender neutral to be destroyed as a term and have all clothes considered gender neutral, but that's not really what people are pushing. Instead is the bland over restrictive version of gender neutral
I prefer gender-neutral stuff for the most part, but yes, as I said before, between combat especially (i.e. in town, at the Keep) I would LOVE to have some downtime clothing. Dresses, pantsuits, casual non-mage robes, etc. But for me, it's more a deal with downtime only--note, this is a personal preference only. If it's actual armor, well, I like neat-looking armor, but if it's got too many flowing draping bits, then I won't be able to put it on my character. (Exception: Capes or cloaks. They are horribly impractical since they can be grabbed, snagged, etc. in combat, but they just look cool... and even though I've got an aversion to flowing armors, I DO really like loose, long flowing clothing. Always have. Even the Inquisitor's sash could be a liability if the length that dangles is too much... can be grabbed.) That said, I think that there could be more girly/frilly armor sets and I wouldn't mind. Some of my characters would probably wear them. But I prefer some nice detailing on a more gender-neutral set, myself--with an option to also wear just plain old clothing on downtime if I'm not in combat. 'Cause I agree, it's silly that we're traversing the land in full armor when not on a mission--even leather or lamellar would be heavy and bulky and definitely uncomfortable. I think it's more, however, for the sake of gameplay that this is the case, since you can be attacked at any time and it would require more coding and modeling to also have a full set of civilian gear.
We've already seen a few screenshots (they're old though so may no longer be accurate) of rogues wearing clothing-like armor (no chainmail or armor pieces) and with the customization options, that SHOULD mean that you can modify that kind of armor/remake it with better materials once you find something you just really like. I'm hoping there's also an armor dyeing system, but if not, then changing materials should change colors anyway. So I think there will be at least a reasonable variety of armor to choose from, plus, you can toggle off your helmet if you choose.
I do believe that things tend to skew toward male-centric even when they are supposed to be gender-neutral. All the things should be available to everyone. Manquisitor should be able to wear a dress to the ball, even, if he wants, and Womanquisitor should be able to wear a nice suit if she pleases. The problem is that there is still this notion out there that feminine is somehow worse than masculine. And I think that's why so many of us skew toward gender neutral preferences in our armor/clothing for our characters. We KNOW if there's feminine stuff (especially if available to male characters), there will be a backlash. I suspect the developers believe this, too, and that is why most stuff tends to skew masculine or neutral--they have limited resources, and fear a backlash if they add anything too "girly," so they put those resources into more masculine and gender-neutral gear. But fear not, we know there will be an Orlesian ball. Maybe there's some way to customize a dress for that?
I mostly play women, but most of the women characters I play are not particularly masculine, while at the same time I don't view most of them as super-feminine either. So the gender neutral thing does not bother me as much, personally--though I can see why it would bother someone who very much wants to play girly girl types (which is something I personally rarely do, probably because I'm not much like that in real life either). That said, if that's the kind of character YOU want to play, then yes, you should be able to. It's just my opinion, but while the drab colors on the gear work well for stealthy type characters who don't want to stand out, and while I like the cut and shape of a lot of the armors, I'd like to be able to be more colorful, maybe have at least a dash of color on the lining/trim. I don't know if that's precisely what you would want or not.
As for the previous remarks by Kefka and someone else (sorry I don't remember who) about our talking about how women are represented here... well, I think that's relevant because oversexualization leads to objectification, and we're looking for positive representation in the marketing. The thread was about marketing from the beginning. While there's nothing wrong with a woman choosing to show more skin in real life, video game characters actually cannot choose what to wear. They're creations of their developers, the writers and artists and animators. Therefore, it makes sense that we are concerned about not only the fact that they are represented in marketing and the media, rather than making women invisible or omitting them entirely (oh hi Assassin's Creed Unity...), but that they are not, when they are shown, presented as mere sexual objects subject to straight male gaze. There's a time and a place for male gaze, but when you're presenting a female protagonist for the sake of making women feel more included, that is not the time or place for it. (Neither is the entirety of ME2 while playing a straight female Shepard and consistently getting butt shots of Miranda... Seriously, no thank you...)