A lot of great discussion in this thread - it's awesome to see so many of us taking the time to explain why we had a negative reaction to the lack of female protagonist shown in the trailer. This is time and energy that we freely donate to help others see our point of view. Time given freely to tell Bioware (and others) the very same things that companies usually have to pay consults thousands of dollars for. I know that Bioware are always ready to collect telemetry and listen to their fans' opinions, and I know that they are listening now as well, so I'll take the opportunity to say a few more words on the topic. I'm far from an expert on marketing and PR, but it's still an interesting topic to me.
- It's reasonable that consideration about gender parity is given to the game as a whole, not just to certain aspects (like promotional items, companions as discussed in a previous topic, etc). Still, it's also important to know what is most visible to those of us, who buys and plays the game, seeing as we are on the outside looking in. We do not yet have the whole picture, so our opinions are, like it or not, formed based on what is available to us at the moment. Companions and protagonists are a huge part of that. They will be featured in fanart, screenshots will be shared, we'll hopefully be gushing about them to our friends and talk about how those companions/npc characters impacted us, etc. Some of those who see said fanart, or hear us talking passionately about our experience, will then feel compelled to pick up the game. Many of us trust our friends' opinions more than we ever trust marketing, but marketing can still reach more than word of mouth. Both are important.
- Gender equality in entertainment is a topic discussed now more than ever. Having been on the front line in the industry, like Bioware has been for many years, plays a not-too-insignificant part of why we're now discussing this in more detail than ever. But it also means that people tend to expect more of said vanguards. I expect products with female characters marketed proudly, equal amounts of female and male companions, LGBTQA representation/inclusivity, and more from companies like Bioware. If it seems to be missing from sneak peaks of the game, I grow worried that no progress is being made, or worse, backtracking. Helping me and others feel assured that this isn't the case would go a long way, and score valuable points as a company actively involved in the change we're seeing in entertainment.
- So far, a lot of the tidbits released about Inquisition seems to be aimed at winning back players who enjoyed Origins but disliked DAII. That's understandable; marketing often aims at keeping customers or bring them back rather than recruit new customers. The trailer already has more than 900k views, last I checked, meaning close to 10 % of those who bought DA : Origins in the first year* may have already taken part of the information available so far. With 6 months to go, the remaining 90% is sure to at least hear about the game. So what about those who played none of the previous games? I'm hoping that upcoming parts of the promotion being planned will take care to reach new potential players as well, and that includes women who enjoy games, or might enjoy them if they were intrigued enough to give it a try. As others pointed out, many of us have personal stories about friends who felt that Dragon Age was more interesting to them after hearing about the ability to play as a woman (or the romances, the LGBTQA-friendly content, the origin stories, etc).
All of this have been said before, by people more knowledgable about the topic than me, but I wanted to write about it anyway since a friend of mine has just told me that she lost all interest in the game after hearing about some of what has been mentioned in this thread and others. Most of all, I can't help but thinking that if the Lady Inquisitor had been in the trailer, 900k people would have seen an upcoming game featuring a female lead character and how amazing that would have been. The trailer was lovely and I must have watched it 10+ times already, but it still somehow felt a little like a lost opportunity to me.
* Unless I'm completely wrong about the initial sales.