AusGamers Chats with Dragon Age: Inquisition Producer Cameron Lee
AusGamers: I noticed that the female lead that we saw today [during the stage presentation] had a little bit more armour than I’m used to seeing in an action-RPG, so it’s almost like there’s this seriousness behind it as well. What sort of tone are you going for?
Cameron: That’s a great question, and the armour actually plays a part of that. You look at… the tone is more moody, I guess, and that’s because the events that are transpiring in the world are quite serious now. We spent the last two games building up this sense of chaos and strife over the world, and a lot of the books have got the same thing; we’ve tried to build up this thing. So the world now is in absolute chaos. The big rift is in the sky, as you know, there is someone behind it, which you got a first look at today in the trailer, which I was just wrapped with, so yeah, ****’s gotten real.
AusGamers: That’s the tagline, right?
Cameron: Exactly. That should be the tagline. Not, ‘Lead them or fall’, but ‘****’s got real’. That’s reflected in the art, that’s reflected in the armour and things you can create through characters and dialogue and choices you make, and you lead this big inquisition, this organisation and, again, you saw a very small clip, and hopefully you get a chance to play it as well back here, but the war table where you can command the inquisition and do this 300 or more operations and unlock different parts of the world to go and explore. Again, they’re all themed in this context of the world’s in strife.
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