One of the things I've always liked about most developers, that give us the choice to play as a man or a woman, is that they are always seen as equal in the story.
The Inquisitor will always be the Inquisitor regardless of their gender. I think its nice, it would be so easy for a developer to ruin a female character by changing how the world reacts to her, keeping both roles the same adds a fabulous dimension to the female protagonist.
The simplest example I can think of for this is Costume Quest. In this game you choose to play either Reynold or Wren, choose Reynold and the plot is a generic rescue your sister from evil monster story BUT choose Wren and all of a sudden you are rescuing your brother.
That might not seem like much but when was the last time a female protagonist got a rescue a male character, so it rarely happens that it was really exciting to experience it.
All Double Fine had to do, to give us this unique, exciting experience, was to keep the story the same for both protagonists.
edit - typo