I can go check. Hopefully you can tell that I am not one of the people that hates her.
Few minutes of googling later...
This is from a college lecture that she did back in 2010:
@ 12:20 she admits to not being a fan of video games, and that she would "Love to play video games, but doesn't want to go around shooting people or ripping off their heads, that's just gross.":
So, she apparently doesn't play a lot of the games I've seen her review. While this doesn't invalidate any of her arguments, or stances, and I still feel this is something that should be explored further, Anita herself is not a gamer. I don't see her opinions about women in tropes as any less valid, but I did lose respect for her by a lot. If she wants to critique games, that's her right. I guess it would be easier for me to take her a bit more seriously if she actually played the games she was talking about.
Except TERA. I wouldn't wish that on anyone. 
I can tell you're not just out to get her, that's why I asked. 
I can't watch the video at the moment since I'm sneaking on at work, but I'll check it out when I get home. However, I would say that it's reasonable that before she started FF, she wasn't playing those video games that she's now talking about. I play games pretty much every day, but since I play for pleasure, I play a very narrow selection that fit my personal tastes, and avoid the ones that I think would be problematic for me. If I were trying to have any sort of professional opinion on games as a reviewer or critic, I would have to branch out and play games I'd never tried before. It wouldn't mean that I wasn't as much of a gamer now, but that I'd have to become a different kind of gamer to have professional credibility.
In other places she talks about playing games a ton:
From 2013: http://www.feministf...ita-sarkeesian/
PD: Can I ask what you’ve been playing recently and what your responses to the depiction of women in these games has been? I noticed you recently tweeted about the female characters in Dishonored, which you felt disappointed by.
AS: I’ve been playing a ridiculous number of games over the past several months looking for either examples or counterexamples for each of the tropes in my series. I’ve also been revisiting a good amount of games I haven’t played since my childhood, which has been a little bittersweet to be honest. Mostly because along with all the fun nostalgia there’s also a number of seriously problematic gender representations, many of which I didn’t really notice back when I was a kid. So I’m playing (or replaying) everything from Zelda and Metroid to Secret of Monkey Island and Braid to the God of War and Bioshock series.
From 2012: http://www.destructo...en-230337.phtml
Destructoid: How did you first get into gaming as a hobby and in what way would you describe your relationship with the medium?
Anita Sarkeesian: Because my dad was a networking engineer I basically grew up surrounded by computers and started playing PC games at a pretty young age. I also spent a lot of time with the NES and the SNES but what I remember most is the Game Boy. At around ten years old I begged my parents to get me one, this took some serious persuasion on my part because 1) my parents believed it was a toy for boys (at the time I didn't realize how gendered the marketing was, I mean, it's called Game 'Boy' after all) and 2) my mom had heard all the nonsense about how videogames are dangerous and would rot my brain. In the end, though, they gave in and I remember the sense of victory when I unwrapped it on Christmas morning. After that, the Game Boy and I were inseparable.
Today, I would describe my relationship with gaming as complex, to say the least. There are a handful of truly amazing, artistic, creative and engaging games out there that I absolutely love. On the other hand there are so many more where I, as the player, am forced to choose between the ultra violent, emotionless space marine or the male fantasy style sex object. This is especially frustrating because there is an incredible amount of potential for the industry to push the envelope and create gaming experiences which employ more immersive storytelling, complex character development, and innovative gameplay.
Agreed. I don't like some of the critiques, but I'm not about to condone some of this other stuff. If I could, I'd dish out my own violence on some of these males. I'm not a woman, but I'm still offended. Both for women, and for myself (in the case of myself, they make me - another male gamer - look stupid. Kind of like an idiotic relative).
I wish it had not elevated to this point. Now she's got such a big platform that I'm not sure who can engage her equally. She's famous now. It'd be nice if she could just sit down and listen to some fans of these games and have a constructive conversation.
I don't know whether engaging her directly is really what's needed, because it's not a competition. It's not about Anita herself. It's about the topics being discussed. In that case, literally anybody can make an article or blog post or video discussing the same topics with a different perspective. And people do. There have been tons of articles looking at Bayonetta from a feminist perspective, for instance, and reaching very different conclusions.
That's why I value her videos. Because they're a starting point. They present an argument, with examples, and people can use that as a springboard to analyze games from their own perspectives.