Except it's not. It's one thing to say that there is social value in portraying a particular grim social issue. But the idea that there isn't a balance between the social value and the impact on people who've been traumatized is absurd.
There is a balance, I think everyone would agree. I think a lot of people are skewed very heavily towards "you have a right to express yourself however you wish" rather than "you have a right not to be offended".
That's what we have rating warnings for (in Australia, they are very specific; DAI is MA15+ Strong fantasy violence and sexual references, Online interactivity). You can get very specific information about what led to a game getting the rating it got, precisely because some people want to avoid particular content. Of course, if you're a survivor of violent crime and you decide you're going to play Shooty McBlastemup 15; The Blaminating, you can't act surprised when there's violence.
Games can, of course, contain disturbing content; no one is suggesting they should be designed without adult content and stuff some people are going to find disturbing. But although sexual assault and murder are both trivialised in games, one affects women disproportionately. And it does so not for good, solid story reasons, but as a stupid, lazy trope.
If you're worried about triggering PTSD reactions in rape survivors, then yes, I agree, we should put rating warnings which make it clear that the game features instances of sexualised violence. Problem solved, in my opinion.
I'm not nearly as averse to rape being featured in a story as much as others, but I don't think you can say it's equal to murder either. And not for any of the reasons everyone else has given. I can't even say why it is, but it somehow is just worse. Murder is one of the most common activites in gaming, but just ask yourself this, would you be comfortable playing a game where you routinely rape people?
Having said that I do think murder is treated way too lightly. Especially in the sense that characters who take part in mass murders (sometimes of innocents or people just doing their job) being celebrated as heroic good guys. Killing guards never sits well with me unless it's GTA or something.
I think it's useful and necessary to make a distinction between murder and killing. Most player characters in games engage in a whole lot of killing, but almost no murder. Everyone they kill is usually attacking them, or attacking someone else. This does not constitute murder in a strict ethical sense. So it's not right to equate the two.
That said, there are games where you CAN just go around murdering people, like GTA. And there are games (including Dragon Age) where you can commit murder and play the assassin. These games don't allow you to go around raping people willy-nilly not because rape is worse than murder, but because rape has a sexual element to it, and Western society is incredibly prudish about anything sexual.
In every context that matters, rape is a FAR less serious crime than murder. Certainly this is the case in a legal context. And in a personal context, I can't really think of anyone who would genuinely rather be killed than be raped, or would prefer if their son/daughter were killed instead of raped. I certainly wouldn't, and I think people who talk about rape as if it's a "fate worse than death" are speaking from a deeply sexist and sexually twisted mindset where being sexually despoiled is the worst thing that can happen to a woman, because she is now "sullied", and is the worst thing that can happen to a man, because he is now "gay".
It's a disgusting sentiment, in my opinion, and we should get the heck over it. Rape is not as bad as murder.





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