Its much easier having a set body model than sliders. One of the reasons I could think of are items that the player characters use. An example is if bioware has created armor based on body models(wouldn't be the first time, they have done it in previous games). If this was the case, there will be less of an issue when it comes to adapting the armor to the body models. Instead of having the armor adapt they would have armor for 4 different classes. Simpler than the slider method. But then again, this is Soley depending on the design of their game.
I don't know. Once you already have the morphing system in the engine, the 3d artists only need to make 2 different models of each armour at each extremes.
Using your method they would have to make it 4 times.





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