Fair point. Though I think it's still an interesting side note when looking at a fanbase and trying to reconcile marketing perspectives. And yeah, I just wanted to call out the "hardcore" distinction.
I think humans have a problem with assuming that because they fit in a group, all members of that group are innately unified in almost every capacity (I do the same).
Without a doubt. The use of the word "hardcore" in light of this discussion is particularly thorny. A hardcore gamer may be the type who is stereotypical CoD player who buys a DA game because it has a dudebro on the front and it looks like an action game. Or a hardcore gamer may be a DA fan who loves things like the DA characters and romances. Or a hardcore gamer may be someone who is a grognard and wants hardcore RPG elements to be the focus of the DA games. It's all relative to context.
That being said, back to the original idea of the conversation... does it make more sense to include a dudebro to attract the more "mainstream" white male gamer? Does it make more sense to include a woman to attract/engage the female gamer base? Does it make more sense to not include/market any set protagonist at all, since character creation and options are a focal point of the game design? These are questions I'm sure someone within the company has to review and answer, I'm just curious what information/impressions are influencing said choices.





Retour en haut




