Obisidian/Lucasarts managed to highlight the male/female aspect of the Exile in their marketing material for Sith Lords and if they can do it ten plus years ago there is NO excuse not to do it now.
Anything else from marketing "experts" is them being lazy and unimaginative. A lazily written and unimaginative developer just tries to squeak a game by guess what happens? They don't get distributed or they don't sell etc, etc. If all the marketing department can come up with is a white cishet dudebro for a game's advertising... it's time to hire new people.
Sure there is. This very discussion is a PERFECT excuse to not do that.
Because today, we'll get discussions about box art that mentions male and female characters equally. Then there will be requests for all ethnicities to appear on there as well, since only white protagonists have been on the cover before. Then all classes should be reflected equally, all fantasy races, all variations of classes (rogues aren't just dual wielders, they are archers too), etc., etc.
It gets to the point where, by trying to appeal to everyone who could conceivably buy your game, you simply go through an exhaustive checklist of demographics to include, just in case you missed someone.
To me, personally, that just sounds insulting. Maybe not as insulting as always putting a white dudebro on the cover, I'll grant. But still - to reduce ethnicity/gender/what-have-you as a marketing "To Do" list to make sure someone is lined up on the box art demeans the point.
Again, I'd rather Bioware keep it ambiguous for a large number of reasons. And find a way to market the ability to choose - not place any pre-rendered appearances in the materials at all. It promotes one of the biggest aspects of the game and it keeps such issues from people being offended or neglected. Otherwise, you will always leave someone out or reduce everyone to a box to be checked off.





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