You've come into a thread where we're asking politely that women be more included in marketing and trying to offer constructive means to do so, and you have basically said, "haha no sorry because dudebro is already there, sorry ladies but we only need one lead and it's a dude and he's white--there's no room for anyone else." Yes, I'm going to be indignant about that.
Again, there's pretty much no means of making it ambiguous without having trailers etc. with more than one protagonist clip shown. You show a back with no face and no real defining features, people will assume White Male and not Ambiguous Character Who Could Be Anyone. You show a character from a great distance, they will assume White Male.
If you show a ring on a hand, that hand is going to parse as either masculine or feminine. If you show a helmet and a weapon, people will get "fantasy game" from that, but they won't get anything about "choice." It might as well be Generic Fantasy Game 313413143y for all they know or care.
Words are useful tools in advertising, but by and large you're going to get more impact from imagery. People see the image first, THEN they read the typography, unless the typography is the image. I know this: I make ads for a living. Do I know more than the people who make ads for Bioware? I don't know, but I can't see Bioware making their cover, or their trailer, simply a huge block of text reading: YOUR CHOICE. People would simply look at that and scratch their heads. Sure, it might bring in a person or two who's curious about what do they mean, "My choice?"
Because of the importance of imagery, it does need to be something gripping. But if we are to emphasize choice, we need to see that reflected somehow in that imagery. Choosing who you're going to be is just as important as choosing whether or not you're going to let that village burn.
Which gives me a very compelling box art idea: Front cover, male Inquisitor standing atop a keep tower with back to the viewer, watching a village burn--bonus points if he's elf, dwarf, or qunari. Back cover, female inquisitor standing in the village, back to the viewer, staring toward the keep as it crumbles to the ground. It's ambiguous and it displays both characters. For those on consoles it could be a split cover instead. It could be a split view vertically or horizontally on the posters, with YOUR CHOICE written large in between. ... Yes, I rather like the idea. But if I were to listen to you, we should only have the Male Inquisitor because it would just be too unambiguous to have both, even if we see neither face.
Long post, tl;dr?
The only way to be inclusive is, frankly, to be inclusive.
Okay, since you clearly are not reading any word that I am writing, again assuming I am advocating a white dudebro, then you leave me no choice but to inform you that I am going to be ignoring every word you write for the remainder of this discussion. I apologize we couldn't all be more attentive of each other's desires and positions.





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