Aller au contenu

Photo

Paragon Parables: The Thematic Good Twin of Renegade Reinterpretations

- - - - -

  • Veuillez vous connecter pour répondre
1 réponse à ce sujet

#1
Dean_the_Young

Dean_the_Young
  • Members
  • 20 675 messages
I'll need to rewrite the idea to make it coherent from the back-and-forth scrawl it is now, so it will take awhile. Or rather, I'll write up individual pieces.

Some context first.

A while ago, well before the leak, over several weeks me and some compadres were tossing about ideas as to how Mass Effect could have been better. More about story/background than the gameplay, but the real thing was justifying how Humanity could be an important power. As it was, 'thirty years after Mars' just doesn't cut it.

A lot of those thoughts were summed up here. Infact, most of the Genophage idea is, but that was part of a larger setting as well.

http://social.biowar...3/index/8330800

After sketching thoughts, a friend and I started trying to fit them together in an actual scenario. The goal wasn't to re-write Mass Effect itself (the same games, the same missions should fit), but rather re-frame it so that the games made sense in the context they claimed: that Humanity was a new, but powerful, arrival.

What we found is that we ended up going towards two different extremes. One cast Humanity pre-ME1 as a warlike power. Artificial addition (clones), already established militarism, self-determined technological advancement through AI. These were a broadly 'Renegade' tone, and they became the basis for Renegade Reinterpretations. Humanity's power was in its own hands.

http://www.fanfictio...interpretations

The others grouped together in context beyond Humanity's control. The population politics of the Council, Earth's own basis as a super-high density homeworld (well protected by Relay geography/the Charon choke point). More time to build up population.

These groupted together in the alternative. If Renegade Reinterpretations was a Renegade-rewrite of the Mass Effect backstory, Paragon Parables was the Paragon equivalent.
73.jpg
Posted at 12:05 PM on 2011-12-28
Paragon Parable's history before First Contact has two different focuses: the Council's, and the Alliance. We'll start with the Council, which is both very familiar but also significantly different: not in the flow of events, but their nature.

Approximately two thousand years before present, the Asari were the first to discover the Citadel. Soon, but shortly after, the Salarians arrived as well.

Relations were optimistic, but uneasy. The mutual first contact for both species raised significant troubles: suspicion, caution, even a bit of fear. While the Asari had a notable population in their own right, the Salarian capacity for large broods was worrisome: while fertile females were rare, and cultural norms limited the size of the population the Salarian Daltrasses could breed far more quickly than the slow-breeding Asari. Concerns over the first population war rose.

Then the Asari proposed a compromise which the Salarian Daltrasses accepted. A willing, voluntary limiting of fertile female Salarian population. While the Asari and Salarian populations would match one another, it would be up to the Salarians to determine how this would be. For the Daltrasses, this meant limiting the growth of new female rivals, and enhancing their own influence via birth control. The more restricted the breeding population, the more influential each Dalatrass. In the face of war tensions with the Asari, or advancing their own power and securing good relations, the Salarian Union agreed. The first (purely voluntary) population control was reached.

As the Council expanded during the golden years, there were no problems. None of the other species the Council encountered were hostile, or particularly 'fast' breeders. The Volus were not militaristic. The Hanar were aquatic. The Elcor were far too small to be threatening. Most species were either 'slow' breeders, or too small to be dangerous and not inclined to use their population for war. While some races rose faster than others, there was more or less stability, and the already massive of the Asari and Salarians faced no real challenges.

Then came the Rachni.

The Rachni Wars devastated the Galaxy, to the point that there are still worlds that bear the scars of the conflict. Not only was the damage considerable, but so was the population toll. In a matter of decades, the Asari lost generations, hundreds of years of growth, falling below their pre-Citadel population levels. Even when the Salarians were allowed to breed at maximum ability, the Line could only be Held.

And so, to match the Rachni's insectoid-exponential growth, the exponential growth of the Krogan became a necessity. And so the Krogan were uplifted, the war was one, and peace returned.

Of course, in a dozen years the Krogan matched hundreds of years of growth of the Asari and Salarians and most of the rest of the galaxy. And soon enough the Krogan rebellions began, for all the same reasons. One exponential fast-breeding species replaced another, and for some time it looked like the galaxy might be overrun by population growth.

By the time of Mass Effect 1, the Asari are only reaching the pre-Rachni and Krogan population levels.

Eventually, of course the Turian save the day. Turians are roughly equivalent to Humans... which makes them 'fast' breeders. Not the exponential fast of the Krogan or Rachni, but well above the GGR (Galactic Growth Rate).

What comes afterwords, then, is the universal compromise. Not willing to trade one dominant, fast-growing, militaristic civilization for another, the Salarians and Asari forged a compromise with the Hegemony. The Turians would become a member of the Council. In the role of galactic peacekeeper, the Turians would have the greatest allowed growth, equal to the Asari and Salarians. They would have power, respect, and a strong say in protecting galactic stability.

In exchange, they agreed to implement a genophage-light, to bring down their growth rate from abnormal levels to the (Council-race) norm. Whether they would have been allowed to refuse is a question for history, but ultimately the Hierarchy did agree, did implement the same weapon that they applied to the Krogan, and did become the leading source for peace. Like the Salarians had before them, the Turians voluntarily applied population limitation on themselves.

And with those precedents, Galactic population planning was born.

With the historic precident of the Krogan and Rachni, EVERY fast-breeding species was brought down to par with the galactic standard, which for historic and political reasons was the Asari standard. Associate races were allowed to breed freely up to a point, a population of billions, before specially-crafted genophage would be implemented to bring their normal growth in line with the GGR. Races are helped, gently elevated to their appropriate level, and gently applied over a period of generations to ease the transition. Even races (other than the Asari and Salarians) who are at or below the GGR are given a special, honorable genophage: one that reduces fertility not at all, but symbolizes the shared burden of the galaxy.

Given the weight of this condition, however, the Council system worked to ease the burden and provide other benefits. While the genophage can't be cured, Races who fall behind their GRR are given special aid and services to help boost the growth back to the desired rate. Races who agree are given special economic incentives and access to the Citadel-Space economic zone. Most importantly, the Council promises the safety of Citadel space to the associate species, vowing to defend them in cases of war. The large races foot increasing shares of the defense burden to protect the small races.

Races that do not wish to partake of the genophage system, however, are free to enter into Terminus space, where the dangers of the Terminus* are often a far crueler form of population control, where pirates and slavers can devastate entire colonies or homeworlds too weak to protect themselves.

*'Dangers of the Terminus' also include Salarian STG task forces, who might still apply the genophage to those exceptionally dangerous species who deserve it... and often far more restrictive versions below the GGR. Not even leaving Citadel space guarantee one protection from the genophage, and the Council has a very significant, if silent, role in opposing all research aimed at curing the Genophage.

And so the Universal Genophage System endures. All races in Council Space bear the burden.

It is not a perfect system: many admit that the Krogan Genophage, which is driving the Krogan into extinction, was too extreme. The possibility of a post-genophage disaster is incredibly disturbing: the Quarians face not only their immune systems, but a population shackle they can never shake off. The Drell are another case of the Terminus, once a dangerous Terminus Empire that was afflicted and soon destroyed, saved only by the Hanar. Species which suffer under the genophage have a hard time ever recovering.

But at the same time, it works. There has not been another population war since the Krogan Rebellions. Most species are afraid of the devastation an outright war might bring even if they won, and so are reluctant to start any conflict. The once-extreme has become normalized, and accepted. The genophage is a fact of life for everyone, and once accustomed most feel little wrong about it.

Granted, it does work in the Council's favor, who reserve a Council-member growth rate for themselves. In war, it allows them to supply the bodies and recover faster. In peace, it simply lets them grow and expand faster than the rest. The GGR is set off the Asari 'norm', not the Asari average: population booms by the Asari allow them to beat the average that others can't. The Salarians compliance is cultural and voluntary, and conspiracies exist that secret female populations exist for the sole purpose of fueling a secret population boom when needed. The Turians, galactic peace keepers, have a growth rate significantly higher than the galactic norm, which favors them in peace as much as it does in war.

But, even so, the system works. It has worked for over a thousand years, and will continue to work as needed. Most species are found by Council explorers, still in development and trapped on their homeworlds, small and easy to assimilate. Sure, the occasional Terminus conflict is really hard for those involved, setting everyone back decades, but peace holds out more than war.

In fact, a historic consensus is that most fast-breeding species simply self-destruct before they can reach space. Over-population, Malthusian collapse. The Turians and Batarians are rare examples of fast-breeding species who managed to reach space flight on their own, and both quickly found their way to the Citadel via the Mass Relays. It seems natural to believe that the galactic population wars are a thing of the past, systematically impossible.

Until, at least, an unknown species is found meddling with Relay 314...
73.jpg
Posted at 12:07 PM on 2011-12-28
Important aspect of the Council's Genophage System I forgot to mention.

---

Pure Population Groups

The Council Genophage system has a precious few caveats, and one of them is the preservation of a genetically-viable, non-genophaged population of each species, in case of disaster or inadvertent genophage mutation. (No mutation has happened yet, but safety.)

The Pure Population Group presents a safety-mechanism in case a species starts dropping to dangerous levels. In case of disaster, war, or a social population decline, these non-genophaged population groups are allowed to breed freely in order to restore population. When the GGR is met, however, these groups are restricted in their natural growth by traditional measures.

The protection of Pure Population Groups is one of the highest duties and responsibilities of the Council's compact with its associates. PPG's are given priority colonization rights in the 'safest' parts of Citadel Space, Sanctuary Worlds, to help preserve the species forever. The PPG is considered the ultimate fall-back of each species, in case of disaster or genophage mutation, and the endangerment of one is considered something of galactic proportions. PPG-colonies are protected (or quarantined, depending on perspective) by the Citadel Fleets.

Before the Geth Rebellions, PPGs were the responsibility of their own species, not the Citadel. After the Geth massacre of the only Quarians without the genophage, the Council took direct responsibility of the PPGs, putting them under the jurisdiction of C-SEC and under the protection of the Citadel Fleets.

PPGs of species are spread over many Sanctuary Worlds, to help distribute the risk of disaster. Sanctuary Worlds, and the PPG's themselves, fall solely under the jurisdiction of the Citadel Council, not the species. Legally expansions of the Citadel, their protection is handled by the Citadel Fleets, and their regulation executed by C-SEC.

Only two species in the galaxy don't have their own Council-recognized PPGs: the Krogan, for whom no exception was ever made, and the Quarians, whose PPGs were massacred by the Geth during the Geth Rebellions. The Turians are the sole exception in the Council's PPG system: the Turian PPGs are the independent Turian Colonies, who the Turian Hegemony alone takes responsibility for.

PPGs are one of the few lines the Terminus as a whole recognizes to never cross. Three of the last four Council-Terminus conflicts has been the Council's overwhelming retaliation against groups who made attempts to raid PPGs. It is one of the few things the Council is willing to go to war over.

Due to the inherited nature of the genophage, PPG's are all descendents of people who have never had the genophage applied. They were often drawn from the population groups that refused the genophage for moral or ethical reasons, groups that have also passed down this culture to their descendents. This has created a mixed dynamic in PPG's: PPGs themselves tend to be some of the only anti-genophage voices in Council Space, even as they rely on the Citadel Council for protection. There are also undercurrents of anti-Council sentiment mixed in.

Sanctuary Worlds are something of gilded cages for members of PPGs. Sanctuary worlds receive large amounts of security and aid, and in many respects are model colonies of the galaxy. At the same time, however, they are benevolent police states: Pure Bloods are registered and monitored by C-SEC at all times, and are only allowed to travel to other Sanctuary Worlds or the Citadel, where they must be accompanied by C-SEC at all times. All other travel is highly restricted, and only done with heavy guard. Pure Bloods who are kidnapped, or who escape, are tracked down by C-SEC even into the Terminus... and if they can't be recovered, they are killed.

Traditional population control measures are enplaed when over-populated, including forced sterilizations of excess offspring. In order to maintain genetic viability, relationships are monitored and regulated, and sometimes prohibited. In case of emergency collapse of populations, involuntary artificial insemination has been used on females.

The only way for a pure-blood to be allowed to leave is to have the genophage administered to them... and high-risk populations needing growth don't allow anyone to leave.

Living in a PPG is safe, clean, prosperous... but not free.

As they would be involved in the games...

In ME1, not much plot-critical. Some planet scans. A sidequest on the Citadel with a Pure Blood, possibly one who's trying to escape the system.

In ME2, the Collectors are linked to having had dealings with PPGs in the past. Part of the reason the Council is willing to let you work with Cerberus is because they were never able to make it past the Omega Relay themselves. PPGs don't exist out in the Terminus, but spoiling a merc/pirate plan to attack one could be a quest.

In ME3, PPG's would make ideal Reaper targets for capture and side quests. 'Evacuate the Civilians' would especially apply with PPGs of various races.

(If you've read the spoilers about the types of Reapers, there are mini-Reapers, cruiser-equivalents rather than dreadnaughts like Saren. The Reapers trying to capture the PPG's and Sanctuary Worlds, and trying to preserve the 'pure' groups as this sub-Reapers, would be obvious.)
73.jpg
Posted at 12:20 PM on 2011-12-28


The First Contact War is removed in Paragon Parables. First Contact is a humanitarian intervention to the Drell, and by the time of the peaceful Citadel Contact, the Alliance is actually a multi-racial, Human dominated group of species. The 'pre-game War' is the Emancipation War, a hot-war between the Batarian Hegemony and Alliance following the Skyllian Blitz.

More on that later.

As part of Citadel Contact, and following the Emancipation War, the Alliance also agreed to the genophage in principal, following exact negotiations about implementation: the Alliance wouldn't be treated like a minor species when it perhaps the fifth-largest species in the galaxy. This the Council liked, more or less.

The Alliance also warned that any application of the genophage on an Alliance species, without the Alliance's prior and public consent, would be considered a declaration of war by the Council. This the Council did not like.

Nor does it like that negotiations with the Alliance vis-a-vis the genophage have gone on for so long. There are a lot of accusations of foot-dragging, which have some truth, and that there are parts of the Alliance which don't want any genophage... which is also true. There are also a number of hardliners (especially Turians) who think Humanity really is the next Krogan, and need to be taken out now.

Human-Council relations are mixed. While the genophage is the greatest issue, the Human grasp for power is another. Two things are indisputable: Humanity is reaching for more power than most species that have spent centuries or a millenia trying to get, and Humanity is already far more populous than those species. No one really expects Humanity to act like a minor species, but few want Humanity on the Council either.

Add to that your usual catch-up race dealings, such as tech-smuggling, military modernization, and expansionist politics on the frontier where it throws its population weight around, and Humanity has a reputation for being a bit of a destabilizing bully. Humanity has a lot of colony disputes with other races on the frontier, and it's population-rush strategies aren't welcomed by competitors.

The Batarians aren't the only species to see decades or even centuries of colonization surpassed in years or even months as part of an organized Human colonization projects.

At the same time, however, the Alliance really does add a lot to the Council system.

Because Humanity has the bodies to risk, and the strength to support them, colonization on the Terminus frontier is advancing centuries ahead of schedule in mere decades. The Attican Traverse, once part of the Terminus, is 'merely' risky, as space is civilized and stabilized by the Alliance. Human colonization, while fast, is also bringing stability and order to the dangerous Terminus frontier. While these colonies benefit Humanity most of all, pushing back the frontier of the Terminus helps secure all of Citadel space.

The Alliance Navy is a much-welcomed source of strength for the Citadel. Alliance fleets help secure Citadel space, protect PPGs, and patrol the dangerous regions, giving more security to a number of races. While the Turians have been strong, they've also been over-stretched, and the Alliance offers new blood to the Council forces. Alliance patrols don't just tour Human space, but also answer distress calls for other species as well: the Alliance quick-response doctrine has made it a valuable asset on the frontier, compared to the overpowering but slower Turian doctrine.

In most respects, Humanity plays a fair enough game. It doesn't cheat more than most species try, it honors its contacts, and it pays its bills. The military is professional, if not collectively xenophile like the Asari they resemble. If it weren't for the Genophage Question, Humanity would well be on its way as an accepted species.

But, of course, the Genophage question remains.

The Alliance demands power guarantees before it agrees to implement the genophage. The Council demands the Alliance accepts the genophage before talking galactic power politics. Thanks to the Emancipation War, Humanity is suspicious of the Turians, who are the most vocal proponents of the genophage policy. (Turians, as they like to remind everyone else, once had the same birth rate as Humans: if they can bear the genophage, so can the Humans.)

While the Alliance is publicly resolved to eventually accept it, and the Council committed to a peaceful implementation, both sides of the debate also have internal difficulties as well.

On the Council side, there are plenty of people who think that sooner is better as far as implementation goes. The Salarians have already announced a 'prototype' Human Genophage, aimed at the Asari baseline rate. All that really needs to be done is genetic tweaking to fit the final compromise target. One of the significant scandals in the post-contact/pre-ME1 was an incident in which this 'baseline' Human Genophage was 'stolen' by STG/Turian extremists, and a Spectre soon declared rogue, and covertly applied to a few Human colonies before being discovered and stopped. While the Council offered an official apology and made concessions for the Alliance afterwords, it greatly ratcheted up tensions and stalled negotiations for years.

Ambassador Udina was one of those personally affected by this genophage outbreak.

(The Alliance group that stopped this 'rogue' attempt was... Cerberus! As revealed by Kohaku, or in ME2.)

On the Human side, there's a strong public undercurrent against the Genophage. Championed by the Terra Firma party (and thus sustained by Cerberus), there are a lot of groups that oppose the idea of limiting families to just over two children per average.

In this colonial-frontier society, families of 5+ are not exceptional (see: AU Ash and Kaiden). While there also plenty of people who feel the genophage-light could be accepted, it's a contentious issue. Anti-Genophage Human extremists are something of a problem child for the Council: think abortion/genophage-clinic bombings*, attempts to smuggle-out Pure Bloods from the PPG Sanctuary Worlds (ME1 quest), and so on. Because the Alliance protects them, they're viewed as the entitled brat fair-weather protesters (the protesters who rail against tyranny in the West, rather than protest in dictatorships that would beat them).

*The Alliance permits clinics to offer the 'baseline' Human genophage for Humans willing to accept the genophage now, without holding out for the genophage-light. Humans who do so are offered incentives by the Council, such as vacations to Council worlds, travel privileges, credits, etc. While the Alliance agreed to them as a negotiating strategy (the Alliance negotiator side quest), these clinics invite anti-Genophage activism.

In Mass Effect 2, the non-Alliance Human colonies in the Terminus are largely populated by Humans who refuse to submit to the genophage. Part of why the Collectors are after them is because these are 'pure' Humans.

On the morality spectrum, the Genophage becomes on of the major issues.

Politically, to be Paragon meant being Pro-Council, and to be Pro-Council means to be Pro-Genophage. It's a Paragon by the Council's standards, after all, and following the rules doesn't necessarily mean the rules are Right. Still, the Paragon offers the sympathetic take on the Universal Genophage: it reduces a major cause for war, it helps keep the galaxy stable, and while it isn't perfect (especially in regards to the Krogan), it's better than the alternative. Paragon Shepard is pro-Genophage, with the possible implication that they themselves have already volunteered for one of the freely-available 'baseline' genophage provided for free by the Council.

Renegade Shepard is Pro-Human, and Anti-Genophage. There's a lot more focus on the individualism/freedom angle: the 'I'd rather die fighting than submit' rhetoric, or the more paranoid 'the aliens want to keep us down' angle. Renegade Shepard points to the flaws of the genophage system: of the vulnerability of the PPG's, of the Quarian tragedy, of how the Krogan Genophage is driving them to extinction. The forced compliance, the police-state controls of the PPG, and the selling out of all future generations really pisses Renegade Shepard off. 'The Genophage will ruin what makes us strong, just as it has made the Aliens conservative and weak.'

As far as Big Decisions go, the Alliance's genophage stance shifts depending on the Paragon/Renegade Council.

The Paragon Humanity accepts the implementation of the genophage as the last condition for accepting a Council seat. In ME2, reports indicate that the Alliance and Council have agreed that the Alliance will grow at Turian rates, and that the genophage will be applied by the end of the next year, when it reaches parity with the Turians. Human-Council relations strengthen, with the Council races offering help in smoothing the implementation.

(Key note: the Genophage has not been implemented by ME3. The Reaper Arrival pre-empts it.)

The Renegade Humanity, seizing control of the Council, de-facto legalizes the end of the genophage. In ME2, we hear reports that the Council-Human negotiations on the genophage have made no progress once again, with Humanity maintaining a farce of negotiating with itself but making no progress. The Council's Genophage section has been put on hold, and newly discovered species (who breed less than humans) have not been getting the genophage lecture. While genophaged species don't like this, the Human-Council also announces new initiatives to help species fight the genophage and boost their own birth rates, including long-forbidden hormone therapies
 
73.jpg
Posted at 12:21 PM on 2011-12-28
The universal genophage finds its way to a number of new subjects, helping shape everything from policy to politics. It becames a major shaping point of many characters and groups.

The minor species (Volus, Hanar, Elcor), bear the genophage with varying amounts of resignation. They could be stronger if they didn't have it, but they couldn't survive in the Terminus either. The genophage they bear pretty much leaves them eternally marginalized: they'll never grow enough to be considered 'real' powers, and so the genophage more or less keeps them marginalized forever.

Ashley and Kaiden provide the Human perspectives on the genophage. Both of them have big families (setting change). Ash treats the genophage a lot like some women would treat mandatory abortions, only without the words 'pro-life' or 'abortion' being mentioned. It's her body, and she doesn't want anyone else telling her what she can do with it. Reversing her view. Default Kaiden, in his travels across the galaxy, saw a lot of species live normal lives with normal families. His take-away is that the Genophage limits, but does not prevent, families. It's not the life-destroying thing some make it out to be. Not like with the Krogan.

Garrus, the amiable Turian, presents the case of 'we have the genophage too, it's not so bad.' Garrus has the genophage, and in some ways seeks to justify it to Shepard. If the Turians can be a major power with it, so can the Humans. Shepard can agree or disagree. Dr. Saleon's research was illegal genophage research, and his victims were people struggling to have children and desperate to try and escape the genophage, which gives Garrus some trouble.

Tali and the Quarians represent the worst-case of the genophage: what happens when a species PPG is destroyed, as theirs was by the Geth. Over-population would be a problem the Quarians would love to have. (Tali's own lack of desire to try pumping out babies is a reflection of latent xenophilia, which according to Shadow Broker files would be a scandal if discovered by the Fleet.)

Wrex is, of course, Wrex. He shouts at you for equating Humanity's fate with the Krogan, or equating the genophage of any other species with the Krogan genophage. He's very bitter about it, doesn't wish the genophage on anyone. His breeding-strategy reforms put him on the rare side of NOT wanting a genophage cure come ME2.

Anderson and Udina are foils for eachother, rather than pure-good and pure-****. Anderson is ambivalent about the Genophage, so long as it's agreed upon peacefully: he's never wanted offspring personally. Udina was one of the people who was afflicted with the 'baseline' Genophage: it broke his marriage and he's been in a bad temper ever sense. (Anderson points out that it's a testament to his political abilities, and not just his effective hard-line negotiating abilities, that Udina is still the ambassador.)

Saren is implied, but not stated, to have been involved with the rogue-genophage attack by Council extremists.

In the story of ME1...

Feros isn't changed, but Udina's post-mission reflection will mention how once the genophage is implemented, Humanity won't be able to afford to replace lost colonists.

Noveria and corporate sleaze are upgraded. Binary Helix is initially suspected of trying to work on a genophage cure, which is about the only thing the Council will not tolerate on Noveria. (Fortunately, they were just breeding Rachni.)

Sidequests

Pure Blood Refugee: Shepard can encounter a runaway pure-blood (alien, not human: probably a Hanar, maybe Elcor), who's trying to escape the Citadel. The Pure Blood wants to leave the Sanctuary Worlds, without being sterilized and/or submitting to the genophage. Turning him/her over to C-SEC, or convincing them to submit, is Paragon. Turning a blind-eye, or helping them escape, is Renegade.

Doctor Michelle: Doctor Michelle isn't being extorted, she's being threatened by anti-genophage extremists due to the fact that her clinic offers 'baseline' genophage to willing Humans.

Scan the Keepers: The genetic scanner from Chorban picks up readings indicating that the Keepers have been extensively genetically modified: 'like the genophage, but not.' Comes up in the ME2 email, plus possible pre-Ilos conversation with Chorban after you resolve the quest.

Cerberus in ME1 is implied to be fascinated with proxy-soldiers (Rachni, Thorian Creepers, Husks, Super-Soldiers) in an attempt to bypass the genophage. Kohaku's warning against them also accuses them of illegal genophage research: Cerberus is trying to cure the Human genophage before it's even released. (It's also doing its own version of the Maleon tests, but Human subjects.)
 
73.jpg
Posted at 12:21 PM on 2011-12-28
ME2 takes on the expanded genophage include...

'Genophage Cured!' spam email scams.

The Human colonies in the Terminus intend to refuse the genophage. Their pure-populations is part of why the Collectors target them. (The other part is to try and incite a Council-Terminus war once the Alliance intervenes.)

The Terminus colonies are serving as extra Human PPG's outside of Citadel control... something similar to the Independent Turian Colonies, but more beneficial to the Alliance. It's part of the Alliance-Council compromise in the Paragon playthrough: the Terminus colonies won't get Council help if they run into trouble, but also won't be genophaged so long as they aren't dangerous.

Cerberus views on the genophage are expounded upon. While Cerberus isn't against the genophage in practice, given the gains it means for Humanity and gaining the trust of the galaxy, Cerberus also picks up a 'pure Human' motif. Genetic, synthetic, biotic augmentation all you want, but genophage...! Cerberus interest in cracking the genophage is established, as is their role in defending against the rogue-council force genophage attempt. Ultimately, Cerberus would be willing to allow the Genophage in the Alliance so long as enough 'pure' Humans exist, outside the PPG. The Terminus colonies are one such region: Cerberus is helping the Alliance pursue a Turian-PPG strategy, where the besides the Council-protected PPGs, there are indpendent Human PPGs (the Terminus colonies) as well. Cerberus casts itself as the racial defenders of pure Humans: both creepy (racial purity undertones), but also visionary (Cerberus can protect the Human colonies in the Terminus, allowing them to use their gifts to expand Human influence.).

One of the reasons Slavery is so popular in the Terminus is that it's artificial population addition. The barbaric way to get around the genophage. Slave labor, slave soldiers. Actual slave-based societies in the Terminus, especially on Omega: house-slaves, warrior-slaves, etc. One of Illium's dirty secrets is that it is where high-skilled slaves can be reclassified as 'contract workers', which are legal elsewhere in Council space.

In regards to characters...

Miranda is genetically pure and without the genophage... which makes her sterility a bit more damning to her. It's established that that's why her father made Oriana. Miranda reminds us why there are other reasons people don't have kids.

Jacob... needs a change, particularly with his father. His libertarian corsair instincts might have made him sympathetic to helping Pure Bloods flee the PPGs. How he relates to the genophage, maybe he doesn't.

Mordin is, well, unapologetic to what he (re)did to the Krogan. Even though he could have let the genophage lighten to a 'genophage light', it was deemed to risky to show the genophage weakening. He's definitely conflicted about it, and the universal application of the genophage in question. Maleon, however, makes an appeal to Shepard about how the genophage is a threat to everyone, even Humans. If you don't kill Maleon, Cerberus picks him up and recruits him.

Jack doesn't care.

Kasumi doesn't care. However, unless the canon Greybox is really important, the incriminating evidence against the Alliance could be an Alliance attempt at a secret 'Vault' world for un-genophaged Humans. A secret, hidden underground colony program for the purpose of cheating the genophage. Effectively a breeding program, those born in the population there would be distributed to pad numbers and buffer colonization/military numbers.

Grunt was made to rise above the genophage, but the whole Okeer/Mad Scientist thing could have been redone. Consider keeping Okeer as a foil to Mordin. Grunt is the team-mate, but Okeer gives radio chatter when Grunt is in play. Some reflections about if Shepard could/would rise above the genophage.

Zaeed doesn't give a damn about the genophage, but it affects his backstory. The Blue Suns rose in power to the Top 3 because of the heavy Human component. Working with the established Batarians, Humans flooded the merc market because of more bodies. Rather than Human group diluted with Batarians, it was once a Batarian group overwhelmed with Humans.

Thane should be interesting. I'd say that the Drell were once a fast-breeding, expansionist empire... until the Council secretly genophaged them. Unable to replace their losses, the Terminus tore them apart until the Homeworld was collapsing. Then the Hanar intervend, opening the door for grateful, reformed Drell like Thane who regret that their ancestors were too proud to accept the genophage.

Tali doesn't care beyond what was already established. Quarian culture expects her to try and pump out babies. She'd rather pump Shepard, or any Human. Admiral Xen expands upon the Geth history for creating the Geth. The Geth were intended to be the Quarian race's means to bypass the genophage and be a great power. She would reclaim the Geth to do the same.

Samara and the Justicars enter queasy territory. Because Asari common law and culture accepts the genophage, the teleological nature of the Justicars mean that they must also support, defend, and help implement it (Samara has exposed an illegal Pure-Blood commune in the past). But part of why the Asari public is still on board with the genophage is because, hey, the Justicars support it, but the only reasons the Justicars support it is because the Asari public is on board with it. It's a self-reinforcing cycle that trapped in one position, and Samara can admit that it saddens her. Justicars like her don't feel the need to be the majority of a population, so population superiority means nothing to her.

No other genophage-related twists for anything else in the plot, or DLC. Everything else would be the 'do better' nature.

Come ME3, the genophage question would be raised once and for all as a Very Big Decision. Three main options would exist.

Curing the genophage for everyone would mean breaking the galactic order for the last thousand years. You get the aid of not only the Krogan, but all those who have been held back by the genophage. Minor races, Terminus groups, etc. Post-war is violent, but free, as fast-growing species compete with each other, and crowd out the slow-ones. The Krogan may dominate or may be too divided to focus, but Humans do well.

Keeping the Humans as the one fast-breeding species without the genophage is the epitome of selfish and self-serving. Some more Human assets, but not much else. Big consequences for the post-game epilogue, of course: as the sole fast-breeding species, Humans do well regardless of what else. (If Earth is destroyed, can still recover.)

Applying the genophage-light to Humanity would put Humanity in step with the galactic system that has existed for the past millenium. Wins you approval, assets from the Council races. Humanity's fate is tied to the fallout of the war: if Earth is destroyed, the species really is devastated.
 
73.jpg
Posted at 12:22 PM on 2011-12-28
In the Paragon Persuasions expansion (the ideological tilt, as opposed to just the population-mechanics), part of the re-make is that the Alliance has actually amassed a number of species under its own banner: a Human-dominated Alliance of species. Generally by finding and uplifting them and assimilating them: that actually rewrites the Drell into a Human-vassal (Humans found the Drell pre-Council Contact War, not the Hanar).

Besides some pretty extensive (but morally-grounded) research attempts at genetic engineering, the Alliance was also developing 'stable' AI's. These AI's, because they're treated nicely and have rights from the get-go, are a loyal part of the Alliance's panoply of species... and are a key in the Alliance's tech gains and societal management.

So the Alliance has a lot of research in genetics research of various species (echoed by Cerberus), as well as AI analysis and development. The AI is covered in the Renegade Reinterpretations.

Of course, the fact that the fast-breeding humans have unrestricted AI's is just a heart attack waiting to happen...

Ultimately, part of the First Contact War compromise, suggested by the AIs themselves, is that they be quarantined on Mars until they can 'prove' their stability to the Council.
73.jpg
Posted at 12:25 PM on 2011-12-28
Shifting over to Paragon Parables shifts the timeline some. The discovery of Charon is pushed well, well after the Unification War.

The Unification War happens... well, you might say that it happens about 30 years after the Prothean cache. The ME1 setup of canon, conceptually: some small colonies, the beginning of expansion. Still small-scale, with a light inter-stellar presence. The divided Earth and its colonies begin to fight, the Alliance controls the colonies, and then controls Earth (loosely).

Instead of announcing the discovery of the Charon relay a decade after Unification, the Alliance announces the discovery of the post-collapse Drell homeworld of Rakhana. Implications that it was actually found during the Unification War, and that secret Alliance observers watched as the Drell nuked themselves.

Rather than trying to focus the Earth against some enemy, foreign or domestic, the Alliance focuses on bringing the Earth's unity together in helping the Drell. The Humanitarian First Contact effort, to save the Drell still on the Rakhana. The Earth's Unification-War military-industrial complex is turned into an expansionist-humanitarian complex, with the goal of helping a fellow sapient species.

This becomes the guiding focus of the Alliance for a long, long time. To reach Drell, an inter-stellar infrastructure program of ships, colonies, and logistical lift have to be born, paving the way of the first post-unification Human colonization drives. Colonies, supply caches, and plenty of ships and men and money are needed to simply reach the Drell.

When the Alliance reaches Rakhana with the means to do anything, Rakhana has fully collapsed. There is no functioning authority anywhere. Radiation exists. The Drell have descended back into tribalism, barbarity, and savagery as people steal and kill just to live another day. The nightmares of the pre-collapse government horrors still linger. It is, in effect, the Fallout universe... more FO3 than FO:NV.

The Alliance descends to feed the hungry, heal the sick, defend the weak... under the Aegis of the Alliance. Desperate communities just trying to survive gratefully flock to the Alliance for protection from the petty-tyrants and gang leaders. Petty-tyrants and raider gangs have to be stopped, and their victims people liberated.

(And if it seems that people who oppose the Alliance's benvolent aid missions are constantly petty-tyrants and raider gangs who don't want to lose power...)

It's a humanitarian occupation for the next century alone. Raider gangs and petty warlords roam the world, often trying to throw out the Humans even as they also saddle up. The pockets of independent societies on Rakhan play politics, trying to set themselves for independence even as they play politics with and against each other. Ultimately, however, the Alliance is the strongest, if not the cleverest, and it has the best enticements.

Ultimately, the Human Alliance and a select group of Drell representatives, selected by the Alliance, draw up the Compact. In it, the Alliance vows to take in the Drell, to help give them new worlds, and to restor Rakhana. In exchange, the Drell agreed to be faithful citizens, to stand by the Alliance in a mutual defense pact, and to return the favor if it was ever needed.

Thus, the Human-specific Systems Alliance became the Species Alliance.
73.jpg
Posted at 12:26 PM on 2011-12-28
Cynicism of Enlightened Self-Interest

///

The Alliance did have ulterior motives to helping the Drell than simple kindness.

First, Rakhana offered a chance to unify the post-unification Humanity. Rather than a foreign enemy or an internal threat, rescuing the Drell served as a unifying goal for the Alliance. A rather ideal one that nearly everyone could get behind, even as it served to advance the hard-power interests of the Alliance. That Humanity would develop a cultural do-gooder complex in regards to other species is, well, a better flaw than xenophobia and militarism.

Second, First Contact is a major social event. While Humanity was aware of the existence of aliens in general from the Prothean ruins, actual contact was still up for grabs. Rather than trauma, a benevolent first contact would have a much more desirable effect on any future contacts with other species, where hostility and paranoia could be worse than the actual threat. Meeting the Drell, and studying them, would provide major sociological advancements for Humanity, including just how different (or similar) Humans and Aliens could be.

Third, Rakhana was a prize in and of itself. While food-poor, it was and is resource rich: minerals, metals. While food had run out, Rakhana was and is among the richest resource-worlds in Alliance space. Even with the ruination of the collapse, even the ruins of Rakhana's infrastructure made it a quick and easy to develop area.

Fourth, e-zero and biotics. While the Prothean Ruins enabled limited production of e-zero, natural amounts were incredibly rare within the Alliance space: part of the Alliance's key advantages in the war was a monopoly on e-zero mining. Rakhana's solar system is plentiful in e-zero. Rakhana itself, thanks to regular e-zero asteroids through history, has a plethora of natural biotics. While Rakhana collapsed in the pre-space age technology (think Cold War/Modern), and could never capitalize on its e-zero, it had extensive biotic experience and knowledge. Given the relative scaricity of accidental e-zero exposures, much of the Alliance's early understanding of biotics and biotic amps was actually derived from the Drell.

///

Now, the impact of the Paragon Parable's Alliance working to help the Drell has had many cultural changes of note, for both species...

73.jpg
Posted at 12:27 PM on 2011-12-28
Human Culture pre-Council

///

In short, it's a Messiah Complex.

After nearly of helping make the Drell Homeworld livable again, the Alliance made Second Contact with another species. Who they are isn't really important: might as well say it's the Raloi.

The Raloi are pre-spaceflight. Heck, the Raloi are almost pre-civiliation: they are sentient, but still at a tribal phase of development. Still at the mercy of natural predators, though they have simple tools and fire. They barely have spoken languages, and the few civilizations there are tend to be the slave-sacrificing tyranical sort. Plus, like the Drell they breed noticably slower than humans, so it would be a long wait for development.

The Raloi are weak, they're so much good that can be done for them, and the Raloi homeworld happens to be a Human-compatible Garden world...

So the System Alliance uplifts them as well. Within the context of the Alliance, of course. As they are civilized, they grow up in a culture setting that would eagerly worship Humans as gods if the Alliance tried, but is all the more devoted because Humanity is too noble for such a thing. No one of much note complains or even cares when the Human 'obseration/uplifting' population surpasses the Raloi on their own homeworld.

Years later, the Alliance comes a cross a young species that's just entered the space age. Let's call them the Rillef's. It, like the Earth at the equivalent period, is divided in a multi-way Cold War. The Alliance, seeking to help this species avoid the mistakes of Humanity, backs the morally-superior faction, helping them subdue the dictatorships and tyrannies that suppressed the rest of the world. After occupying those regions much like they did Rakhana, the system Alliance arranges for the Rillef homeworld to join the Alliance. It's status is similar to Earth: the nations of Rillef are independent and autonomous, but the colonies and space assets are colonized within the Alliance jurisdiction. The Rillef who were the 'good' faction remain a reputation for independence and autonomy, but the Alliance-policed continents grow into direct-Alliance organs.

The Kirik (the biotic-bugs from CDN) are found by explorers. Sentient, but non-threatening, they are too-primitive to be fully elevated, and so are made into a protectorate/protected-species. Alliance biologists and sociologists work towards uplifting them.

Particularly notable...

The Systems Alliance finds the Ghost Ship, from CDN. The Ghost Ship becomes the basis of the Alliance's 'stable' AI technology.

And so it goes. The Alliance picks up species it finds, which before contact with the Turians are all species that are smaller, weaker, far more primitive, and less-reproductive than itself.

Humanity plays the role of the 'Elder Race', and the Systems Alliance is built around the population-dominant-Humanity incorporating a number of minor species who, by virtue of their starting position and lower birth rates, are overwhelmed and absorbed Humanity. A mega-station-ship, Acturius, is begun to serve as a common capital.

And all this is well under way before, after generations of neglect, new surveys of Charon reveal the first Mass Relay...

Before Humanity makes contact with the Turians and the Council, it is its own inter-stellar multi-racial empire... albeit one dominated by Humans who have, through luck and opportunity, taken a more benevolent culture route.

The Citadel Council light, but with one dominant species.

 



#2
Dean_the_Young

Dean_the_Young
  • Members
  • 20 675 messages
So, trends/culture of the Alliance in ME1

(Which really means Humans, because of numbers.)

-The Humanitarian-Expansionist Complex.

Different cultures specialize in different things. Salarians do spy games. Turians are military imperialists. Asari are the classical economic and culture-exporter.

The Systems Alliance is, or was, the Cultural-Assimilationist, as well as the immigrant-import society. If the Citadel Races are the classical Eurasian nationalities: one ethnicity, one nation, the Alliance is the US: lots of immigrants from a lot of groups (but a dominant majority). The Asari might export culture in hopes that everyone thinks like them, but the Alliance imports cultures and assimilates into its own. (Again, US parallels apply.)

Human Interests, and Human culture, is really, really into helping other species 'join the galaxy.' But whereas the Citadel system and means for doing this focus on raising new contacts to the level of galactic insignificance through Council agencies, and then leaving them marginalized in the racial caste system, the Alliance does a direction group-to-group dialogue. The Alliance encourages bilateral ties, rewards closeness with preferential policies that other races don't care to match, and in general tries to 'recruit' new races whenever it can. Only unlike the Turian empire, in which minor races are conquered and annexed, the Alliance encourages largely-voluntary participation in its loose-democracy. Though Humans have a majority, minor races are well represented and have proven successful in influencing policies through swing votes: it helps that there is no 'unified' Human polity, and so Human dis-unity allows lots of small groupings of trans-species interests.

This is both good and bad in practice.

What's good is that the weight of the Alliance has provided a new means for traditionally-irrelevant species to defend their interests. Rather than simply become a client of a larger race, minor races can directly join the loose federalism of the Alliance, which has gained a reputation for solidarity with its races. While Humans are the main species, and willing to be confrontational with the Council, the Alliance also has a reputation for solidarity with even its small members.

What's bad is that this (rightfully) opens the Alliance up to accusations of 'poaching': though the Citadel system intends for First Contact to be made through the asupices of the Citadel Council, Alliance 'private interests' frequently skirt these laws and make de-facto first contacts. Sometimes the first the wider galaxy hears of a new species is only the announcement or leak from the Alliance about how negotiations are leading a new species into the Alliance, or how 'representatives' from a pre-spaceflight species have 'asked' the Alliance to be their representative to the Council. While many species contacted by these means do stake their own independence, others accept the Alliance's offers and later join.

This is very worrisome for many, and especially the Council which decries this First-Contact Expansionism. Only the insignificant size of these individual species, and the allowance for them to choose independence in the Council system instead, placates concerns of forced assimilation.

Still, some independent minor species have themselves gravitated towards the Alliance coalition, after centuries of independence or traditional client-race status. The loose federalism and 'independent/autonomous homeworld' policy of the Alliance, as well as the genuine participation allowed, makes for greater room to advance their own interests.
73.jpg
Posted at 12:28 PM on 2011-12-28
-Religion

In Mass Effect, religion became marginalized. The Prothean discovery rattled belief in a single creator, and the First Contact War rather shattered the idea of a divine-mandate from a human god. The aliens had their own gods, and possibly stronger ones.

Paragon Parables takes a different take on religion. Rather than diminish from the trauma of a violent first contact, the cultural messiah complex ties in with a missionary upswing. It comes back to the Drell, of course. When the Alliance revealed the existence of the Drell, and the nature of the collapse, it was part of their intent to unify Humanity behind them.

The biggest cross-border influences, of course, remained religions.

As a deliberate policy, the Alliance encouraged and enabled religions across the world to organize and help back the Rakhana effort. Religious scholars were asked, encouraged, and even rewarded for preaching in favor of it, to back the mission.

Influential Muslim councils issued a Jihad on the Collapse. The Pope announced a 'Humanitarian Crusade.' Confucian and Buddhist academies meditated on the duty to help other species reach enlightenment and proper virtue. Karmic systems expanded their gaze to the Drell.

It was, by design, an Alliance-supported religious revival to help bring people behind the Alliance. Funds, volunteers, support organizations, and donations helped push the relief effort. And when the Alliance reached the Drell homeworld, the missionaries weren't far behind.

And if the Drell, themselves a species with spiritualism, accepted the new gods... who could blame them? Their gods let them die. The Human gods came to their aid.

Cross-species theology takes off, allowing a religious rebound. Old canons are re-interpreted to account for other species. Abrahamic religions come to view spreading the Word of the Prophet(s) as expanding past Humanity. Karmic religions expand the karmic cycle to other races as well.

Different species respond to different types of spirituality. The deist Drell take to polytheism. The Raloi monotheism. Cultural assimilation, as uplifted species blend their own spiritualism with Human spiritualism.

Come ME1, the Alliance has significant religious interests. Moderate, by and large: the Alliance only supported the more desirable groups, and Freedom of Religion is a guiding principal. Not everyone is religious either: some are, some aren't.

But Religious interests are significant. There are worlds colonized by and for specific religions: 'pilgrim planets.' Organized Religion, and not just the Jewish sort, have their own lobbies in the Alliance. Alliance missionaries (Human and otherwise) are definitely cramping the Enkindler groove, and thanks to determined outreach have attracted their own followings from other races.

Organized Religions (or anti-religions, as the Aethist/Agnostic reactions movements go) are, while not a tool or foundation for the Alliance, a notable part of their culture. Religious tolerance is a part of Alliance culture by and large, with fanatics usually restricted to Earth.
73.jpg
Posted at 12:30 PM on 2011-12-28
On the prospect of High-Ranking Alliance officers being aliens...

I'm not particularly attached to Hackett as a Human, but I was thinking Admiral Micklenkovich (the **** who doesn't like the Normandy design). Someone more-nationalist of the Human-dominated organization than a Human. Chairman Burns of that biotic sub-committee would be a good candidate as well: a drell politician who put his ambition before the Human L2 biotics. (L2 biotics are the generation taken straight from Drell schematics?)

Unless we expand Udina to be the 'cynical Human-ist interests', Hackett's role as the dirty-tricks military fellow begs for a Human role. While the Alliance is multi-racial, it's multi-racial in the same sense that the US is multiracial: there's a lot of races, but one dominant ethnicity.

Whether Humanity truly rises above a species-nationalism mindset was one of the political delimas of Paragon Parables.

Whereas the canon Mass Effect had Paragon/Renegade, the all-Paragon nature in Parabls turns the political divide into zealot-moralists/Pragmatic-compromises.

Pragmatists (instinctive compromisers) are the Council-aligned politically, which means a more traditional human-centric outlook. Humanity stops trying to create its own mini-council system, and becomes more like the Turian Hegemony (primary race, vassal states) with an idealist slant.

Zealots are the ones who would put the Human vision of the galaxy, including post-racial views, before the Council standard. They're the ones who would leave the Council to die, and in the aftermath turn the entire Council system into a means of expanding the Alliance's post-racial (but Human-dominated) system onto the Galaxy.
73.jpg
Posted at 12:30 PM on 2011-12-28
Part of Paragon Parables is that it was meant to justify the Alliance being as strong as the ME1 was canonically treated (but did not statistically deserve). The Alliance is a 'sleeping giant', or rather 'a sleeping middle-weight growing into a giant.'

As of ME1, it still small compared to the rest of the Council. It qualifies for a distant 'fourth place,' though that's more about militarization. Beating Humanity (as of ME1) would be 'Krogan Rebellions' (ruinous, damaging, but recoverable), not 'Phyric' (unrecoverable). It would be a ruinous war, but the Council and Turians would prefer a ruinous war now to a war they might lose in a few hundred years.

The Empancipation War didn't prove that the Humans could use their birthrates in a war (we aren't that fast developing), but rather that we could recover from the fallout quickly... and so we are a lot less careful and cautious about war than they like.

It was more about how we acted, and them realizing that we might not be peaceful after all. The difference between 'they're nice, and don't like to fight, so less dangerous', to 'they're nice, but don't mind fighting: more dangerous.'

Two ways to look at the Terminus, Human and Council.

The Human perspective is that the Terminus exclusion is needlessly inferior. You're poorer. You suffer a lot more danger, with a lot less help. The 'better' regions of colonization are closed out to you, while the prefered Terminus areas you want are generally places you could colonize regardless. There's also the constant low-level warfare and extreme piracy. The main advantage of the Terminus is the lack of Citadel regulations (which the Alliance mostly agrees with). The genophage would be applied regardless, if the Council felt it necessary... and setting humans at a 'lower' rate than they might negotiate.

So you wouldn't leave the Genophage, and a lot worse setting to try and grow in.

From the Council perspective, the Alliance's multi-species empire would be much better if it could be assimilated into the Citadel system. The Council doesn't particularly want a rival multi-racial alliance competing with them: a middle-ground between the Council system and Terminus would only undermine Council authority. The Citadel system is also pretty leery about multi-racial governance: the Turians and human-dominated Alliance are about as far as they really go. But the Alliance could also be a future threat down the road, and one the Council might not be able to tame if we get too big.

It's not that the Council dislikes us, but the human-breeding rate and already considerable size makes them nervous. Especially when Humanity freely dabbles in a lot of things that have been understandably regulated: Human AI's are stable, but the risk of Geth Rebellions was never taken as seriously. Uplifting new species is reckless cultural optimism, and only luck has avoided anyone faster-breeding than the Humans. Human genetics research, while morally pursued, is highly worrisome on a number of levels.

We seem nice enough, but Humans are the new kid on the block... and we need to learn acceptable behaviors and to agree to limit our own dangers. If we don't, they can't accept 'no' for an answer.
73.jpg
Posted at 12:31 PM on 2011-12-28
Thought on the Alliance. I'm seeing a multi-tiered system to help justify integration/attraction: species can get as involved as they want with the Alliance, the more involved the better.

'Full Alliance' are species that have directly assimilated into the Alliance structure. These include most of the pre-Council contact species. Equal citizens, and mostly equal opportunity as biology permits. Humanity is by far the most numerous, and dominant. Drell, Ralloi, and the 'bad' Rellif's which the Alliance occupied and annexed.

'Associates' are those who want to get close to the Alliance, but either don't want to (politically) or can't (biologically) fully integrate. The pre-Council example would be the Ghost Ship civilization: since their virtual society runs at a rate of years-per-minutes, continuous contact is difficult. The 'good' Rillef faction that the Alliance allied, but did not annex. Most pre-existing species in Council Space that join the Alliance do so as Associates.

In general, the the Associates have the similar standing with the Alliance like Associate species do with the Council, bar one: a much more differentiated level of connection that rewards closeness with influence.

Conceptually similar to how the US classifies allies: 'NATO ally', 'major non-NATO ally', 'minor non-NATO ally', etc. Different categories of relationships: military, economic, protectorate, uplifting, etc.

Unlike the Council, where all Associates have zero votes, Alliance Associates can have votes... depending on their voluntary integration into the Alliance. The more tied into the Alliance you are, the more your vote counts. The less you want the Alliance to direct policy (primarily foreign), the less. Every species gets to select their own comfort level.

This flexible, voluntary, and more inclusive structure contrasts with the Council's very top-heavy, pre-defined roles of marginalization. While the Alliance itself can't come close to matching what the Council could offer, the Alliance is also structurally designed to be more willing to do what it does promise to do, and responsibilities on both sides are clearly agreed upon, rather than intuitive/circumstantial willingness.

(This can have down side for when/if the Alliance lets itself get drawn into disputes between two groups, or if one group appeals to join the Alliance in exchange for getting the Alliance to back it's plans elsewhere. Alliance Overreach is the big challenge to be managed, but the graded responsibilities/influence also helps: defense pacts require more Alliance control/influence over the partner's foreign policy.

Plus, Cerberus exists to help cut those knots.)

---

Drell

Thanks to the Malthusian collapse, the Drell will never have the potential to be the threat they might have been: as fast breeding and capable as the Humans they've assimilated with.

Despite the relative youth of Humanity as a space-faring species, the Drell assimilation into the Human culture is one of the galaxy's most generous demonstrations of cross-species assimilation, normally impossible in the strictly xeno-nationalistic Council system. Not a result of hostile conquest and subjugation, and with mostly-compatible biologies, Drell have comfortably assimilated into Alliance society at all levels: cultural, economic, military, and even political. So integrated are the two species that there are no major Drell independence movements, and when the Council attempted to offer the Drell a distinct seat within the Council system they inadvertently sparked a political backlash amongst the Drell population.

While the Drell Homeworld is rebuilding, Drell evacuated from Rakhana settle into the Alliance colonies. They become very willing 'starter' populations: the first few dozen colonists are always the hardest to convince, given the dangers of new colonization. To the rehabilitated Drell of Rakhana, however, anywhere is safer. A number of Alliance colonies can trace their drell-populations back to the initial settlement groups.

As was mentioned before, the Drell have widely assimilated into Human culture, most leaving their own culture behind. Drell who remember Rakhana culture are a minority... and in that minority are those who view the Compact as more than a formality in the Alliance's rescue and assimilation of the Drell.

--

Drell spiritualism long predated the collapse, but took new meaning after the collapse and with the arrival of the Alliance. A polytheistic religion of many non-omnipotent aspect gods, Drell spiritualism was one of the few things to survive Rakhana's collapse. The Drell had a long history of over-expansion and collapse of empires, making the 'Wheel of Fire' an important cycle-concept of religious significance.

In parts of Drell spiritualism, however, there existed a belief in salvation from the Wheel of Fire. That one day, after the Wheel of Fire had wrought it's worst devastation yet, that a new group of benevolent spirits would return in a new form to liberate the Drell from the Wheel. These spirits, while not perfect, would be benevolent and un-tainted in a way the Drell burned by the Wheel of Fire were not... and that despite their power, they would need to be protected from the corruptions of evil, so that they could reach their true potential and bring light to all life. Just as these pure spirits would save the Drell, the Drell themselves would need to one day protect their saviors from the abyss, so that the saviors could reach their true destiny.

Surviving Drell cults that held this belief soon cast the role of the spirits on Humanity as it arrived. While the Alliance never encouraged these views, the drell cults were eager, willing allies to the Alliance relief effort. Using their own influence to help facilitate the Alliance's role, they helped smooth over and begin the process of the Alliance's 'destined' salvation. They were key among bringing the right Drell around to support the Compact, and ascending the Drell's assimilation into the Alliance.

As more Drell embraced the Alliance for more secular, survivalist, reasons, the Cults fell from the Alliance and Drell public's notice. As most Drell abandoned Rakhana spiritualism in exchange for more Human practices, the cults faded even further from relevance.

Or so the public believed.

In fact, the Drell cults knew that they still had a role to play. Just as the untainted spirits had come to rescue them, so to did the Drell still need to return the duty. The spirits would be endangered, threatened by evil. They needed a protector, a guardian of their own. One willing to do the wicked things to fight evil, so that the saviors might remain pure and fulfill their true destiny.

Drell spiritualism had such a figure. In a moment of common cross-culture similarities, it even had a figure analogous in shape and roll to a Human spirit. A guardian beast, a protector, fulfilling a necessary role of both good and evil.

The cults unified, organized into a conspiracy. Under the hand of one true believer in particular, they grew and they spread and they took in many from many species who had no clue as to the group's true origin or agenda. They offered themselves to the Alliance, forming the core of a force to do what was necessary on Rakhana. They took the role they felt Humans should not, so that Humans could reach their destiny untainted.

I am speaking, of course, about...

Cerberus.

===

Yes. 'Cerberus' has its origins in First Contact... and from a cult of vaguely human-supremacist non-humans.

And the acronym is TID, not TIM.

Cerberus has the 'real' origin, and the 'secret' origin, and the 'public' origin.

Publicly, Cerberus is a pro-Human terrorist group, much reviled across the Alliance. It's origins come from Rakhana, where Cerberus was involved in assassinating 'independent' Drell leaders and blowing up the foundations of Drell groups that weren't interested in joining the Alliance. After Rakhana's pacification, Cerberus wasn't much noticed until the annexation of the Rillef's, where they again undermined those against assimilation by the Alliance. Cerberus went underground once again, and didn't come up to public notice until after the Emancipation War. It's a very widely hated group... that has a surprising capacity to recruit non-humans to its cause.

Secretly, Cerberus was an Alliance black-ops group during the Relief Mission to Rakhana, when raiders and tyrants were attacking Alliance aid shipments and making the Alliance's problems difficult. A combined force of N7 and 'loyal' Drell, Cerberus started as a hunter-killer force to knock out raiders, and then grew into a force to help facilitate the Alliance's assimilation of the Drell. Cerberus was 'intended' to be primarily an anti-insurgency/raider force, which is how it was mostly used on Rakhana and Rellif. Shortly after the Emancipation War, however, Cerberus went 'rogue', and the Alliance hasn't had control for nearly two decades.

Really, Cerberus is the offspring of Drell cults that believes (Paragon) Humanity is a destined savior species who need to be protected from corruption of evil... in part by doing the necessary evils on their behalf, thus sparing the Alliance the weight of soiling its own soul. Starting as the cults own outreach to the Alliance in order to remove difficulties on Rakhana, it expanded under the leadership of The Illusive Drell. The quasi-Illuminati has 'encouraged' similar beliefs among other species within the Alliance, though most recruits (and nearly all Human members) are ignorant about the original motivations. Whatever religious roots it might have once had, the modern, secular, Cerberus is self-sacrificing villainy with a goal of 'doing the evil stuff so that the Alliance won't have to': trying to let the Paragons have their cake and be able to eat it.

Cerberus projects tend to lean towards proxy-forces that would minimize the number of Alliance soldiers exposed to war: Rachni were Cerberus's attempt to forcibly assimilate a species, the husk/creeper research was to provide disposable shock troops, etc. Cerberus is a group that leans very strongly towards Human dominance... despite a high number of non-Human members.

One interesting aspect about this Paragon!Cerberus is it's view towards evil Humans. In short, Do Not Like. 'Defiled' Humans are considered a threat to that Human 'purity' that Cerberus pursues: Cerberus has less of a 'ties at the highest levels' sort of thing. In general, the Humans who would work with Cerberus aren't the sort of Humans Cerberus exists to work for: the best they can be viewed as is as 'useful evils for countering worse evils.' This creates sort of a self-recrimination cycle: Cerberus perpetuates the corruption in Humans it seeks to destroy. Cerberus likes to set things up so that the Alliance cleans its own creation, even when Cerberus is responsible for this.

Of course, pointing this disparity out in ME3 would convince the Illusive Drell to kill himself. :P

Cerberus has a self-sacrifice motif from start to finish. They view themselves as the necessary evils of protecting Humanity (and, by extension, the Alliance: the group that is proof of Humanity's trans-species virtue). They know they're evil, yet feel vindicated when the Alliance is the moral party in opposing them: the 'only a truly noble species would object to what we do for them.' The ultimate goal of Cerberus is contradictory: a galaxy in which a virtuous Humanity is dominant and can wipe out all evil (including them), but at the same time one in which they remain able to protect Humanity.

73.jpg
Posted at 12:32 PM on 2011-12-28
===

The Emancipation War

The real conflict that supports the 'the Alliance is dangerous and/or irrational' fears would be the emancipation war. That would take place where the First Contact War did relative to the 'start' of ME1.

The Batarians have long been that Citadel species everyone hates. Too big to ignore, but too nasty to overlook the flaws. Just violent enough to stand up for their interests in hardball... and just strong enough to make any war with them a Bad Thing for the genophage galaxy. When you have a galaxy where individual campaigns can ruin decades of growth, those who are willing to play hardball can triumph. The Batarians might have been a very distant 'fourth' place... but they were fourth in the Citadel pecking order. Fourth in arms, fourth in population, fourth in colonization rights in the Attican Traverse...

And then the Humans arrived, and started population-rushing colonization sectors of the Traverse. The Batarians, and some others, claimed it was because of birth rates. Really, it was because Earth is still over-populated by any Citadel-space standard, and colonization exodus would occur regardless.

But a challenge is a challenge, and so the Hegemony struck back like they always did. By proxy war, pirates, and that most insidious Batarian strategy... slavery. (Artificial population addition, the classic way to avoid the genophage.)

The Alliance was not amused.

The Systems Alliance put up with it for a little while. They were new to the galaxy. There was plausible deniability. They pursued the pirates, not the backers. Since pirates could be pushed back just by settling colonies enough to civilize a region, that was the strategy.

And then there was Mindoir. Mindoir, the largest Human colony in the sector. Mindoir, a look at what the Skyllian Blitz almost was. Mindoir, one of the largest pirate and slaver armada's in modern galactic history. Mindoir, a joint-Alliance colony with many species, once the jewel of multi-species integration in the Alliance. Mindoir, the entire colony sacked, over two million enslaved over the course of four days, and the rest killed, as 'pirate' cruisers fought off Alliance patrols.

The Council cautioned against over-reaction. The Alliance agreed. The Council sought to limit reaction within the restraint of precedent and laws. The Alliance agreed. The Council meant to avoid a war. The Alliance did not.

The Alliance officially recognized the Batarian Hegemony as a slave-holding power, in violation of the Citadel Conventions and Council-established standards of sentient rights, and intolerable in light of the Alliance's charter of neither practicing or allying with slave-holding powers. Declaring a Humanitarian Intervention*, and in pursuit of enforcing the Council's rulings in lack of any other enforcement, the Alliance mobilized, it's war goals the emancipation and liberation of the slave-castes, and the Batarian Hegemony's compliance with Citadel conventions.

*In a poor choice of words, or the weaknesses of relatively new universal translation, 'Humanitarian Intervention' translated to 'Human-style Intervention.'

The Batarian Hegemony responded with a declaration

---

The Batarian Hegemony was a major power in it's own right. While the First Contact War was a mere skirmish, the Emancipation War was a full-out war. The Batarian Hegemony, quick to react, mobilized both its own forces and its proxy-pirates in attacks across the Attican Traverse, and even into the Exodus Cluster.

After a few high-profile victories and 'liberations' of slave-populations in Batarian Space, the Hegemony countered in attacking Alliance colonies across the frontier. As much as their prior policies, it was the conduct of the Batarians that lost them all sympathy from other species who shared the belief in human over-population: Citadel Conventions from orbital bombardment to illegal chemical weapons were deployed in the Hegemony's attempt to beat the Alliance.

While the Hegemony had many victories in the scope of the Attican Traverse, destroying numerous human colonies and enslaving populations in disputed territories, they were never able to make truly significant progress in the Exodus Cluster, and never the Local Cluster.
The Alliance, however, was able to let loose hit-and-run tactics within Batarian space. Long-established shipyards were destroyed, and gradually the Batarian navy as well. The Alliance's victories in space allowed them to intervene on planets of their choosing, and liberating entire generations of slaves from Batarian worlds before leaving.
.
The 'climax' of the war was the Battle of Acturius, and it's immediate aftermath. Initially a Batarian long-range fleet to knock out the Alliance capital, the route of the Batarian force was soon followed by the arrival of Alliance ships over the Batarian homeworld. The message was clear to the Hegemony... especially as the Turian military finished its total mobilization, and the Council firmly demanded that both sides come to the table.

When both sides finally agreed to Council mediation, it was the Systems Alliance that had the stronger hand. The Batarian Hegemony was forced to release all of its 'official' slave-caste residents. The Alliance claimed jurisdiction over the slave castes, to do with as the Alliance wished. Concessions to the Batarians were few and far between: some colonies, though not those that had been 'cleaned' by the war-genocides of disputed colonies. The Alliance also faced official censure, and sanctions, for its reckless conduct... though these sanctions would soon be dropped by the Council.

When the war was over, the Batarians walked away with their few conceded colonies, and then away from Council space in general, joining the Terminus. The Alliance left with nearly 5% of the Hegemony's population, newly liberated, and multitude of devastated colonies. And the wider galaxy, while not pitying the Batarians, looked with some concern at the galaxy's bloodiest moral war.

---

Outcome and Aftermath

The Emancipation War was a partial Alliance victory, by the Alliance's stance.

Strictly speaking, the war goals were met. The slave-castes were liberated... though the de-facto slaves of the next-lowest castes were not. The Hegemony was brought in line with Council laws... in so much that it was no longer bound by them. Batarian harrassments did abate... until they later returned. The Alliance did end with its fleet over Khar'shan, rather than Batarian fleets over Earth... but only after many mixed engagements.

The Emancipation War, while having a clear moral superior, did not have a clear military superior. While the Hegemony's military never made significant attacks in the Human inner territories, this was as much a matter of logistics as Alliance capability. Batarian forces were tactically equal, and in some cases technologically superior, to their Alliance rivals thanks to the Batarian usage of prohibited technologies.

More to the point, the Batarian war policy was to do as much damage as possible to the Alliance. Though the means were illegal, the devastation was no less real: lightly-garrisoned Alliance colonies were no match to Batarian fleets and armies dedicated to destruction. Pirates savaged Alliance shipping in the Traverse. Even now, by the Mass Effect trilogy, many worlds are still healing from the wounds inflicted by orbital bombardments.

On top of the military losses and economic costs, nearly all Alliance colonies since Council Contact in the Terminus, Traverse, and even some in Exodus Cluster were devastated. Alliance colonization was widely regarded as having been sought back by ten to twenty years.

Which, to the rest of the galaxy, made the Alliance the unquestioned victor, because the Batarian Hegemony was set back centuries.

Even without the genophage, the Batarian Hegemony suffered a heavy blow. Militarily, it was badly hurt: the Hegemony would spend the better part of a decade rebuilding its forces and defending itself from Terminus opportunists.The loss of the slave-castes, 5% of its population, caused a severe population shortage and economic collapse. Many colonies the Hegemony had tried to re-claim from the Alliance were never kept, and some were lost.

Without the genophage, this would have been the blow of decades. With it, the Hegemony was broken as a major power, both economically and population unable to recoup its losses. Within the end of the decade, the Alliance colonies were back to their pre-war population levels and growing, while Batarian colonies remained much diminished.

This ability to recover after the war, rather than the war itself, was unquestionably the Alliance's greatest advantage in the conflict. It's population growth, not a factor in winning the war, easily allowed it to win the peace that resulted. Most Citadel species would have been as hard pressed to recover as the Batarians were, but the Alliance surged back within years.

The truest victors of the war, however, can unquestionably be said to be the slave populations the Batarian Hegemony had accumulated over the years. Batarian slave-controls were soon exposed like never before, and the millions of former slaves became a demographic and sociological issue for years to come. The Alliance returned all slaves to their species of origin, helping with their rehabilitation... and the Alliance itself took responsibility of those individuals who would not, or could not, return to their own civilizations. These former slaves were granted Alliance citizenship, and as part of their rehabilitation were granted slots in the colonies being rebuilt in the Traverse. Among these new populations included all the Batarians who were once enslaved by their own species... a population group which, though initially viewed with suspicion by many, has become one of the Alliance's most loyal, even fanatical, supporters. (And, ironically, a key anti-slavery interest group in their own right.)

Though the Alliance had all the moral goals, did it's part with all the proper professionalism and conduct, and played all the right notes in returning the enslaved populations to their home-species, it's war of choice still put the galaxy in a state of caution. A number of other, minor, slave-holding species followed the Batarians out of Citadel space, lest the Alliance 'enforce' the Council's principals on them as well. Those without (significant) sin were also concerned: though the Alliance had gone after an indisputable evil with vigor, the possiblity that it might also pursue other, also accepted, evils made the Alliance destabilizing.

The Council was equally divided on the Alliance's actions. It censured the Alliance, less for fighting and more for claiming to be doing so in the Council's place as enforcing Citadel Conventions. Punitive sanctions were applied... but these were a pro forma, and soon reversed in helping the Alliance deal with the former slave population, and investing to help rebuild the colonies in the Traverse.

Ultimately, the real fallout of the war was not military in nature, but political. Though the Council was ultimately accepting of the Alliance's war, it unanimously resolved that, no matter how well-intentioned, a moral-crusader state could not be tolerated in the galactic scene. If the Batarian Hegemony had not been part of the Citadel Space at the time, the Terminus might well have unified and started another galactic war... a collassal devestation that only the non-genophaged Humans could hope to recover from in less than a millenium. To make it worse, the Alliance gave little signs of having learned caution or restraint: many voices in it celebrated the Emancipation War, and only tolerated the rebuilding and Alliance buildup in order to launch more Humanitarian Interventions later.

Humans, while not malevolent, were both dangerous and destabilizing. Nor were they showing any signs of coming closer to accepting the genophage on their own initiative.

Five years after the Emancipation War ended, the Council publicly resolved that the Human Genophage would be the priority of the Council until it was resolved. Reopening discussions with the Alliance with a new vigor, the Council made their position clear: the Alliance had thirty years to either reach mutually agreeable terms of of the genophage, or the Council would apply it for them.

That was 2160 CE. In 2183, the Geth invaded Eden Prime.