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The Biggest ME Plothole of All Time

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#1
Dean_the_Young

Dean_the_Young
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This was a Joke.

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Guys, I'm like totally serious about this. My enjoyment of Mass Effect is forever ruined because of this logical travesty.

Mass Effect is a series set in the future, but without changing the past. That's reflected in preserved references to Human fiction, and Mass Effect would be in the past as well. Even if it fell from memory, all it would take would be a web search to find it, considering that there's no Earth super-war to justify a loss from history.

Just think of all the occurances the criminally negligent Alliance could have prevented if they had just realized the obvious once the names started matching. Eden Prime could have been fortified in preparation for the Geth and Saren. Even if Sovereign still overcame it, Commander Shepard could have beaten Saren to the Conduit because, hey, we know where it is.

And all those colonists from ME2 could have been saved by virtue of knowing how to take out the Collectors first. We would know where the Derilict Reaper is, be able to get the Reaper IFF, and storm the Collector Base. Clearly the Alliance refusal to act was because they wanted the anti-Alliance colonies to be Reaped, making the rest more compliant. Bastards.

But the biggest damnations are the troubles we could have been saved in the Reaper War. Turian Bomb or the Asari Beacon, but most obviously the Crucible. We could have been saved all that trouble had the Alliance just looked in the right place.

And clearly the ending debacle has made it something that will be remembered for centuries in the history of video games... maybe it was deliberate after all, to save us?

This huge plothole is the bane of the series, and makes it meaningless to enjoy any part of the trilogy. Clearly Drew intended to utilize this oversight in his intended and no doubt superior in every way plan for ME3, but the evil and incompetent EA and their lackey writers changed it for Artistic Integrity and chose to ignore such an obvious gap.