Aller au contenu

Photo

Harbinger's Beam and other related problems


  • Veuillez vous connecter pour répondre
197 réponses à ce sujet

#126
Iakus

Iakus
  • Members
  • 30 421 messages

That's true. I didn't like the fact that the missles we used in the game couldn't hit the reaper that close even with the interference from the beam. The reaper was a stone throw away. And look how close the destroyer is when the second set of missles hit the thing.

 

Heck if the guidance systems were so wonky, use good old fashioned ballistic rockets!  Reapers are so big how can you miss?


  • themikefest aime ceci

#127
themikefest

themikefest
  • Members
  • 21 647 messages

Heck if the guidance systems were so wonky, use good old fashioned ballistic rockets!  Reapers are so big how can you miss?

Similiar to what MassivelyEffective0730 was talking about with the MLRS. I would not want to be in the area when that thing hits the reaper. Of course the reapers might be able to track and destroy it before hitting the object depending on where its launch from

 

This is the damage it would do

 

Spoiler



#128
edisnooM

edisnooM
  • Members
  • 748 messages

Heck if the guidance systems were so wonky, use good old fashioned ballistic rockets!  Reapers are so big how can you miss?

 

Or since the EC established that the Normandy can fly right there, Joker could just shoot it.

 

 

Speaking of which, I was 99% certain that the SR2 couldn't land on planets (or enter atmosphere), which is why we took the shuttle everywhere in ME2. Was that ever explained or just ignored?



#129
Footer

Footer
  • Members
  • 7 messages

Making sense isn't artistic enough, obviously



#130
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

Or since the EC established that the Normandy can fly right there, Joker could just shoot it.

 

 

Speaking of which, I was 99% certain that the SR2 couldn't land on planets (or enter atmosphere), which is why we took the shuttle everywhere in ME2. Was that ever explained or just ignored?

 

Supposedly it can't land on "high-gravity worlds" which is what EDI says if you ask the terminal overlooking the shuttle bay in ME2. I'm not quite sure what classifies as high gravity though.



#131
edisnooM

edisnooM
  • Members
  • 748 messages

Huh, well I guess every planet in ME2 potentially since I don't think it ever landed (that I recall).

 

Though I imagine the real explanation behind it was that they didn't want to do the docking hatch thing every time you left or returned to the ship, which is too bad since I thought it was a pretty cool touch. Especially the bit about command transferring back and forth.



#132
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

Huh, well I guess every planet in ME2 potentially since I don't think it ever landed (that I recall).

 

Though I imagine the real explanation behind it was that they didn't want to do the docking hatch thing every time you left or returned to the ship, which is too bad since I thought it was a pretty cool touch. Especially the bit about command transferring back and forth.

 

I agree it was probably done for some other reason than lore consistency. I always thought they introduced the shuttle so they could have the smaller talks before heading off to a mission.



#133
Invisible Man

Invisible Man
  • Members
  • 1 075 messages

Supposedly it can't land on "high-gravity worlds" which is what EDI says if you ask the terminal overlooking the shuttle bay in ME2. I'm not quite sure what classifies as high gravity though.


as far as human terminology goes, I'd say normal gravity is something like .7 to 1.3 earth gravity. so heavy might be 1.6 earth grav and above, I guess volus would call it very light gravity. the sr2 landed a few times in me2, the asari colony illium (I think that's how it's spelled, just doesn't look right on this screen) for instance.

#134
von uber

von uber
  • Members
  • 5 527 messages

"XO Pressley has the deck".

 

I loved that; and the transition from ship to docking area. Made the ship and hub feel really connected.


  • sH0tgUn jUliA et Star fury aiment ceci

#135
Invisible Man

Invisible Man
  • Members
  • 1 075 messages
I also hated having to undock automatically when I went back to the sr2. what if I just wanted to get out of my fatigues before I went to purgatory? I have to undock and dock again just for that? there were a lot of things done better in me1 imho.
to the best of my recollection the military characters in me1 seemed to do a better job of sounding military, in me3 at times even shepard sounded more like a civilian with no military knowledge trying to sound like a soldier, it just made me wince once or twice, iirc me1 never caused me to wince for that reason.
  • sH0tgUn jUliA et DeinonSlayer aiment ceci

#136
edisnooM

edisnooM
  • Members
  • 748 messages

as far as human terminology goes, I'd say normal gravity is something like .7 to 1.3 earth gravity. so heavy might be 1.6 earth grav and above, I guess volus would call it very light gravity. the sr2 landed a few times in me2, the asari colony illium (I think that's how it's spelled, just doesn't look right on this screen) for instance.

 

 

Huh, I was sure we took the shuttle to Illium. I stand corrected.

 

 

"XO Pressley has the deck".

 

I loved that; and the transition from ship to docking area. Made the ship and hub feel really connected.

 

 

Aye, that's the one. And the decontamination part, it seemed like a reasonably realistic thing to have when travelling to different planets.



#137
Star fury

Star fury
  • Members
  • 6 412 messages

"XO Pressley has the deck".

 

I loved that; and the transition from ship to docking area. Made the ship and hub feel really connected.

It's called attention to detail, that's why I like ME1 the most.


  • DeinonSlayer et Invisible Man aiment ceci

#138
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages

Heck if the guidance systems were so wonky, use good old fashioned ballistic rockets! Reapers are so big how can you miss?

Because GARDIAN batteries would shoot them all down.

Speaking of which, I was 99% certain that the SR2 couldn't land on planets (or enter atmosphere), which is why we took the shuttle everywhere in ME2

The military tends to use helicopters in favour of A380s to deploy troops to combat areas, therefore A380s cannot land on Earth. It's inconceivable that a shuttle might allow you to land troops more easily closer to the target.

I'd call it an AFV, but it's not even that. It really doesn't have armor.

AFV is a superset of tank, IFV and APC.

#139
Invisible Man

Invisible Man
  • Members
  • 1 075 messages

maybe call the mako an armored car? though, the codex does seem to call it an IFV.



#140
Reorte

Reorte
  • Members
  • 6 601 messages

Speaking of which, I was 99% certain that the SR2 couldn't land on planets (or enter atmosphere), which is why we took the shuttle everywhere in ME2. Was that ever explained or just ignored?

Don't see why it wouldn't be able to entier the atmosphere or even hover with the big eezo core. However I suppose it's possible that it couldn't support its own weight if landed and powered down.



#141
von uber

von uber
  • Members
  • 5 527 messages
The sr2 shouldn't be able to do the evac. When you freecam out tge wings if the ship are buried in the ground and adjacent buildings.
The ship is just too big for the streets.

#142
KaiserShep

KaiserShep
  • Members
  • 23 863 messages

Man, what streets? The area around the beam is basically a wasteland of rubble.



#143
von uber

von uber
  • Members
  • 5 527 messages

Man, what streets? The area around the beam is basically a wasteland of rubble.

 

Well the remains of the streets. The rubble walls designed to stop you going off the nice predefined corridoor are what prevents the SR2 from landing.

 

3s7DG3R.jpg

qs0DU7i.jpg



#144
KaiserShep

KaiserShep
  • Members
  • 23 863 messages

How is this view even taken? Is this something gotten off of the PC version of the game? Anyway, since this is nigh impossible to see in the actual game, I'd consider it more of a minor detail, since the game's sense of scale and how things fit was never all quite there.



#145
von uber

von uber
  • Members
  • 5 527 messages

How is this view even taken? Is this something gotten off of the PC version of the game? Anyway, since this is nigh impossible to see in the actual game, I'd consider it more of a minor detail, since the game's sense of scale and how things fit was never all quite there.

 

Yes, freecam on PC (one of the benefits of being a member of the PC Master Race ;) ). it's not impossible to see normally, they just cleverly move the camera during the cutscene. If you look at the beam run you can see how narrow the confines of where you can run are. Certainly not big enough for a frigate to drop in.


  • Star fury et Invisible Man aiment ceci

#146
AlanC9

AlanC9
  • Members
  • 35 798 messages
Hardly surprising that they would use camera trickery rather than rebuild the set.

#147
TurianRebel212

TurianRebel212
  • Members
  • 1 830 messages

"FTR: These questions operate under the assumption that the Indoctrination Theory is false (Nothing against it)."

 

 

Oh well, in that case.

 

 

Plot-holes. Plot-holes everywhere.



#148
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

The sr2 shouldn't be able to do the evac. When you freecam out tge wings if the ship are buried in the ground and adjacent buildings.
The ship is just too big for the streets.

 

It's the Indoctrination theory obviously.

 

A ship phases through the ground, no one notices

 

Reapers messing with heads



#149
Argolas

Argolas
  • Members
  • 4 255 messages

IT is nice and all but you can't explain every shortcoming with it.



#150
edisnooM

edisnooM
  • Members
  • 748 messages

The military tends to use helicopters in favour of A380s to deploy troops to combat areas, therefore A380s cannot land on Earth. It's inconceivable that a shuttle might allow you to land troops more easily closer to the target.

 

Ok....I actually wasn't disputing that fact.

 

It was my recollection that due to it's increased size, etc. the SR2 could not land on planets, as opposed to the SR1 where we seemed to land everywhere. To use your example, with some cursory Googling I found that the A380 seems to require a few thousand feet of runway to land, now if you played a game where they had one land in fifty feet, it might cause some surprise and wonder if they had an explanation or whether they were just ignoring the pre-established parameters for the plane.

 

However ImaginaryMatter and Invisible Man were kind enough to furnish me with further details on the matter, that it is high gravity worlds, and that it had landed a few times which I didn't remember. This is why I said 99% certain, so I still had an out. :)

 

Don't see why it wouldn't be able to entier the atmosphere or even hover with the big eezo core. However I suppose it's possible that it couldn't support its own weight if landed and powered down.

 

Yeah not sure, I assumed it was something like how Dreadnoughts couldn't enter planets or how the Reapers had to drop or weaken their barriers in order to land on a planet. But it has been over two years since I played ME2, so I'm operating from memory here.