isn't the m2 and m3 Bradley nearly identical? note I said nearly.
They are. I remember working on them back in the mid 80's. They were fun to drive. And firing the TOW missles was quite a sight to see.
isn't the m2 and m3 Bradley nearly identical? note I said nearly.
They are. I remember working on them back in the mid 80's. They were fun to drive. And firing the TOW missles was quite a sight to see.
I suspect that Bioware simply decided to play fast and loose with the military strategy here for the sake of a tense action scene, but if we really want to explain it logically, hare a couple ideas that don't rely too heavily on Harbinger just not being able to see Shepard and/or the technology not working the way we would tend to expect:
(1) Maybe Harbinger is actually concerned that the Illusive Man is somehow going to gum up the Reapers' plans now that he's reached the Citadel. We know that the Catalyst saw TIM as a non-threat, but we don't know if the Catalyst regularly communicates with Harbinger about this sort of thing. So perhaps the outcome was exactly what Harbinger wanted: most of the ground forces wiped out, with a couple of them still conscious and able to go stop TIM. The main shortcoming of this theory is that it requires Harbinger either to overlook the possibility that whoever stops TIM would also be able to open the arms and let the Crucible dock, or to think that the Crucible docking isn't really that important. (OTOH, it's clear that in fact nobody is sure what to do after it docks.)
(2) Perhaps the Catalyst has already started to pay attention to the specifics of what's happening and is considering that its assumptions may be wrong or that there are other possible ways to carry out its original mandate, so it actually tells Harbinger to allow Shepard and Anderson to survive while wiping out the rest of Hammer as a sort of test. It may have already made up its mind that, if Shepard is able to open the arms and dock the Crucible, and if the interface with the Crucible does indicate new possibilities, it will speak to Shepard directly to discuss a new solution.
2) I can't believe the lack of high tech weaponry in the game. Much of the weaponry is current level technology, or is in the process of being developed as in testing stage except for the Thanix.
Well, the obvious problem with this version of the scene is that it doesn't do what the scene is there to do. Can you come up with one that actually works? Shouldn't be that hard.3) We're fighting on the ground against the Reapers with 1914 tactics because it looks "heroic" when chances are we would have cleared that path to the beam with a flyby and dropped a small anti-matter bomb near the reaper, and it wouldn't take a big one either. Kiss it goodbye, destroyer. It's 2186: use some sci-fi. But I know, good is dumb and doing something like that would be pragmatic, and not idealistic because it could cause some collateral damage.
Absolutely. And X-Wing fighters fight like they're from 1945, not even 1975. I'm hard-pressed to think of any SF franchise where the tech isn't limited to keep the action relatable for the audience.
Except we aren't dealing with 20 year old tactics. We're using hundred year old tactics that weren't even very effective to begin with.
Well, the obvious problem with this version of the scene is that it doesn't do what the scene is there to do. Can you come up with one that actually works? Shouldn't be that hard.
Absolute minimum: go after the beam in multiple directions rather than line up for Harbinger to mow down.
But then, this is a corridor shooter
Fair enough, i was probably unfair in posting here as well. Opportunity through youtube surfing came about however, and I (perhaps contrary to what would have been the wise thing to do) jumped on it.
After wards it was my own form of venting going on, which I apologize for.
Someone apologizing?
That's new.
I'd borrow Kasumi's cloak and carefully move up through cover, and use the assets to create a diversion.
I'd borrow Kasumi's cloak and carefully move up through cover, and use the assets to create a diversion.
I would gather up every engineer and have them spawn their combat drones behind Harbinger. That way when he turns THEN everyone rushes.
Someone apologizing?
That's new.
Take it in spades. Hardly anyone does it anymore.
Or if I was a Vanguard I would just Biotic Charge my way to the beam.
Or if I was a Vanguard I would just Biotic Charge my way to the beam.
That'll work too, they even posted some husks you can target.
Or if I was a Vanguard I would just Biotic Charge my way to the beam.
Just wanted to add my observations about Harbinger, the beam run and the evacuation scene
When you're on Tuchanka you have to activate the hammers and as your running towards the destroyer, the Turian fighters distract it so it doesn't shoot at you.
Now, just before you get to the first set of missiles, a cutscene shows an Asari Commando, a few Turians and some Krogan. As the reaper walks by they open fire on the thing distracting it enough that it has to deal with them.
With the above examples that you can distract a reaper, how hard would've it of been to have Joker fire on Harbinger's backside distracting him enough for Shepard to get to the beam/conduit? Once Shepard is up the beam everyone else retreats back to a prearranged meeting spot.
You get the Thannix cannon upgrade from Garrus in ME2. What about the one's who haven't played ME2? Someone posted, and I apologize for not remembering his/her name, that it be included in the retrofits. When you meet Traynor for the first time she can mention the Normandy has been fitted with a Thannix cannon.
After the cutscene with the Asari Commando and others, you get control of Shepard you see the destroyer behind and to the right of the beam. Why couldn't Shepard be with them? The reaper had no idea that those people were there until they opened fire. So I thought if Shepard is with them fighting through the rubble and bombed out buidings, have someon else activate the missiles. The only one that can do it is Primarch Victus. Why I mention him is because you could do a playthrough with only Vega, T'soni and edi as the only squadmates alive in London. Victus will always be there.
You take control of Victus and his team(maybe two other Turains) to activate the missles while fighting off the reaper ground forces while the destroyer is firing in the direction of Victus. Similiar to what we have now. While that is happening, Shepard with squadmates and the others move towards the beam while fighting reaper ground forces. For those who have played DAO, this is similiar to what you did in Denerim. The Warden and 3 companions go fight the darkspawn in the city while you select a companion to lead the others to protect the gate.
The above would fit similiar to what sH0tgUn jUliA posted
Meanwhile we have to take a chance of getting our one chance to end the war killed with an asinine battle plan. "Shepard, I'm sending you up the middle where the resistance is heaviest." Anderson, you're an idiot. That's where you send the Krogan and someone dressed like Shepard along with an Asari female and a Turian. That should draw their attention, then you slip Shepard around and into the beam. You don't want Shepard to take on the main Reaper force you idiot. The main push of Hammer should be a diversion.
One thing that made me smile is after the reaper is destroyed, Anderson walks uo to you like he's back on the block. He moves with no purpose. Why couln't Shepard just climb in the vehicle and they discuss about Harbinger while driving to the beam?
For those who didn't know, Anderson has 3 lines depending on your ems
nearly 50% of Hammer has reported in (ems above 3200)
less than 40& of Hammer has reported in (ems 2100 - 3199)
less than 25% of Hammer has reported in (ems below 2100)
The ems numbers are based on my playthroughs
Why did I mention the above numbers? For those who have done a low ems run, the battle above Earth is different with the reapers destroying the fleets and you even see Hackett's ship taking damage while the Crucible is being moved to the Citadel.
On the ground, there is no difference except a few words until the beam run where your squadmates can be killed(below 1900 ems)
With the evacuation scene, von uber posted an image showing the wings of the Normandy below the ground making the scene look even more silly. What I would've done is have the squadmates stay in cover telling them to call for a shuttle when the area is clear while Shepard continues to run to the beam
Probably the best idea I've seen is from MassivelyEffective0730 about the beam run is you have an interrupt when it came to saving this squadmate vs the other. He can explain it a lot better than I can. I know his idea caused one person to have a fit about the idea.
There are a few other things though they're all little things.
I
that's the best beam run strategy I've heard all week.
I tried to do that on my first tryout of the EC.
There's nothing to target. Curse those crafty reapers.
There's nothing to target. Curse those crafty reapers.
I should be able to use "charge" to get to a point I select, and not necessarily an enemy, but then the beam run was a cut scene like the dream sequence. And once you're knocked down you forget how to use your biotics.
Having taken a half dozen direct hits from Harbinger on the beam run without being hurt at all leads me to believe that IT is true. Either that or it is Ryncol Theory where Shepard is hallucinating all of this in the rest room of the Dark Star lounge.
Aww but Cabal vanguards are super weak.
[...] Why didn't it shoot the Normandy when it was within visual range? Wasn't there even a scene with Harbinger looking right at the ship when it took off after the heartwarming good-bye scene? [...]
I believe this is addressed earlier in the game when Shepard goes to the bridge and one of the canned dialogs from EDI includes a reference to the Reaper IFF that they acquired in ME2 still being integrated into their systems. That would broadcast to any Reaper they encountered a signal that says "I'm one of you," and it's only when confronted with direct data to the contrary (such as weapons fire coming from it, or the S&R pulses pinging out an IFF that says "I'm Alliance/Council, is there anybody/anything out there for me to rescue or recover?") that they see the Normandy for what it really is.
So when they flew down to pick up the beam run survivors, because they didn't open fire on Harbinger, as far as 'his' sensors were concerned-- and a Reaper would only perceive its environment as sensor data-- there was a Reaper IFF signature in front of 'him,' and no reason to fire on it.
I believe this is addressed earlier in the game when Shepard goes to the bridge and one of the canned dialogs from EDI includes a reference to the Reaper IFF that they acquired in ME2 still being integrated into their systems. That would broadcast to any Reaper they encountered a signal that says "I'm one of you," and it's only when confronted with direct data to the contrary (such as weapons fire coming from it, or the S&R pulses pinging out an IFF that says "I'm Alliance/Council, is there anybody/anything out there for me to rescue or recover?") that they see the Normandy for what it really is.
So when they flew down to pick up the beam run survivors, because they didn't open fire on Harbinger, as far as 'his' sensors were concerned-- and a Reaper would only perceive its environment as sensor data-- there was a Reaper IFF signature in front of 'him,' and no reason to fire on it.
So the Occuli across the Omega 4 Relay have more advanced sensors than the Reapers.
They could have just installed a Reaper IFF on to the Crucible and been done with it. No need for Sword fleet at all. Problem solved!
Why not just land the Normandy and every other ship next to the beam then? Why risk having infantry needlessly risk their lives running to it?
Why not just jump into the beam from space?
Why not just jump into the beam from space?
Stop thinking so much and just enjoy the Awesome!
1) So the Occuli across the Omega 4 Relay have more advanced sensors than the Reapers.
2) They could have just installed a Reaper IFF on to the Crucible and been done with it. No need for Sword fleet at all. Problem solved!
3) Why not just land the Normandy and every other ship next to the beam then? Why risk having infantry needlessly risk their lives running to it?
1) You are not paying attention....EDI in ME2 was NOT using the IFF to impersonate a Reaper....that comes in ME3.
2) Than who would impersonate the Reaper? It takes EDI to do this.
3) Because the beam may jam the Normandy signals and even crash it.
Face it, the plot holes just are not there....they don't exist.
Some of you are paying way too much attention to meaningless details.