Malcolm Reynolds kicking his enemy into the Starhip's engine when he originally wanted to let him roam free, but the enemy promised to hunt him down. Han Solo shooting Greedo under the table. The Warden killing the bandits on the bridge to Lothering because they only stood down when faced with a superior force.
All examples of renegade actions (in Mass Effect terms) that were the right actions at that point in time. While I like the morality system in the ME series (and the DA series to an extent), it is often the paragon actions that are the "right" actions to pick. Renegade actions are more often expressions of a character who operates through force to achieve his goals. Almost never did I pick a renegade action because I had actually been provoked (exception: Han'Gerrel firing at the Geth Dreadnought) or because it was the right course of action (exception: the Warden on the bridge to Lothering).
What I suggest is to implement more situations where the character would later (or immediately) be punished for being naive, or where he could demonstrate strength or aggressiveness without being the aggressor.
In the ME series, you could mainly play as a nice, helpful person or an aggressive brute, but what was (mostly) lacking was some sort of middle ground - the pragmatist who does what is necessary and shows no weakness when threatened. It would be great to see some of this in DA:I (and also the upcoming ME).





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