This topic is intended for brief setting concepts I liked, but never developed as a Project.
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Dreamscape
An idea that could be a standalone, or be used to unify many of my other various ideas.
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Imagine 'you', the RPG protagonist, were a figment in a dream. Not the dreamer himself, trapped in his/her own sub-conscience: not some outsider plunged in it. Not even real: just a character in a dream... and the 'real' people are the antagonists who place no value on you or the world in their quest to destroy the dreamscape, ie, destroy the world in order to 'wake up' the individual.
This would pose some interesting moral delimmas/contexts, as well as a basis for an interesting morality system besides 'good and evil'.
In morality, the role of the player could determine whether this dream is a 'pleasant dream' (needs a single word: fantasy?) or 'nightmare': it's not the morality of the character, but the morality as interpreted as the dreamer who is always present but never identified.
In the antagonists, we can have a more-or-less valid reason for antagonists who are effectively sociopathic or worse, but who retain morality of their own. They do whatever they do in order to wake up the dreamer... who, as a 'real' person, has infinitely more value over the 'not real' persons of the dreamscape who provide the cast of characters and groups. This could be especially true if the Outsiders believe that they could wake up the dreamer either by giving him such a nightmare that he'd be shocked awake, or that if they 'kill' the dreamer inside his dream he would wake up (the 'pinch in a dream' solution). Hence a justification leading to effective dream-people-genocide, and an antagonist faction dedicated to destroying the world and other Bad Things.
Of course, things could be a bit different from that, such that the Dreamer could be trapped in the dream even if it turns into a nightmare, who can only be woken if certain conditions are met, but... hey. Nightmare fuel. And RPG effect: would you, the PC, help wake the Dreamer? Or would you foil the antagonists, keep him asleep, and become the master of a slumbering god's dreams?
A dream would also provide some interesting contexts of mixing genres and impossibilities, because a dream doesn't need to be perfectly ordered... meaning sci-fi, fantasy, and other elements could be borrowed from freely in various contexts. Heck, you could have the dreamscape be a sort of 'infinite planes' idea, to justify lots of different worlds existing in parallel and thus re-use ideas in similar world-format.
A potentially cool thing about a dreamscape, though, is the idea that becoming aware of the dreamscape's existence could cause it to collapse... sort of like how when you recognize you're dreaming, you generally wake up or carry to a waking dream. This Dreamer/dreamscape, though, is trapped in his dream... and so when a Dreamscape collapses as the inhabitants become aware of it, it's basically an apocolypse that destroys the world and 'resets' with the survivors who've lost the knowledge. This could lead to a setting-culture of opposing the growth of knowledge and self-awareness, a sort of stability-before-advancement culture that embraces the 'there are things no (dream-)man is supposed to know' that isn't complete crock because, hey, if you recognize that you're in a dream the apocolypse begins.
That realization could make a good end-game impetus, while the trapped Dreamer and collapsing Dreamscape could tie in with the PC's decisions to whether the Dreamer 'wakes up', or if the Dreamscape rebuilds but the PC-dream is in a position to survive the collapse and lord over the next Dreamscape. A seize-the-world sort of ascension and becoming known as Morpheus, Lord of Dreams, or Hastur, Lord of Knightmares depending on morality alignment.
Definitely need to build this idea more.





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