Henchman Characters
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So, much to the chagrin of the Bioware-RPG staple, I really don't see Henchmen being a 'choose your gender' RPG. Even calling it an RPG is debatable: more Deus Ex largely-predefined-character RPG than 'choose your radically different viewpoints' of most Bioware staples. Calling it an RPG at all may be misleading given that outside of some dialogue scenes, it wouldn't have the classical RPG mechanics.
The comparison wounds me, but a JRPG label, in which there's no morality system and dialogue choicesare mostly superficial characterization that drive the same plots, is probably more accurate. Like a good JRPG (or, worse, social sim game), plot-roleplaying is more about choosing dialogue flags than consistent tone and character.
Anyways, point is that the main character is male in my head, and there are no male-equivalents for the primary female cast/love interests.
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The Henchman
The PC, the Overlord's Dragon, the Master of Tropes, etc. etc.
A dangerously genre savy enforcer of the Evil Empire, the PC is actually a pretty decent person in a world that, on the face of it, isn't so decent. The Henchman, despite misgivings or moral despair, is ultimately loyal to the Overlord out of fear: the Henchman's backstory, while never fully elaborated, mentions that the Henchman once saw his original home/society utterly destroyed by a massive force... a massive force that the Overlord's True Power singlehandidly slew in the creation of the Evil Empire.
Initially a low level squad leader in the Legion of Doom, the PC gets promoted to Henchman due to a mix of personal ability and the previous superior getting a case of 'you have failed me for the last time.' (Possibly after a somewhat-scripted encounter in which a Hero makes it to the Overlord... only for the Overlord to demonstrate their strength by effortlessly destroying them.)
The Henchman, especially early on, has a fatalistic view that justifies working in the system. Dissidents have no chance against the system (of empire and tropes), rebellion is pointless, and even Heroes are no match to the overwhelming True Power of the Overlord. At the same time, at least the Evil Overlord provides order, kills the worst of the dangers, and generally isn't as bad as his lieutenants and worse advisers.
Still, the best that can be done is to play along and make things a bit more bearable, a reason for seeking advancement (to make things easier for others/one's self) but also sustaining a fatalism and lack of hope that generally holds up to the point that the Henchman is instrumental in defeating the True Hero. By the point the Henchman realizes the True Hero would have done everything he truly wanted, it's already too late. Cue character development.
While already a rising star, after the True Hero is defeated the Henchman quickly becomes the Evil Overlord's Most Favored Lieutenant. Cue an arc about inter-villainous power squabbles, in which those more corrupt rivals try and edge you out, and in which the Evil Overlord's break of fate allows him to mellow. As the player advances, removes corrupt/evil rivals, and gets to know the Evil Overlord, you get to realize the Evil Overlord isn't so bad and isn't the real problem. The Evil Empire could actually become a decent place at this rate.
Then comes the Anti-Hero, the Karmic Rebalancer to restore the tropes and fate and who intends to take down the Evil Overlord in a fight that, with the Evil Overlord's True Power unchecked, would likely destroy the City.
The Henchman, now open to real character refinement, comes to terms with their abilities, what sort of place in the story they really want, and ultimately takes down the anti-hero and/or the Evil Overlord and saves the day, comfortable in their chosen spot in life.
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Evil Overlord
All the tropes can be played, but generally known as a egocentric mastermind with the power to back his claims. Takes care to play the role of being Evil, but is honestly not that bad (usually). He's a bit of a book-nerd in my mind: not necessarily scrawny, but his normal lounging should definitely include a small frame of reading glasses and a comfortable couch with a book of some sort. Normally the only time he gets off it is for Overlord Business, his daughter, or the rare fight.
I'm torn on how deep to make him, but he can go well beyond affably evil.
He definitely has flaws: his ego, his temper and rage, and his general indifference to others he doesn't care about. He insists on remaining on top and being recognized as such, and he's the Overlord for a reason. He will insist on remaining on the top, and he doesn't care who he has to blow up to stay there.
But at the same time, his desire for domination isn't necessarily malevolent. he doesn't get his kicks off of the suffering of others, despises corruption within his own ranks (though is ambivalent about casual cruelty), and is generally selfish and conservative. What's his is his, and anyone who threatens his possessions (including subjects, friends, and family) will be annihalated... making him a bit of a protector of his civilization as well. (Though if he has to be roused to fight, whoever failed him is probably going to be killed off for failure.)
That's the superficial and mid-level stuff. The deeper stuff comes from the role of the Tropes in the world, and the reasons he became an Overlord.
I'm not settled on any one path, but I want to express the idea that he feels he has to be the Overlord because Destiny Says So. A prophesy, the power of the Tropes, the nature of his own Great Power... it was given to him so that he would become the villain of the Story, and he knows it.
In a sense, he's one of those people enslaved by the Tropes. Maybe, in the past, he tried to defy it: he tried to be good, to do good, and Fate punished him by taking away his wife (and leaving him his daughter, hence why he spoils her). Maybe he wanted to use his power for good: part of why he slew the Ancient Terrible Evil that ruined the PC's backstory.
But ultimately he got the hint, learned to play the role, and now is more or less resigned to the fact that Destiny made him the villain for the purpose of the True Hero killing him (and possibly his daughter, his real fear). With that hanging over him, he doesn't have much care to spare for the peasant masses.
Before the True Hero comes, he's... not a woobie, but more affably evil. We get a bit of a sense of his true character, though, in when he starts noticing and favoring the Henchman due to success. He's pleased enough if the PC finds 'good' ways to resolve problems, we can see he's protective of his daughter (an early mission that brings the PC and her together), but his first character-moment of not being affably evil is when, with the True Hero on his door step, he shows genuine kindness/consideration and offers to let the PC take his daughter and flee the city to safety, to escape the bloodbath to follow.
(The PC, between a mix of 'I can still prevent this' and other reasons, decides to stay.)
After the True Hero is defeated, imprisoned, and executed, the Evil Overlord realizes that... he's free. He's still the Overlord, but he's not doomed to die. He, and his Empire, are what he makes of it now. And the PC, who is the closest thing to a friend he has, is to thank for it.
This is the point at which he starts opening up, changing, and taking a greater interest in the City. Where before he just wanted to be left alone and didn't care, now he'll task out the player to 'remove this blight to my rule', ie corrupt/harmful actors who are threatening his vision. The more involved he gets, the more benign he comes, and the closer he feels with the PC.
By the time the Anti-Hero comes, the Anti-Hero is a bigger threat to the people than the Overlord. The Overlord, using his own knowledge/awareness of the Tropes, aids the PC to further their own powers so that the Anti-Hero can be defeated without resorting to the Evil Overlord's True Powers which, even in defense, would devastate the city.
Come the time of the final choice, the PC's potential betrayal would be a real stab in the heart. The PC's support would be the affirmation of friendship. And, in Option 3, if the PC is romancing the (reformed) Daughter, he might just step out of the way peacefully and let her ascend the throne.
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Anti-Hero
Already talked about him. He needs to be brought down with trope mastery lest he and the Evil Overlord destroy the City. Trope Mastery, or super-special tropes, are his weakness.
Romances help, but are not necessary, to beat him. He can not be romanced. If the player becomes the Overlord by mastery of the Tropes, the Anti-Hero becomes the Player's Dragon.
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The Evil but Beautiful Daughter
(From now on, Evil Daughter)
The Overlord's daughter, and the only person he genuinely cares about. Her mother died long ago, before her father became the Overlord when she was a little girl. Secretly, this was a punishment by the fates for her Father not taking his intended role, a secret she doesn't know yet. Given her untouchable status she's more than a little spoiled, but her vanity and selfishness are more about a lack of structure/awareness of consequences than being truly spoiled rotten. Once she sees that her actions have consequences and receives genuine praise/gratitude for a good deed, she begins to reform.
Early encounter is obviously a bad first impression/rumor (and probably needs to be reigned in): she's the beautiful, vain, untouchable who everyone has to kow-tow to. Legends of her bitchyness are, well, legend. The PC may get her notice for not in an encounter after she walks into him and expects an apology*, but it's not until she goes missing and the Evil Overlord demands the Legions of Doom (you) find her at all costs that you interact with her. She's escaped her gilded cage to explore the outside world, and who dared to stop her, but she's obviously out of her depth when some rebels capture her. (For humor, she may not realize she's been captured, and they may be struggling to put up with her.)
The PC goes through difficulty to rescue her, and arrogant thank you of 'you may have the privilege of escorting me as my thanks' gets a PC-scolding about consequences and maturity, an outburst for the PC that most players have been urging to do. Cue her stamping off, cue her getting in more danger, cue you having to save her again.
When you rescue her (again), we find that this time she was actually helping someone, protecting a little girl from the danger that she got herself into. Upon rescue, the girl thanks her sincerely, says she wants to be beautiful and strong like her when she grows up (despite the Evil Daughter being a mess), and runs off.
This touches the Evil Daughter on a number of levels: she's never been thanked sincerely, she's never been called beautiful by someone who didn't want something, and... well, she's never been scolded before. By anyone. She apologizes to the player, admitting they were right, and returns to the Castle much subdued. Her rescue (and, you hear later, good word) earns you the Overlord's favor, and you get word that 'she's taken an interest in you.'
So starts the development arc.
*Alternative gag: the player may have a dialogue to be confrontational/rude/slap sense into her, but the PC goes into a 'or that's what I wanted to say, but I valued my life' monologue, while playing nice until the outburst.
Evil Daughter's development arc focuses on seeking praise and respect: as she'll start off, she liked it when the girl called her beautiful and awesome, and so she wants more. But she knows empty platitudes/demanding it will be meaningless, so she'll have to earn it. And you, who had both good sense and was willing to talk back, are the perfect person to sanity-check her plans.
Evil Daughter is someone whose flaws seem evident, but are gradually overcome by her virtue once given a chance to grow. Her angle, initially coming off as narcissistic vanity (I want to be praised/appreciated) gradually reveal themselves to be a search for self-development and connections with others. What she really craves isn't adoration, but respect: as someone who's always had everything and never been challenged, she's never had a sincere relationship- not even with her father, a feeling which definitely deepens when she learns he kept the secret of her mother's death from her. She's never had a true friend, or a true confidant, or someone to stop her from making a mistake, which has really done a number to her self-respect. She doesn't particularly like herself either: she may be beautiful, her magics may be powerful, she may be an expert in the backstabbing court politics... but so what? She has no identity outside of 'the Evil Overlord's Untouchable Daughter.'
You, the Henchman/player, the first and only person willing to say 'no', are thus a major catalyst for her growth. As she starts finding out things about herself, like that she enjoys taking down her enemies in court, that she enjoys helping people, that she likes being recognized and appreciated for what she can do and not just who she is- she develops as a person, and ultimately goes from 'bad first impression' to 'respectable and sympathetic.' Ultimately, she even comes to realize that she does love her father: he might not have been a good father, but his are the failures of love, genuine love, and not the lack of caring and superficial appearances that she feared.
And, in typical fashion for this sort of thing, the PC is somewhere between the sun and the moon as the most important influence in her recent life. Assuming you pursue the development, you're either her first friend or first true love or both.
(Or something like that: it needs more work, but the character concept of a spoiled, lonely person trying to despoil themselves is key.)
Come the ending, the Evil Daughter is one of the potential aids/paths to victory over the Anti-Hero. Hers is the more magical-related advantage favoring the Evil Overlord, with the PC pursuing a sort of Unbeatable Ultimate Weapon to channel/harness the Evil Overlord's powers.
Or, Romance Power.
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The Hero's True Love (HTL)
If the Evil Daughter was a bad impression with positive development, the HTL is a good first impression followed by some deconstruction. And, to add to it, you're kind of the rebound guy.
Introduced before the True Hero really comes in, HTL is definitely the Type A personality/non-magical/action girl type. She'd really rather be the Hero herself, but she's learned (been forced to deal with) the fact that that's not the Trope. She has definite Hero tendencies, but the Almighty Tropes rebel against her and push her towards Damsel as Punishment for stepping out of her place... hence our first meeting, when she's protecting people from a wilderness beast and you (and the Legions of Doom) are her ironic rescuer. Upon her rescue, and initial fear/distrust, you and she team up to storm the lair of the beast. Tellingly, she's able to unleash a Hero Ability if the player is struggling.
HTL isn't universally loved or amazingly beautiful, but she has enough virtues that first impressions will be hard to dislike her. She's brave, steadfast, capable, doesn't like to be weak, and generally a bunch of admirable contemporary morals. She is the Lady Knight, and both capable and clever enough that the Dangerously Genre Savvy Henchmn is impressed.
Unfortunately, she's engaged. Just a traveler looking to scout ahead and find a new home.
Her initial appearance and role is as a spy, scouting ahead for the True Hero. She came expecting to find a despotic hellhole of misery and cruelty, and instead found... you. Commander of the Legion of Doom, leader of an orderly, professionalizing, and actually almost-respectable city guard. You stop criminals, protect civilians, and even without her prompting a corrupt official is taken down and sentenced to hang. If it weren't for the Evil Overlord's Castle towering over the city, she says she could almost think it was a Free City.
You clearly weren't what she was expecting, and she lets you know. There's definitely an attraction at work...
...but she's engaged. Not too happy about it, she'll admit: arranged marriage she had no say in. Good guy, handsome, loyal and kind, but he lacks that certain... bad boy.
And this is our first real hint that the seemingly morally flawless HTL is covering up some less than ideal nature.
The initial partnership of convenience/friendship is short lived: the PC is scouting her out as much as the reverse (and she definitely asks why 'more people', like the PC, don't rise up), and the PC is recognizing the tropes at play. This leads to an attempted arrest, the reveal, and her trope-exploitation of power (and its limits) reveals that she's not the Hero: she is the Hero's True Love, destined to be at the side of the one who liberates the City, and she's coming back with the True Hero. With that prophesy made she escapes, and the Tropes Themselves favor her escape.
During the True Hero Arc, HTL is the antagonist as much as the True Hero. She is his Dragon, as much as you are the Henchman to the Overlord, and the friendship/tension between the two of you doesn't change that you are on opposite sides. The PC is the force/advocate for acceptance of the status quo: that it's better to improve the system from within, that resisting the Evil Overlord is pointless, that Fate (the Overlord) can't be overturned. She is the advocate for rebellion: that an unacceptable system should be torn down from the outside, that the struggle itself has merit, that she will fight her fate, no matter how futile. In a deliberate case of mixed messaging, she even claims that it's because she's good and willing to fight fate that she is fated to win.
Ultimately trying to kill the Evil Overlord herself (brazenly trying to beat the expected showdown, prover her point, and be the Hero), her failure and defeat at the hands of the Henchman throw her back in the role of captured damsel. This is actually a result of the Henchman's plan, to provoke her into a hasty Hero gambit so that he could capture her and exploit the trope of the Damsel in Distress to lure out the True Hero in a case of Honor before Reason.
With a staged execution of HTL being the basis for a trope-laden trap (and mid-game final boss), the Henchman is able to exploit the Tropes to capture the True Hero, defying fate by preventing the match between the True Hero and the Evil Overlord.
HTL is devastated by this, on multiple levels. It's all her fault, it's because she tried to be the Hero and fell into the Trope of the Damsel... but at the same time, the PC defied Fate. The PC, by exploiting the trope, beat the prophesy. It's a world-shattering paradigm shift... but it's on hold with the True Hero due to be executed. Or rather, she tries to exploit it by begging, cajoling, and even attempting to seduce the Henchman (or even the Overlord) and offering to become their Concubine in exchange for the True Hero's life. The PC's trope-awareness mitigates this, but she even pulls out the Henchman's deepest fear: that if the True Hero dies, then the goodness we want to see in the city will be lost forever. That the Evil Overlord's reign really will become permanent.
The Henchman troubled with doubts, goes to the True Hero for a meaningful conversation... and can try to free the True Hero. It fails, obviously, but the Evil Overlord in a act of mercy/gratitude/was spying on HTL all along and knows how tricky those Damsels can be, gives the PC a pardon and sends the HTL, now Hero-less, out of the city.
Alternatively, the PC who doesn't try to jailbreak gets to ask a boon and, after the Meaningful Talk with the True Hero, asks for HTL to be freed.
Either way, HTL is forced to watch the execution of her True Hero, and freed and sent out of the city, both burdened by the defeat... but freed from her previous destiny.
Being what she is, a fighter for justice, HTL returns to the fight as a rebel, targeting the evilist of the Evil Overlord's forces... but it's mixed bag for her. She wants/feels obligated to seek revenge for the True Hero. She still hates evil. But with the PC also clearing out the worst of the Lieutenants, the Evil Empire is becoming not so Evil. She's losing a reason to be here, but here she stays.
She's metaphorically circling the drain, and in doing so a lot of her inner flaws are beginning to emerge. Turns out she has a bit of a foul mouth, likes to drink, believes in Evil unto Evil, and her initial saintly patience and kindness for the peasants is actually a front.
HTL hates oppression and hates control, and most of all hates how she never got to rule her own life. She was fated without her say (though she enjoys fighting evil), engaged without her consent (though she was close and respected the virtue of the True Hero), but most of all she's dedicated to fighting fate and has no patience for those who submit to it. Even the Poor Masses: those who wait for a Hero to save them are below contempt, and she really only likes the ones willing to fight for themselves.
She wants a rebellion, not a tepid acceptance of a bearable status quo, and it grows unreasonable to the point that she's a parody: preaching rebellion in the streets, ignored by the masses, and so un-threatening that she's even left alone by the Legions of Doom since taking her off the street would cause more trouble.
The crux of HTL's character arc is confronting her own selfishness. While she's not a bad person and dislikes those who do evil things, the reason she could never be a Hero is because it's really all about her: she's more interested in trying to regain control of her own fate than in helping others. Rather than accept her role and making the most of it, like the True Hero or the Henchman or the Village Masses, she's the type who will rebel just for the sake of rebelling... all the while missing that even then she is falling into tropes.
This ultimately sparks a realization moment that she's not as virtuous as she wanted to be: she's self-centered, she likes to fight, and she isn't the saint she wanted to be. But, at the same time... even flawed, she's still a good person. She respects and admires those who try to improve their lot in life, who 'rebel against stagnation': she wants to fight evil rather than just fighting: she wants people to take a hold of their own lives because that in and of itself is good. Realizing all of this, good and bad, helps her find peace after the True Hero's death.
After contemplating and considering, HTL figures out the best form of defiance of the Tropes that she can do: by NOT rebelling against the Evil Overlord, by NOT trying to become the replacement Hero for the True Hero (the one time the desperate fates might let her be the Hero), by letting the Evil Empire exist in name while the Evil Overlord becomes more benign, hands off, and letting people do as they will... by not doing all of these things, she can defy the Tropes who are trying to stop it.
Come the end-game, HTL is at peace with the True Hero's death and passes on revenge. While the Anti-Hero offers her the chance to become the Hero she always wanted, that he would fill the role of her HTL, she is most disgusted by him above all others due to his obedience to the tropes.
HTL's contribution to the end-game is a separate path to beat the Anti-Hero. Hers is more about a thematic rebellion against the Tropes. How, I'm not sure: it needs to subvert the expected, to break the setup in such a way that even the Anti-Hero goes 'you cheat.' How to do that though... a kick in the balls? That's combat pragmatism. A double-bluff Betrayal? That's the Starscream.
Convincing the Populace to march in a mass demonstration in support of the Evil Overlord, turning the Anti-Hero into the Public Villain and so stripping him of all his Hero-powers, and thus easy-pickings for the Legions of Doom?
That's got potential.
(That said: if the player chooses to side with Anti-Hero, I could see her going along withit because, hey, you are mastering/manipulating the Tropes to suit your desires, not slavishly obeying them.)
Option 3 needs some setup, though. Mind you, 'fighting both the Anti-Hero and the Overlord' to be sole ruler with you could work.
On the other note, the irony of her becoming your love interest if you fight both the Anti-Hero and the Overlord, both liberating the city and saving the day...
Well, that makes you the Hero, doesn't it? And if she's your True Love...
Irony. But the sort she can accept.
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True Hero
It's late and I need to sleep soon. That said, a few points I want to make.
Thematically, the True Hero is the noblest version of 'follows all the tropes.' He is, in every respect, someone destined to do great things and be a great person. Unlike the Evil Overlord, who was fated to be Evil, and unlike the Hero's True Love, who rebels at her fate, True Hero is at peace with the Tropes and his role with them.
Why?
Because the Hero knows that the Tropes, while causing trouble from time to time, ultimately lead to Happily Ever After.
The True Hero is often made out to be a simple, fool, or trope blind: he succumbs to Honor Before Reason, after all. But in actuality, the True Hero is possibly one of the wisest people out there. He understands more about the Tropes than any other character: the Evil Overlord knows some through study and some through painful learning, HTL learned through personal annoyance, even the Anti-Hero just obeys rather than thinks.
But the True Hero knows that the Tropes exist to guide to a Happy Ending... and has a faith that no matter what it may seem like, the Tropes aren't malevolent and uncaring and that this story will have a Good End. Everything the True Hero does, even following the Tropes that lead to his own death, he gladly went through in the faith that it would ultimately lead to a better ending, even if it has its costs and bittersweet along the way. It seems foolish, naive, and blinded, since it leaves the Evil Empire in control...
But in many ways is correct, because in letting himself be killed, fate derailing, and the Anti-Hero being drawn out, a much greater evil than the Evil Overlord is finally stopped. The Anti-Hero is defeated (or co-opted), the Evil Empire is begins to reform without the choas or upheaval of collapse, and even the Evil Overlord is freed from his forced villainy and becomes benign.
It leans a bit on the fourth wall in retrospect, but the True Hero is possibly the wisest, most perceptive person in the room, even in a jail cell. He understands the Evil Overlord's position and fears, and doesn't take an opportunity to kill the Daughter (the one thing the Overlord truly feared). He understands HTL's frustration with the tropes, even if he doesn't share them, and both tries to help her and bears her no malice for her actions. And, above all, he has an incredibly important discussion with the Henchman about the nature of free will in relation to the tropes: does the PC follow the tropes because exist, or does the PC choose the tropes to follow, and find new ones when the old ones won't do?
This is, obviously, the question of free choice that plagues the PC's conscience for some time... but ultimately allows the PC to overcome the Anti-Hero.
It's subtle, but if/when the player realizes that the True Hero understood free choice and chose the tropes anyway, it should open the question: was he the True Hero because he was fated to follow those tropes from the start, or was he the True Hero because he *chose* to follow the tropes of the True Hero, and assumed the mantle of his own volition? One is being a slave to destiny, but the other is making destiny by accepting self-sacrifice.
The True Hero is, to me, a cross between Buddha and a Saint. Someone you might not take seriously at first, but who actually expresses a maturity and virtue worth major respect.
I don't normally respect fictional characters, but he is one who should ultimately be respected.
(It's also why, even though she didn't love him, HTL cares about him greatly.)
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The Tropes
And I am seriously thinking about lampshading it all by outright calling them that.
In the setting I don't want to call them 'gods' or 'spirits' or 'the Fates', but they might as well be. The Tropes are an omnipresent but invisible force in the universe, worshiped by some and cursed by others for making things happen for unknown reasons. Like the sight of wind over a wheat feel, you can't see or taste or touch them but you know something happened.
The Tropes are a vague, mysterious force. They may be sentient, they may not be. You'll find claims to both. They aren't quite fate, they don't make deals, but they are somewhat predictable to those who learn the patterns.
Few people, however, are able to: generally just those dealing in prophesies and ancient wisdom. The Evil Overlord, as part of gaining his powers, had some sort of encounter with the raw forces of the Tropes, who gave him his True Power (actually a not-quite ultimate weapon: something that could be used to defeat the great evil of the backstory, but which would ultimately be ended by the True Hero). The Evil Overlord has books on the subject, with some contradictory information and history.
The True Hero doesn't describes them as 'the rules of existence', comparable to gravity. He offers the view that they were 'created with a purpose', to create a story with a happy ending. Which, being the fourth-wall breaking Buddha figure, is kind of correct.
The Anti-Hero treats them as gods. His viewpoint is that their dominance must be preserved, for the Greater Good of the world continuing. The Evil Overlord surviving threatens to break the tropes, and thus threatens the future of existence. Everything is justified to restore balance.
Something that no one except the True Hero and the PC should really get is the idea of trope-subverting being a following of the tropes. Most people think of it as 'obey or rebel', without realizing that rebelling against the tropes will, by their nature, fall into other tropes.
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I also wrote...
Bah, rereading what I wrote and thoughts hit me. Seem like good ideas now.
The great evil that the Evil Overlord slew with his penultimate power? The one that destroyed the PC's hometown in the back story, and was involved in the death of the wife?
What if it were spawned BECAUSE he refused to become the Evil Overlord?
HTL could actually work well with Option 3B. Where as the Evil Daughter Romance can get her to assume the throne and let Daddy retire without a fight, HTL's romance/third-way could involve fighting both the Anti-Hero and the Evil Overlord, and then the two of you leaving the city to pick its own destiny.
Also, a structure seems to be taking place in my head. A 6-sub-component story, roughly divided into two halves.
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Disc 1
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Intro/Familiarization Arc
-Fight low-level Heroes
-Meet the major characters
-Establish some tropes, mechanics, ideas
-Get to know the Evil Daughter and HTL
-Become Henchman
True Hero Arc: 2 Parts
HTL as the Dragon
-Rivalry arc with HTL, who operates much like a Hero
-Begin development/reform for Evil Daughter
-Capture the HTL
True Hero Arrives
-Overall Disc 1 Boss
-Prison connection with HTL
-Evil Daughter shows progress
-Exploit Tropes to major advantage
-Capture/Meeting/Death of True Hero
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Post-True Hero Arc
Reformation Arc
-Evil Overlord gets less Evil
-Evil Lieutenants Power Struggle
-Evil Daughter finds she enjoys ruling/taking down bad officials
-HTL tries to spark a renewed rebellion
-Slight increase in Minor Heroes
Destiny Unbalanced Arc
-Anti-Hero introduced, subtly at first, seeking a Hero to empower to beat the Overlord
-An increase of Heroes as Destiny tries to rebalance and compensate for death of True Hero
-Evil Daughter and Evil Overlord lead a mostly benign Empire
-HTL faces her problems.
-Anti-Hero reveals himself, will cause massive showdown with massive damage
-Anti-Hero proves trope mastery, beats PC handily
Anti-Hero Arc
-Multiple paths for victory
-Henchman chooses their destiny
-Gather keys for victory
-Finale
The End