Aller au contenu

Photo

Feedback

- - - - -

  • Veuillez vous connecter pour répondre
Aucune réponse à ce sujet

#1
skuid

skuid
  • Members
  • 371 messages

This topic is for gathering feedback. Post anything you think can be improved, changed or added.
 
Last version:

-Improved performance.

-More than one dreadnought at a time (1 in bronze, 2 in silver, 3 in gold and 4 in platinum).

-Now frigates, heroes and cruisers appear at 75%, 50% and 25% remaining health of the first dreadnought, so they will appear earlier during battle in higher difficulties.

-Improved KB+M control. Added relative mouse movement

-Reduced the speed of ships to half so it is easier to control the ships (like the initial versions of the game).

-Escort the freighter redone: you alone will have to escort a freighter, every 30 sec new enemy ships spawn at random location around the freighter. The freighter must reach a target point before it's destroyed.

-New maps (simple retexture of the surface map, yeah I'm that lazy :P).

-Improved shadows (using cascade shadow maps).

-Improved tactical orders, now if you order a ship to attack another, it will keep that target until it is destroyed. Very useful for cruisers and dreadnoughts.

-Fixed some visual glitches in laser shots, like the reaper beams, where the shot looks discontinuous.

-Now dreadnoughts face each other at the start of the game.

-Added scripted camera movement at the start of the game showing both ally and enemy fleets.

-Improved joystick control (up to 6 axis, 6 sliders, 1 POV and 12 buttons).

-Increased FOV from 45º to 60º.

-Destroyed ships will spin uncontrolled.

-Improved explosions.

-Added speed boost feature.

-Improved performance in multicore systems.

-Added an option to alternate between joystick/gamepad and keyboard+mouse.

-Fully adjustable speed (No more 50% speed auto adjust).

-Fixed shader issue of version 1.0.

-No more resource loading freezes during battles.

-Powers cannot be used any longer after being destroyed.

-Added directional damage modifier. Increased rear damage and decreased frontal damage.

-Now dreadnoughts can't damage fighters (dreadnought's turrets still can). It was really annoying to be destroyed as soon as the ship spawn.

-Added Arcturus Station to siege maps.

 
To do list:
-Improve AI: include different tactics for each faction.
-Add more powers and consumables.
-Add difficulty properties for each faction.

-Add ground vehicles.

-Add story campaign.

-Procedural map generation (and objectives).