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#1
skuid

skuid
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This is for discussing the powers and the different evolutions that will be available in the next version (v0.9).

 

Fighter powers:

 

Thannix

Sets a tech explosion or detonates any other explosion.

  1. Damage 100, Cooldown 8 sec
  2. Cooldown -25%
  3. Damage +10%
  4. Two options:
    1. Damage +15%
    2. +20% damage over 3 sec
  5. Two options:
    1. Damage -30% but double shot
    2. Damage +50%
  6. Two options:
    1. Armor damage +75%
    2. Shield damage +75%

Overload

Sets a tech burst or detonates any other explosion.

  1. Damage 100, Cooldown 5 sec
  2. Cooldown -25%
  3. Damage +15%
  4. Two options:
    1. Hit another target with 30% damage
    2. Damage +25%
  5. Two options:
    1. Hit another target with 30% damage
    2. Damage +40%
  6. Two options:
    1. Hit another target with 50% damage
    2. Shield damage +75%

Shockwave

Detonates any explosion.

  1. Damage 100, Range 10 m, Shields consumed 100%
  2. Range +25%
  3. Damage +10%
  4. Two options:
    1. Damage +15%
    2. Damage -20%, Shields consumed -50%
  5. Two options:
    1. Damage +50%
    2. Range +50%
  6. Two options:
    1. Shields damage +75%
    2. Armor damage +75%

Focus

  1. Gun damage +10%, Power damage +10%, Defense +5%, Duration 8 sec, Gun heat -15%, Cooldown 20 sec
  2. Cooldown -25%
  3. Duration 15%
  4. Two options
    1. Gun and power damage +25%
    2. Defense +50%
  5. Two options
    1. Duration +25%, Gun and power damage +30%
    2. Heat -25%, Duration +50%
  6. Two options
    1. Gun damage +50%
    2. Power damage +50%

Tactical cloak

  1. Damage +20%, Duration 4 sec, Cooldown 10 sec
  2. Cooldown -25%
  3. Duration +25%
  4. Two options
    1. Damage +20%
    2. Duration +50%
  5. Two options
    1. Cooldown -35%
    2. Damage +40%
  6. Two options
    1. Duration +25%
    2. Damage +50%

Sabotage

  1. Cooldown 20 sec, Duration 5 sec, Hacked ship heat +50%
  2. Cooldown -25%
  3. Duration +25%
  4. Two options:
    1. Damage +25%, Heat +15%
    2. Defense +25%, Heat - 15%
  5. Two options:
    1. Defense -25%, Damage +20%
    2. Duration +25%
  6. Two options:
    1. Explosion when destroyed with 100 damage in 10 m
    2. Damage +25%

Assuming Control (available in next version for reapers)

  1. Cooldown 60 sec, Duration 30 sec, Ascended ship heat -15%, damage +15% and defense +15%
  2. Cooldown -25%
  3. Duration +25%
  4. Two options:
    1. Damage +25%, Heat -15%
    2. Defense +25%, Heat - 15%
  5. Two options:
    1. Defense 25%, Damage +25%
    2. Duration +25%
  6. Two options:
    1. Defense +50%
    2. Damage +50%

Homing Missiles (available in next version)

Detonates any explosion.

  1. Damage 50, Cooldown 8s, 2 missiles.
  2. Cooldown -25%.
  3. Damage +10%.
  4. Two options:
    1. Damage +15%.
    2. +20% damage over 3s.
  5. Two options:
    1. +1 missiles, -30% damage.
    2. Damage +50%.
  6. Two options:
    1. +75% armor damage.
    2. +75% shield damage.

Disruptor cannon (available in next version)

Sets a tech burst or detonates any other explosion.

  1. Damage 100, Cooldown 8s.
  2. Cooldown -25%.
  3. Damage +10%.
  4. Two options:
    1. Damage +15%
    2. +20% damage over 3 sec
  5. Two options:
    1. Damage -30% but double shot
    2. Damage +50%
  6. Two options:
    1. Armor damage +75%
    2. Shield damage +75%

Fleet powers:

 

Fleet commander

  1. Number of fighters at the same time +5, Damage of all ships +5%, total fighter spawn +30
  2. Fighters +5, Spawns +30
  3. Damage +10%
  4. Two options
    1. Damage +20%
    2. Cruisers +1, Frigates +1
  5. Two options
    1. Gun heat -20%, Damage +20%
    2. Cruisers +1, Frigates +2, Spawns +5
  6. Two options
    1. Spawns +5
    2. Cruisers +1, Frigates +2

Fighters training

Frigates training

Cruisers training

Dreadnoughts training

Heroes training

 

Playable Fighters:

Alliance fighter: thanix, overload, shockwave, focus

Cerberus fighter: thanix, overload, shockwave, focus

Geth fighter: thanix, overload, cloak, sabotage

Turian fighter: overload, shockwave, focus, cloak

 

Available Ships:

Fighters:

Alliance, Cerberus, Geth, Turian, Occulus

 

Frigates:

Cerberus, Turian, Geth, Reaper destroyer

 

Cruisers:

Alliance, Turian, Geth, Reaper

 

Dreadnoughts:

Alliance, Turian, Destiny Ascension, Geth, Harbinger

 

Heroes:

Miranda Lawson, Legion, Marauder Shields

 

Consumables

Armor

Cyclonic Modulator

Power Amplifier

Shield Power Cells

Weapon

Weapon Amp

Heat Sink

High Caliber Barrel

Ammo

Piercing Ammo

Disruptor Ammo


Modifié par skuid, 27 juillet 2014 - 10:44 .
Added Assuming Control power


#2
skuid

skuid
  • Members
  • 371 messages

Future power addition:

  • Fleet training powers.
  • Homing missiles.
  • Disruptor cannon.
  • Fortification.
  • Passive powers for health or damage boost.
  • ...