This is for discussing the powers and the different evolutions that will be available in the next version (v0.9).
Fighter powers:
Thannix
Sets a tech explosion or detonates any other explosion.
- Damage 100, Cooldown 8 sec
- Cooldown -25%
- Damage +10%
- Two options:
- Damage +15%
- +20% damage over 3 sec
- Two options:
- Damage -30% but double shot
- Damage +50%
- Two options:
- Armor damage +75%
- Shield damage +75%
Overload
Sets a tech burst or detonates any other explosion.
- Damage 100, Cooldown 5 sec
- Cooldown -25%
- Damage +15%
- Two options:
- Hit another target with 30% damage
- Damage +25%
- Two options:
- Hit another target with 30% damage
- Damage +40%
- Two options:
- Hit another target with 50% damage
- Shield damage +75%
Shockwave
Detonates any explosion.
- Damage 100, Range 10 m, Shields consumed 100%
- Range +25%
- Damage +10%
- Two options:
- Damage +15%
- Damage -20%, Shields consumed -50%
- Two options:
- Damage +50%
- Range +50%
- Two options:
- Shields damage +75%
- Armor damage +75%
Focus
- Gun damage +10%, Power damage +10%, Defense +5%, Duration 8 sec, Gun heat -15%, Cooldown 20 sec
- Cooldown -25%
- Duration 15%
- Two options
- Gun and power damage +25%
- Defense +50%
- Two options
- Duration +25%, Gun and power damage +30%
- Heat -25%, Duration +50%
- Two options
- Gun damage +50%
- Power damage +50%
Tactical cloak
- Damage +20%, Duration 4 sec, Cooldown 10 sec
- Cooldown -25%
- Duration +25%
- Two options
- Damage +20%
- Duration +50%
- Two options
- Cooldown -35%
- Damage +40%
- Two options
- Duration +25%
- Damage +50%
Sabotage
- Cooldown 20 sec, Duration 5 sec, Hacked ship heat +50%
- Cooldown -25%
- Duration +25%
- Two options:
- Damage +25%, Heat +15%
- Defense +25%, Heat - 15%
- Two options:
- Defense -25%, Damage +20%
- Duration +25%
- Two options:
- Explosion when destroyed with 100 damage in 10 m
- Damage +25%
Assuming Control (available in next version for reapers)
- Cooldown 60 sec, Duration 30 sec, Ascended ship heat -15%, damage +15% and defense +15%
- Cooldown -25%
- Duration +25%
- Two options:
- Damage +25%, Heat -15%
- Defense +25%, Heat - 15%
- Two options:
- Defense 25%, Damage +25%
- Duration +25%
- Two options:
- Defense +50%
- Damage +50%
Homing Missiles (available in next version)
Detonates any explosion.
- Damage 50, Cooldown 8s, 2 missiles.
- Cooldown -25%.
- Damage +10%.
- Two options:
- Damage +15%.
- +20% damage over 3s.
- Two options:
- +1 missiles, -30% damage.
- Damage +50%.
- Two options:
- +75% armor damage.
- +75% shield damage.
Disruptor cannon (available in next version)
Sets a tech burst or detonates any other explosion.
- Damage 100, Cooldown 8s.
- Cooldown -25%.
- Damage +10%.
- Two options:
- Damage +15%
- +20% damage over 3 sec
- Two options:
- Damage -30% but double shot
- Damage +50%
- Two options:
- Armor damage +75%
- Shield damage +75%
Fleet powers:
Fleet commander
- Number of fighters at the same time +5, Damage of all ships +5%, total fighter spawn +30
- Fighters +5, Spawns +30
- Damage +10%
- Two options
- Damage +20%
- Cruisers +1, Frigates +1
- Two options
- Gun heat -20%, Damage +20%
- Cruisers +1, Frigates +2, Spawns +5
- Two options
- Spawns +5
- Cruisers +1, Frigates +2
Fighters training
Frigates training
Cruisers training
Dreadnoughts training
Heroes training
Playable Fighters:
Alliance fighter: thanix, overload, shockwave, focus
Cerberus fighter: thanix, overload, shockwave, focus
Geth fighter: thanix, overload, cloak, sabotage
Turian fighter: overload, shockwave, focus, cloak
Available Ships:
Fighters:
Alliance, Cerberus, Geth, Turian, Occulus
Frigates:
Cerberus, Turian, Geth, Reaper destroyer
Cruisers:
Alliance, Turian, Geth, Reaper
Dreadnoughts:
Alliance, Turian, Destiny Ascension, Geth, Harbinger
Heroes:
Miranda Lawson, Legion, Marauder Shields
Consumables
Armor
Cyclonic Modulator
Power Amplifier
Shield Power Cells
Weapon
Weapon Amp
Heat Sink
High Caliber Barrel
Ammo
Piercing Ammo
Disruptor Ammo
Modifié par skuid, 27 juillet 2014 - 10:44 .
Added Assuming Control power





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