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The Flamerless Geth Trooper


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#26
Teh_Ocelot

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Forgot to mention that his heavy melee is really effective and spammable if need be to stagger rushing enemies.  Your shield recharge is so fast, that the shield loss from the Geth heavy melee is irrelevant.  It doesn't have a target cap either iirc.  

I've never built anything other than a Krentinel as a true melee kit but in our game, toward the end I was snuck up on by 2 Hunters and a...rocket trooper, pyro, I can't remember, but I panicked melee'd and the stagger was really nice, although the damage is kind of underwhelming, I think. Didn't do much damage but I got away when I should have died, so I'll take it. 



#27
chcknwng

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That's exactly my build. I only started this way to grind for Machinist banner and fell in love. Using Typhoon, PPR  or Spitfire on him was tons of fun. Did my first gold solo on PC with Typhoon GT with warp rounds too. Only died one time each on wave 3 and 10 because lol devices. 

 

I've started to use Adrenaline mods on him regardless of what gun I use. I felt the shield regen is fast enough without a booster, and faster movement speed is always nice. Assault load out with Typhoon, and shield regen with Spitfire. Even with horrible lag its easy to stay alive with him.

 

Tried the same thing on lolpeaesstree, did not like. :/



#28
Derpy

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I set my flamerless hipster GT with Harrier and Black Widow because you are no using ANY powers except at the beginning.



#29
Losing You to You

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Yeah Flamerless GT just epic weapon DPS. I actually prefer the GT over the Destroyer as a Typhoon build (IMO the Destroyer is better suited with a PPR)



#30
Teh_Ocelot

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Yeah Flamerless GT just epic weapon DPS. I actually prefer the GT over the Destroyer as a Typhoon build (IMO the Destroyer is better suited with a PPR)

I don't have the Destroyer so hard to compare, but I do like the Typhoon and the GT is holding it in the character selection screen, so...perhaps it's fate. I haven't played w/ the PPR in a while since I finished the challenge..perhaps it's due for a dustoff  :devil:



#31
Deerber

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Pretty sure it is 3 targets per pulse. Still very effective though.

 

Uhm... You're the melee expert so you're more likely to be right than I am, but I seem to think it doesn't have a cap.

 

I sure as hell have got killstreaks with melee GIs. Maybe it was through the use of multiple pulse, but I'm not sure about that...

 

 

Well, on topic. Never really understood the reason why people build the GT this way, so I won't make much comment... I'll just say that, even though I didn't bother to check your math, you should be aware that:

 

- the geth weapon damage is multiplicative and therefore very potent

- the ammo damage is a different matter and is not affected by the weapon bonuses in any way... I say this because I saw you listing it among the things you used to compute that 130%.

 

Also the Destroyer might not have passives as good as his, but DM more than makes up for it in sheer damage.

 

 

Oh and... Taking 6b in HM on such a build was punishable by death in the empire.


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#32
chcknwng

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Uhm... You're the melee expert so you're more likely to be right than I am, but I seem to think it doesn't have a cap.
 
I sure as hell have got killstreaks with melee GIs. Maybe it was through the use of multiple pulse, but I'm not sure about that...
 
 
Well, on topic. Never really understood the reason why people build the GT this way, so I won't make much comment... I'll just say that, even though I didn't bother to check your math, you should be aware that:
 
- the geth weapon damage is multiplicative and therefore very potent
- the ammo damage is a different matter and is not affected by the weapon bonuses in any way... I say this because I saw you listing it among the things you used to compute that 130%.
 
Also the Destroyer might not have passives as good as his, but DM more than makes up for it in sheer damage.
 
 
Oh and... Taking 6a in HM on such a build was puinishable by death in the empire.


1. Some people, like me, hate Flamer.
2. DM < HM.
3. Personally I may rely on HM overlay too much. Therefore More HM > 10% damage.

#33
Deerber

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1. Some people, like me, hate Flamer.
2. DM < HM.
3. Personally I may rely on HM overlay too much. Therefore More HM > 10% damage.

 

1. I know. What I don't get is people who build it like this and think they're aiming for maximum effectiveness.

2. As far as sheer damage goes, nope. What makes HM great is that it boots... Well, pretty much everything else XD

3. D'oh, I derped. Meant to say 6b XD Editing now.



#34
Teh_Ocelot

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Uhm... You're the melee expert so you're more likely to be right than I am, but I seem to think it doesn't have a cap.

 

I sure as hell have got killstreaks with melee GIs. Maybe it was through the use of multiple pulse, but I'm not sure about that...

 

 

Well, on topic. Never really understood the reason why people build the GT this way, so I won't make much comment... I'll just say that, even though I didn't bother to check your math, you should be aware that:

 

- the geth weapon damage is multiplicative and therefore very potent

- the ammo damage is a different matter and is not affected by the weapon bonuses in any way... I say this because I saw you listing it among the things you used to compute that 130%.

 

Also the Destroyer might not have passives as good as his, but DM more than makes up for it in sheer damage.

 

 

Oh and... Taking 6a in HM on such a build was puinishable by death in the empire.

So this is good feedback, I didn't know the Geth weapon damage was multiplicative. As for the ammo damage I listed earlier, I just added together all the increases from ammo/attachments/rails and threw it in @ the end, I'm not enough of a numbers guy to know what should be multiplicative vs. additive, I just assumed all the ammo/gear/rails are additive. 

 

As for why I built him this way, I don't really have a class that I just put a weapon on and go to war w/ that weapon, everything's this power and that cooldown, etc, so since I promoted I felt like I'd already had the Flamer build so I'd run one w/ just the weapons passives. 

 

Alas, as for the Destroyer comparisons, I do not have the Destroyer so it's hard for me to say, but I can't imagine anything overtaking HM as far as sheer usefulness....I mean, it's wall hax, how could anything be more useful??  ;)



#35
Teh_Ocelot

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-snip-

 

1. I know. What I don't get is people who build it like this and think they're aiming for maximum effectiveness.

I wasn't aiming for maximum effectiveness for this class, per se, meaning I know the DPS the GT is able to put out would be higher had I specced into Flamer, but what I was trying to do was maximize my weapons effectiveness, which I think I did ok @...again, it's no GI, but everything can't be the GI, right? *looks @ Volus*



#36
Deerber

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So this is good feedback, I didn't know the Geth weapon damage was multiplicative. As for the ammo damage I listed earlier, I just added together all the increases from ammo/attachments/rails and threw it in @ the end, I'm not enough of a numbers guy to know what should be multiplicative vs. additive, I just assumed all the ammo/gear/rails are additive. 

 

As for why I built him this way, I don't really have a class that I just put a weapon on and go to war w/ that weapon, everything's this power and that cooldown, etc, so since I promoted I felt like I'd already had the Flamer build so I'd run one w/ just the weapons passives. 

 

Alas, as for the Destroyer comparisons, I do not have the Destroyer so it's hard for me to say, but I can't imagine anything overtaking HM as far as sheer usefulness....I mean, it's wall hax, how could anything be more useful??  ;)

 

Sure, HM is better than DM. I was just saying from a damage bonus point of view, since you compared HM + passives with just detroyer's passives, leaving out DM which greatly adds to the damage bonus.

 

And yeah as I said, my issue with this build is only with those saying it's the most effective way to build him, which it is not. I might have not been clear before, sorry.

 

About the bonuses... It's good practice to keep the ammo bonus distinct from the other bonuses for various reasons: because it applies differently to different protections, because there are lots of things (headshots...) that affect the other bonuses but not the ammo ones, and so on...

 

But yeah, the only multiplicative bonus you get in that build is basically Geth weapon damage, which makes it huge. Also the "hidden" multiplicative bonus of RoF boost. Pretty much everything else is additive.


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#37
stysiaq

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Flamerless is the way I use the GT. Typhoon/Javelin.



#38
didacuscarr

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Hybrid IMO.

I hate flamer, but a GT without flamer is more boring than a flamer spam GT.

#39
Lady Abstract

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A flamerless trooper eh? Sounds boring. But ide give it a try

#40
oceandrive

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So trying to run a GI without Tac Clo...it's good to change specs around for fun...keeps game fresh.

#41
HusarX

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This is how I run him since I got bored with destroying unshielded atlases in 1 cast of...

Anyway my favourite weapons are Harrier/Typhoon/PPR/Saber  and also just for lolz the GPR (worked better than I expected). Scorpion/Venom secondary. Once I tried the Spitfire ... never again :sick:



#42
78stonewobble

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Looks interesting, but my GT is reserved for when I do want to flame something.



#43
Dr. Tim Whatley

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....is the civilised way to play it.


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#44
Mighty Omnibutton

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I don't get the Hunter mode speed&vision obsession, imho is not always useful as people make it to be.

If you use a flamer build imho is better to have extra damage as the 15m of HM range matches the max flamer distance, plus both your weapon AND flamer benefit from it, if you use some long distance weapon you don't really need extra speed or vision, and if you use a geth weapon (or a weapon with defense multipliers) you gain more from the geth multiplier (or defense multiplier) if you take damage, and besides GPS, GPSMG and Javelin can be used at mid/long range.

 

Speed and vision is useful when you play at close/medium range or with a weapon with speed movement/fire movement penalty (ie. Spitfire/Revenant), OR if you want to abuse the wallhax with some setup (ie. crusader with drill rounds).

Moreover, if someone wants to play the GT as a flamerless weapon platform imho taking speed and damage without thinking first if you REALLY need it is a big mistake, GT has not a great weapon output by himself, if you cut even 10% (expecially if you use geth weapons/weapons with defence multipliers) the advantages start to wear really thin, and again, it's not like is impossible to play with "only" 10% more speed and 15m wallhax...

 

Just to make it clear, out of the 3 geth characters with HM I use speed and vision on 2 of them (GE with Wraith, GI with Piranha/Hurricane), so I'm not saying the rank 6a sucks.


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#45
OniGanon

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Agreed so hard. It's a ridiculous notion to think that either evolution is always the 'correct' way to spec, rather than being something dependant on your chosen build, weapons and playstyle.


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#46
Cirvante

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Seems like a great setup given the Typhoon/Talon's inherent bonuses, but I'd only run it regularly once I get my Typhoon/Talon leveled up. I'm only 135 hours in so my manifest is...lacking 

 

The Piranha is incredible on him too and yours is at X. Take whatever you want as a sidearm and maybe a Stability mod if you can't control the recoil. 


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#47
ajscott819

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I've had a flamerless GT for months never really enjoyed him until giving another try after reading this thread. Thanks.


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#48
coldflame

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Personally if I want to use a flamerless GT I will just use a GI. How can you have a flamerless GT? Flamer is like the iconic power of GT. To have a flamerless GT is like eating a kebab without hummus, drinking martini without vodka or driving a Ferrari without wheels.



#49
Ribosome

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Personally if I want to use a flamerless GT I will just use a GI. How can you have a flamerless GT? Flamer is like the iconic power of GT. To have a flamerless GT is like eating a kebab without humus, drinking martini without vodka or driving a Ferrari without wheels.

 

55860__jj_jameson_laughing_meme-1.jpg



#50
Zjarcal

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Personally if I want to use a flamerless GT I will just use a GI. How can you have a flamerless GT? Flamer is like the iconic power of GT. To have a flamerless GT is like eating a kebab without humus, drinking martini without vodka or driving a Ferrari without wheels.

 

But I like driving Ferraris without wheels.

 

Also, GT stole it from the Vorcha.