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Will we need to 'companion-sit' again?


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#1
Rotward

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While I enjoyed Origin's story a great deal, the gameplay had a headache-inducing flaw: babysitting companions. In the hardest fights, tactics proved about a dozen conditions, and fifty lines, short of useful. Most of the time, I had to turn off tactics and play all four characters, if I wanted to get anything done. 

 

This persisted in da2. Tactics were insufficient and buggy, and I had to play all four characters if I wanted to take advantage of stun bonuses, shatter, etc. 

 

So, as Inquisition comes, I'm wondering if it will be the same gig again. It'd be nice to be able to play my character, without jumping between the four and pausing constantly. I don't mind issuing a few orders per battle, but I shouldn't spend more time playing companions than the pc. 

 

 


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#2
Isaidlunch

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I hope to god there's never another fight like Corypheus ever again.


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#3
EmissaryofLies

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A dragon age game that I can play above normal while primarily playing my protagonist is welcomed. Would feel very weird, but it's welcome.

 

Never felt like I had to really go out of my way with the current Tactics system however. Except on those occasions where a boss would start using aoe spells, and enemy mages in general. I really enjoy it to be honest. No hack and slash bullshit, tactics and deception over button mashing any day.

 

Edit: Cory?? That's the best fight in the damned game. So much fun. Perfect balance between challenging and infuriating.


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#4
Guest_Avejajed_*

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But then everyone will complain about not being able to micromanage their companions and tactics.


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#5
EmissaryofLies

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Everyone is always going to complain about something. Best to just ****** off as many people as possible.


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#6
Guest_AraBunny_*

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Everyone is always going to complain about something. Best to just ****** off as many people as possible.

That is probably what the writers are thinking. :)



#7
ReadingRambo220

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Nearest visible mage: Mana Clash pretty much trivialized every mage in the game!

#8
DRTJR

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I don't know about you guys, but that was only a problem on two fights per game, and Spirit Healers help with those problems.

#9
Beerfish

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I'm having more friggin problems with the characters I am controlling in my latest DAO game.



#10
Mes

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Y'all are playing above normal, I take it. :P


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#11
Andraste_Reborn

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If you're on PC, I recommend the Advanced Tactics mod for DAO. I never leave home without it! Fixes all my complaints with the DAO Tactics system. I'd really like to see similar improvements for Inquisition.


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#12
ReadingRambo220

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That mod looks awesome, Andraste. I wish I had known about it a couple of months ago when I was on an Origins replay spree :)

#13
Rotward

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But then everyone will complain about not being able to micromanage their companions and tactics.

I don't see why the ai/tactics can't be self sustaining (once set by the player), while the game also offers a tactics-off micromanagement option. I like having control, tbh, I just don't like having to micromanage to the point of directly ordering the majority of the actions taken in combat. 



#14
TurretSyndrome

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I don't see why the ai/tactics can't be self sustaining (once set by the player), while the game also offers a tactics-off micromanagement option. I like having control, tbh, I just don't like having to micromanage to the point of directly ordering the majority of the actions taken in combat. 

Yeah I don't think people have a reason to complain on this. I'm like you who wants to see a very refined tactics menu so that companions are intelligent enough to care of themselves. Some will say; "then what's the point of micro-managing the party members". To that, I will answer; choice of control. 

 

If people can be crafty enough to be able to use tactics commands to such a degree that they give companions the brains to properly fight in the game by themselves, let them. Heck, I would even want to see an option where I can turn on/off the tactics on my controlled party member so all of them work on tactics alone. In DA:O it was such an awesome feeling to see your chess piece... err party members perfectly survive and pull through a boss fight without any help from you(the mod advanced tactics). It's the result of your studying and tuning the tactics constantly. This is of course used by people who have already played through the game atleast once using the traditional "control one party member, occasionally aid the others" method.

 

I implore Bioware to give us the choice to set all party members to tactics. If you want people play the game the traditional way, then atleast unlock it once we finish atleast one playthrough of the game. This simple option will grant people like me a reason to delve into the AI tactics side of combat(just as I have in DA:O), resulting in a lot of replay value.


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#15
Nightdragon8

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Yeah I don't think people have a reason to complain on this. I'm like you who wants to see a very refined tactics menu so that companions are intelligent enough to care of themselves. Some will say; "then what's the point of micro-managing the party members". To that, I will answer; choice of control. 

 

If people can be crafty enough to be able to use tactics commands to such a degree that they give companions the brains to properly fight in the game by themselves, let them. Heck, I would even want to see an option where I can turn on/off the tactics on my controlled party member so all of them work on tactics alone. In DA:O it was such an awesome feeling to see your chess piece... err party members perfectly survive and pull through a boss fight without any help from you(the mod advanced tactics). It's the result of your studying and tuning the tactics constantly. This is of course used by people who have already played through the game atleast once using the traditional "control one party member, occasionally aid the others" method.

 

I implore Bioware to give us the choice to set all party members to tactics. If you want people play the game the traditional way, then atleast unlock it once we finish atleast one playthrough of the game. This simple option will grant people like me a reason to delve into the AI tactics side of combat(just as I have in DA:O), resulting in a lot of replay value.

I never really had a problem with the tactics in both games, granted in DA:O it was more tricky because of the tatics being linked to the 'talent' tree somewhat, but once you get enough you can run without swapping all the time.

 

The same with DA2. The defualts where good enough, but once you change a few things here and there, you can make it so you don't have to do anything but play.

 

I mean one of my varic builds made it so he was the greatest support character, making sure to get agro off of himself and me(the mage and healer)



#16
Raging_Pulse

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I never really had a problem with the tactics in both games, granted in DA:O it was more tricky because of the tatics being linked to the 'talent' tree somewhat, but once you get enough you can run without swapping all the time.

 

The same with DA2. The defualts where good enough, but once you change a few things here and there, you can make it so you don't have to do anything but play.

 

I mean one of my varic builds made it so he was the greatest support character, making sure to get agro off of himself and me(the mage and healer)

 

^This.
 
Setting tactics for AoE damage spells is a little tricky in both games (not much of a problem for me as I rarely use those anyway). But for single-target, CC and debuffing spells and talents tactics work pretty well IMO.
 
One thing from DAII tactics that I miss when I come back to DA:O is the "use current condition for next tactics" line. It's really useful.


#17
Vulpe

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I find this normal to happen. You can't really compare the tactics a PC game can come up with with the ones of the player. Depending on the difficulty you're playing and the enemies, the tactics you implement ( if you do it right, create a balance betwen the party et cetera ) can prove sufficient (or not). 

 

It's normal that the party members would be more efficient and have a better self conservation instinct under the players control. The tactics menu can only go so far.


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#18
Andraste_Reborn

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That mod looks awesome, Andraste. I wish I had known about it a couple of months ago when I was on an Origins replay spree :)

 

It's one of my favourite mods, along with the one that lets you summon Dog as an extra party member :).



#19
Knight of Dane

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I never had any problems with tactics on any difficulty.

 

That said, i always support optional additions. Almost.



#20
Lebanese Dude

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You're asking to completely and reliably automate party characters in a party-based game that scales in difficulty with the assumption that you use four characters to their full potential. The game is balanced around controlling all four characters, more or less.

 

Tactics exist mostly to streamline combat so your allies don't stand around doing nothing as you control your main character, not to make your party do all the work for you as you control one character only.

 

You aren't companion-sitting them, you're playing the game as it was intended...

 

If you wish to only control one character, then you can lower the difficulty to casual.


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#21
JoltDealer

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While I can make no guarantees, I feel confident that Inquisition's companions will be much smarter.  Based on what we've seen so far, Dragon Age: Inquisition looks to have made sweeping improvements across the board.  I've never had any issues on any difficulty like the ones you've mentioned, but every player is different.



#22
Bayonet Hipshot

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Learn to micromanage. Otherwise, play on lower difficulty. 



#23
Wulfram

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I'd probably ask for the opposite.  The game should be designed with the expectation the player to control all party members, while DA2 seemed to determined to allow you to leave everything to Tactics.

 

Though unnecessarily fiddly micromanagement should be avoided, to enable the player to maintain awareness of the whole party.


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#24
Innsmouth Dweller

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I actually enjoyed it, tactics were usefull on cannon fodder or not so hard bosses (Archdemon was kind of lame, tried to scale the difficulty by not summoning reinforcements), I wouldn't give up this kind of control on more demanding fights (Gaxkang, Broodmother, Flemeth).

DA2 was generally a faceroll with a bit of WoW-like tactics on Corypheus (but sadly not very demanding), so I relied solely on tactics (well, sometimes Varric had to move his butt out of Varterral's spit).



#25
CybAnt1

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Action queues are nice people. Too bad they don't do those any more. 

 

Favorite part of KOTOR combat; being able to tell party-NPCs what their next 3-5 actions would be, in sequence. That way I both have micromanaged control AND can focus on the actions of the main PC. 

 

Unfortunately, for people who like action-RPGs, ironically, they seem to hate action queues. And so they are gone.  :(

 

I gotta say I really hate what I call the "latency thing" in DA2. I tell X companion to drink a healing potion, because, well, he's close to dying. Problem is he's executing some AI stuff, and ignores my request to drink the potion. He of course dies before executing what I told him to do.