Action queues are nice people. Too bad they don't do those any more.
Favorite part of KOTOR combat; being able to tell party-NPCs what their next 3-5 actions would be, in sequence. That way I both have micromanaged control AND can focus on the actions of the main PC.
Unfortunately, for people who like action-RPGs, ironically, they seem to hate action queues. And so they are gone.
I gotta say I really hate what I call the "latency thing" in DA2. I tell X companion to drink a healing potion, because, well, he's close to dying. Problem is he's executing some AI stuff, and ignores my request to drink the potion. He of course dies before executing what I told him to do.
Yea potion drinking is an ability that doesn't overwrite the current action. This was normal. It was only really noticeable during the AA finishing moves (most notably the mage staff ground slam), and I agree it was irritating that I couldn't stop an auto attack to move when I needed to (Corypheus memories).
Tactics are arguably better than action queues as they are automatic. Well-made thorough tactics essentially take over most of what you would normally queue, leaving a couple of manual controls to the player (running out of a line of fire or exploding ball etc..)





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