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Oriental Tileset


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33 réponses à ce sujet

#1
cervantes35

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This is the start of the oreintal tileset I am working along side of the sigil additions. It will be a combo of Oriental Rural and sixes Oriental city tilesets into one large Oriental City/Rural Exterior. Just a quick couple of shots to so what I am working on at the moment.

 

The first picture is the rural grass terrain with trees. The second is the city pagoda which is a WIP still working textures not quite sold on what I have yet also still have more changes with improved detail of the structure itself. Hope you like it so far I will continue to update this as I get more of it completed.

 

Oriental3_zpsa8995cdd.jpg

 

Oriental2_zps9de17b60.jpg


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#2
Zwerkules

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Do you want the houses I made for CTP tropical/oriental? They are collecting dust on my harddisk. :P


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#3
cervantes35

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Why your contribution would be greatly appreciated Zwerk as it has no value just sitting on your hard drive where none can enjoy it. Do you still have my email? Please include any new textures you created as they may come in handy elsewhere. Many thanks!!!



#4
cervantes35

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Oops forgot Zwerk could I include your tea house from the CC challenge?

#5
henesua

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I'm looking at this with interest. And I was wondering…. would you be at all interested in merging these works with ToRo's rural as an expansion to his work?


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#6
cervantes35

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Hmmm not sure I will have the time to merge them this is going to be a totally oriental set only at this point. I might down the road but I have alot of tilesets in the works at this point. I have 4 seperate ones started and probably ideas for another 2.


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#7
henesua

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That is unfortunate as the Oriental Rural is really just a rural tileset with some add ons anyway. I think the Oriental tileset could look fantastic with T0r0's work, although admittedly some of that wet climate, Japanesey stuff might clash with the dryness of T0r0's set.

 

Anyhow good luck to you there.



#8
cervantes35

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Henesua you give up to easily once I am done with this set just let me know what you want from the set and I'll port it over to Toro's rural for you as long as it's not everything.
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#9
henesua

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Give up? I'm not the one doing the work. You are. Don't worry about me. Create some tiles. Have fun. I'll enjoy whatever it is you make.



#10
cervantes35

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It's no fun if you make a product and nobody uses it. You know I don't play that much so the fun for me is that the end product gets used and is appreciated.

#11
henesua

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Then I will send you a personal invitation when we go live. :)


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#12
Wall3T

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please make this Cervantes, we absolutly need a reboot of the old oriental tileset. This already looks fantastic. i figured it would have to be a stand alone project, there is simply no way for compatability with other sets with it being new content. so many of us could benefit from an actual oriental city



#13
cervantes35

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It is a stand alone set, and what I am purposing for Henesua is probably going to be particular to his PW I believe. Any type of structure in particular you might want to suggest, and I'll see if I can work it in for you Wall3T.



#14
Wall3T

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sure, but maybe if you would want to share an idea of what you want to do. As I could already say, canals, water, bridges, crosser buildings (like the bioware city crossers), raise/lower terrain, maybe buildings that connect/interact with the raise/lower terrain. building crossers that connect with the water/ or canals, waterfalls

 

the more complex could be, chinese temples, walls, walkable walls, shinto shrines (japanse temples), trees, staircases (like the really long staircases to temples), Gates (Arches), statues, doors, Towers, boats, docks, small bridges, creeks/streams/aquaducts



#15
Mecheon

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Alleys, of course

 

To go along with the castles themselves I'd also love some sort of urban sprawl sort of like the city levels in Muramasa



#16
cervantes35

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Do you want the houses I made for CTP tropical/oriental? They are collecting dust on my harddisk. :P


Zwerk did you receive my PM? Wondering if the new PM system works on friends list from old forums.

#17
cervantes35

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This is the retexture of Zwerkules teahouse which fits quite nicely into this tileset now.

 

Thank you Zwerkules for making this great feature for the Custom Content Challenge and allowing me to use it in this tileset.

 

Oriental4_zps45b8024c.jpg


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#18
CaveGnome

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That's beautiful ! Now we need someone to make a Bruce Lee head and a Kung-Fu module! Perhaps the Okusai waves decorating the teahouse top are a little too much. Personally i would prefer something simpler like a bamboo wall or paper windows but i am just a grumpy old cave gnome ;-)



#19
Zwerkules

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I just noticed that the transparency hint for the fence of the teahouse is not set to 1. If it is set to 1 and it is rendered after the other wooden parts (break and link to the tilebase again) it looks better.


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#20
cervantes35

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Thanks Zwerk I'll take care of that tonight. I'm also gonna try an alpha punch thru txi file as well.

#21
cervantes35

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Zwerk I tried detach and reattaching so the fence parts would load last as well as put the transperancy hint to 1 and nothing. I also tried redoing the texture and a txi with a blending punch through nothing made an improvement.



#22
cervantes35

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The pagoda rebuild I think is coming along nicely. I know the transparency texture for the railing still needs to be fixed if possible but otherwise not too bad. Just a couple of other beautifications and I'll consider this one done. I believe this set will end up with a lot of new textures to get the look I want for it. I wish I could get better shots inside the toolset they always seem a little blurry.

 

oriental5_zps6c109f91.jpg


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#23
Zwerkules

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If you make sure you have set the transparency hint of every railing to 1 and they all get rendered last you'll get rid of the transparency problem at close distances. You'll still see a bit of a white border if you zoom away far enough because the background colour of the texture is white. I can give you a texture with a dark brown background which will look better.



#24
cervantes35

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If you make sure you have set the transparency hint of every railing to 1 and they all get rendered last you'll get rid of the transparency problem at close distances. You'll still see a bit of a white border if you zoom away far enough because the background colour of the texture is white. I can give you a texture with a dark brown background which will look better.

I can add a brown background to the texture if that will help and I will ensure all rails are rendered last and the transparancy are all one, because I have altered and created new nodes for all the tiles so I will have to rejust rendering order. Thanks Zwerk



#25
henesua

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cervantes, this is looking good. I can see all kinds of fun had by PCs moving about on these tiles.