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What would Caladrius have to offer in order to really tempt one of your Wardens?


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#1
DarthGizka

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Just dealt with the alienage situation and thus had another opportunity to marvel at the <censored to protect the guilty>.

First, the encounter with rage demon boss who can only kill Ser Otto because the party is disabled by yet another half-assed cutscene. I was already somewhat p*ssed because in the earlier ambushes there the game always teleported Ser Otto into the room and barred all doors, so that he had to be force-fielded continuously in order to keep him alive and to prevent kill stealage. So the boss demon gets to kill him for free. And in addition to its formidable array of powers - which includes summoning lesser rage demons to its aid - it somehow manages to have the room trapped with undetectable, self-reloading fire traps. Leliana was furious, because it is her job to deal with stuff like that but she couldn't because the <expletive deleted> of game designers just had to break the rules that they themselves had invented in the first place. The Warden herself was merely bemused, since she had already slipped into Wade's superior the second she saw a rage demon with a boss bar (which is a silly thing to be able to do but that's not the point here).

Second, the elf 'informant' in the apartments. Out of curiosity I picked the option to offer some coin for information, but there were no options forthcoming for giving any specific amount. There wasn't any information forthcoming either, but the script deducted 2 gold from my purse anyway. If the 'informant' had dared to ask for two gold then I would have decapitated him on the spot...

Last but not least, Caladrius. His asking for 100 gold in return for anything is beyond ludicrous, given that even the offer of being paid 100 gold would utterly fail to tempt most Wardens. All Wardens will be fairly flush at that point; my current Warden had close to 500 gold since there is nothing to buy for a mage except for one staff and some minor trinkets and she had all of those already.

That got me thinking about what it would take to tempt me to accept either of Caladrius' offers, in addition to his leaving everything behind.

I guess I might forego the fight and XP if he offered to pay upwards of 250 gold. That would buy some more legendary items for the team and some shiny new crystals for the portable spell wisp. My current character would also let him walk away for a spell tome, or a physical tome in the case of a non-mage Warden.

It would take a lot more than that to let him consume the slaves. 10 points of constitution would certainly be tempting, or five points of magic, or five points of constitution and a spell. Less than that would fail to tempt even a Darth Duncan type evil Warden or a Sith. One point of constitution? Preposterous.

What would your price be, I wonder? Would it change things if killing him failed to get you the letter that you need for your Grey Wardening?

 

Edit: title changed slightly, for clarification


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#2
Jedi Master of Orion

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I remember the first time I played that level my Warden wasn't eager to fight him because he seemed like he'd be a irritatingly difficult encounter. I offered him a generous offer to leave the elves and letter and go. He obviously didn't take it.

 

In the end I spared his life anyway because I assumed killing him would not give me the letter. I found out afterward that wasn't the case but whatever, I didn't feel like doing it over.


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#3
Viktoria Landers

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It's about whether you really want to fight a Magister or not. Roleplay-wise, Magisters are not common thugs but powerful mages. So in my main walkthrough, I let him go with the elves but persuaded him to give me the letter for free.



#4
mousestalker

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His offer would have to include him committing suicide and leaving the captives alive. That's Papa over there in that cage!


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#5
DarthGizka

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His offer would have to include him committing suicide [...]

 

What?! I'd never allow him to steal any kills, much less his own nice fat XP!

 

But you're ducking the question. What would it take to tempt you, to make you fall to the Dark Side?


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#6
Remmirath

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The answer is entirely dependant on the character, of course.

For my first character, there really was nothing that could have convinced him to let Caladrius either take the elves or use them in a ritual. He was a city elf, all of the captured elves were his friends and relatives, and the only reason he even talked to Caladrius at all was to attempt to press him for information to make sure there weren't others about he'd have to kill as well. He could have been convinced to simply let Caladrius run and never return for one of two things: some sincere-seeming promise that Caladrius would turn over a new leaf (he was rather naive and gullible, I'm afraid) or extending his lifespan past the thirty years potential if the situation had been different. Those things would've tempted him or made him question his actions, but he still would've killed Caladrius for capturing his father if nothing else. If killing Caladrius failed to get him the letter, he would've just tried to forge it (well, okay, there probably wouldn't be an option for that... but you know).

As for my second character, he thought the city elves were all weak anyhow, and if he'd got anything substantial at all out of letting Caladrius go he would have. Even a little bit more constitution or a little bit more gold would've done it for him. He felt that if those elves couldn't protect themselves, they didn't deserve to be protected. He didn't much care about the letter either way.

My third character was not only a Templar but rather convinced of her own moral superiority, so it would've been quite hard to bribe her into letting a dangerous blood mage go. Convincing her it would cause a diplomatic incident with Tevinter to kill him would probably have worked, and if she had needed to spare him to get the letter she would probably have done that as well, albeit somewhat reluctantly.
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#7
luna1124

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I always fight Caladrius, make him leave everything and let him go at the end. I think I killed him once. I never let him leave with the Elves, and never would, not for any amount of coin!

As far as Ser Otto goes, I only played that once and was so disappointed at not being able to save him, I never did it again :(


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#8
Corker

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You can let him go without the elves?  I don't think I've ever managed to get that option.  He keeps on insisting on taking them.

 

I think my Surana let him go at first ask.  He wanted a blood mage pen pal to help him get a handle on his powers.

 

Tabris seems like the least likely to do it, unless you've got the sort of Tabris who accepts Vaughn's  bribe.  If it were my Tabris:

 

  • Let him leave with his life only - his staff, as security that he'd send back the other Denerim elves.  He gets it back when they come home.
  • Let him leave with the elves -
  • Let him kill the elves -

Yeah, I got nothing.  I thought maybe some kind of anti-darkspawn mega-weapon (since then it involves your duty as a Grey Warden) but I usually throw the Anvil of the Void in the lava, so that doesn't wash. Can't see the Warden caring more for Anonymous Future Dwarf than her own kith and kin.


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#9
luna1124

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After you beat him, he asks if you want to use the Elves life force to augment your life, or let him go. I let him go if he leaves all behind :D


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#10
themikefest

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What would tempt me? Nothing. I have no use for slavers. I might be a ruthless individual, but slavery I can't stand.

 

When he pleads for his life, instead of killing him(which I do every time) I would make him a grey warden and have him kill the Archdemon, If he rather die then I will kill him.


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#11
DarthGizka

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Good catch! A redemption story, like Sten or the secret companion. I like the idea.


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#12
luna1124

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If only invoking the right of conscription was on option...sigh...What an interesting ending!


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#13
Blazomancer

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It'd depend on the character. But if I'm playing just for the sake of making a powerful character, probably something like what Torpor offers in DA2 would sway me - the +6 attribute one. 1 point of nothing would persuade me, regardless of whether I'm roleplaying or powergaming. And that too of CON, heh.


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#14
teh DRUMPf!!

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 I'd have to believe I'm really outmatched (can't kill him, and he'll kill me); it does no good to die there, even for a noble cause like freeing those slaves.

 

If I metagame, of course, I know I'm not. Without metagaming, it would depend on how strong that particular Warden sees himself and the party at hand.

 

Failing that, I can't see any real point in not trying to kill him and get everything.



#15
DarthGizka

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Killing Caladrius will get the elves freed and the letter. Other things you could only get by accepting a deal. Like money, spells etc. What would tempt you to accept his evil deal with the ritual that kills the elves, for example?



#16
teh DRUMPf!!

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Killing Caladrius will get the elves freed and the letter. Other things you could only get by accepting a deal. Like money, spells etc. What would tempt you to accept his evil deal with the ritual that kills the elves, for example?

 

Hmm. I may be remembering wrongly, but I thought you can kill him and get the profits from that one chest, though it may require a rogue's lockpicking.

 

If I'm wrong, though... eh. Coin is nice and all, but that's not why I'm there; the letter is. *edit* Admittedly, coin furthers my cause better than freed elves, but I'm not really financially hurting at that point, so I'll take a loss to do the "right" thing in this situario. If I feel the need for coin, though, it may be necessary to deal.

 

As for the ritual... no deal. Some lines I just don't cross!



#17
Corker

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Killing Caladrius will get the elves freed and the letter. Other things you could only get by accepting a deal. Like money, spells etc. What would tempt you to accept his evil deal with the ritual that kills the elves, for example?

 

Tempt me, the player?  ...unlocking a DLC's worth of content.  Not an item pack DLC, either.  5-10 hours of additional gameplay with additional lore, companion dialogue, and at least one new area to explore.

 

Tempt my Wardens?  Surana would have had them killed if it taught him how Tevinter blood mages aren't getting possessed left and right by demons, or in exchange for significant intelligence on the qunari military, gaatlok, and/or their anti-mage techiques.  Blood Mage!Amell used it as an opportunity to demonstrate that "I'm a blood mage, not a monster!" - but she pretty much is a monster, so if she wasn't using the opportunity to create her own propaganda/Approval boosts, she'd even take the +1 Con.  They're just elves.

 

The rest of them... nope, can't think of anything they want that badly.  Well, not that Caladrius could reasonably provide.  "An end to the Blight" is, I assume, off the table.


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#18
Mike3207

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Me-I always pick the option-"I have a counter-offer-I'll kill you and take everything for free". I am a bit disappointed with the items he drops.

 

As to what it'd take for me to spare him-there are a number of things:

 

1. An item similar to Lifegiver or the Reapers Vestments. It's sad you never get a robe like Reapers in either Origins or Awakening with both dodge and magic resistance.

 

2. +5 increase to your main stat. Something like Constitution won't do it.

 

3. A powerful tome that gives 2-3 talents when you use it. One talent won't be enough.

 

4. A Greater Tome of Mortal Vessel or a Skill Book.



#19
TheLittleBird

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I'd let him live, if:

 

1. He frees the elves
2. I can invoke the Right of Conscription on him

I'd let him go with his slaves, if:

 

1. He infuses me with lyrium (which would grant me the only thing I find so cool about Fenris)
 

But, if I'm a dwarf (I guess the above thing wouldn't work), I'd let him go with his slaves, if:

 

1. Nah, he's dead.

 

 

--------------------------------------------------

About Ser Otto:

 

What I find annoying in Dragon Age is that every Templar I see and instantly like, dies within the next 10 minutes.

I liked Ser Wesley? Well, he died.

I liked Ser Otto? Well.... he died.


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#20
Lavaeolus

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Well, at this point in the story, my Warden is generally an all-powerful god who has tackled the most ancient of demons and trekked through into the darkest depths of the Deep Roads (and once there fought giant multi-breasted tentacle-monsters), so there's not much he can really offer now.

 

Still, I'd be a lot more tempting if he offered something like the Blood Mage specialization (it has to be similarly powerful, otherwise I don't really need it). Even then, I'd probably reject (unless I'm roleplaying a more cynical/downright-evil Warden). Big sidequests would also be nice, but kinda weird. Beyond that, anything that could actually reasonably be "for the greater good" in fighting the Blight.



#21
Riverdaleswhiteflash

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Well, my first Surana and my second Aeducan accepted his Blood Magic offer, so I'd say tempting them is easy enough. Just give them power. My Tabris (who is related to the victims), my second Surana (who absolutely will not compromise her morals for any reason whatsoever) and my second Mahariel (who more than any other Warden I've ever played is defined by her origin) would never accept either offer. Most of my other Wardens probably wouldn't either, though if offered powerful enough equipment or enhancements my first Aeducan or first Mahariel might hear him out for either offer.



#22
Aurelet

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I always use the leave the Elves and letter option.

 

When he refuses and asks for another suggestion, I have to use the "I suggest you keep  your screaming to a minimum"  I can't resist it.

 

Nothing would make me let him take the elves.  No Item/Stat/Cash amount is worth more than the lives at stake.



#23
Shadow Fox

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Nothing.


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#24
DarthGizka

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Wow, so many totally incorruptible people here.

 

Okay, let's up the ante. What about a Tevinter mage army at Archi's do, a la Branka's golems? What about Archi's head on a platter, as corker said?



#25
Riverdaleswhiteflash

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Wow, so many totally incorruptible people here.

 

Okay, let's up the ante. What about a Tevinter mage army at Archi's do, a la Branka's golems? What about Archi's head on a platter, as corker said?

Throw in not having to fight a terrifying blood mage slaver and I'll see what I can do.