It think it would be a really good idea to have our characters be able to specialize in specific weapons as opposed to generic one handed or two handed or bows.
What I mean by this ? Well, in previous DA games we had trees for one handed weapons, two handed weapons and bows.
However, there are a lot of types of one handed, two handed stuff, shields and each one actually require a different technique and style to use or master. Here are some examples of specific weapon types
One Handed Weapons :- Longswords, bastard swords, broadswords, long knives, Rapier, Sabres, Scimitars, Katanas, Axes, Maces, Mauls, Clubs, Daggers, Tantos.
Two Handed Weapons :- Battlestaves, battleaxes, warhammers, glaives, yaris, greatswords, nodachis, halbreds.
Shields:- Kite, Tower, Buckler
Bows :- Longbows, Shortbows, Crossbows
So what I suggesting is that for the passives for say, one handed weapons, there are branches that allow you to master, say, using Axes and clubs by giving some boosts. For example, using axes can cause DOT bleed damage and reduce armor effectiveness whereas investing in a perk that focuses on katana mastery grants increased weapon attack speed and increased decapitation chances should one be wielding a katana.
Additionally, it would be even more interesting if we can have staff proficiency.
We had a staff passive gains for DA2 and DAO but never actually had staff skill tree. It would be fun if we can be able to master specific staff types. For example mastering a fire staff boosts your fire attack, gives you some fire resist and staff attacks can now ignite a target for a DOT damage. Whereas mastering a nature staff boosts your nature spells, gives you nature resists and your base staff attacks can now stun targets.
It would make for a more interesting gameplay and add a lot of re-playability. Additionally we can really customize our character.
Thoughts and comments ? ![]()





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