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Multiple Hubs in Mass Effect 4?


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#1
Undead Han

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Is anyone else hoping that in ME4 they'll go back to having more than one hub, sort of like Mass Effect 2? 

 

Obviously that would mean a smaller Citadel if the Citadel is returning as a hub, but it would also provide an opportunity to see more of the Mass Effect universe. I'd rather limit the Citadel to a perhaps single ward and the Presidium, and have another hub or two in locations we've yet to fully explore. 



#2
JeffZero

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I'd like that as well. The Citadel in 3 was a step up from 2 and when combined with Silversun Strip is probably my favorite version in the series, but not having Omega, Illium and Tuchanka (small as it was) was probably still somewhat sacrificial.

Of course, it was big epic wartime, so I never felt like I missed having four hubs per se (five if you ask me; I always count the Normandy too) but I would love to see that volume return for NME.

#3
PnXMarcin1PL

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Therr id no need to make hubs smaller. Nowadays there are no had space problems. I like your idea though :)



#4
JeffZero

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Therr id no need to make hubs smaller. Nowadays there are no had space problems. I like your idea though :)


I urge caution in taking these grandiose statements of next-gen new-engine spaciousness at face value until we experience a couple of BioWare titles firsthand. Every transition period most companies talk up the Big Bold Future of Awe ™ with this stuff and it's certainly true Frostbite 3 (and the PS4/XB1) are much more capable but I need to see a "huge, sprawling, significantly more lifelike" new hub from at least Inquisition before I start assuming the same will occur with NME. :P

#5
Undead Han

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Therr id no need to make hubs smaller. Nowadays there are no had space problems. I like your idea though :)

 

I think it is more of a case of limited development resources and time. More of anything is great of course, but it may not be feasible to have multiple large hubs without also sacrificing development resources that would otherwise be spent on other aspects of the game, or without causing costly delays. 



#6
JeffZero

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Exactly. That sort of thing may well prove relatively easier this generation but I would not expect it to become remotely *simple*, to the point of assuming it'll happen.

#7
Beerfish

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I bet we don't see the citadel at all in the next game.  As for the hub size and how that will work I would keep and eye on the next Dragon Age game in that regard.  We will get a look at the tech of the new engine 1st in that game and things like area size, city(hub) size and such could be along the same paths.



#8
Undead Han

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I bet we don't see the citadel at all in the next game.  

 

That is possible as well, as the next game could be set in previously unexplored regions of the Milky Way or in another galaxy all together. 



#9
JeffZero

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I'm kind of hoping for that, personally, but time will tell, yeah.

#10
SNascimento

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More HUBs are obviously better, but only if they have an identity of its own.


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#11
Undead Han

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If the game is set in familiar locations and there are multiple hubs, I hope it isn't the Citadel AND Omega. While I love both locations both are also space stations. I'd rather go with one space station hub and have the others be on alien planets. Also it is a big galaxy, and I'd like to see some new locations rather than the nostalgia factor determining that we must always return to the Citadel, Omega, and Illium.



#12
JeffZero

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Seven hells, I second that. One of the glories of sprawling space operas are that they are indeed sprawling. Even if we stick with what is known going forward places like Thessia have still only been combat missions and could be expanded on greatly.

But really, I'd rather see newer than that.

#13
Undead Han

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Seven hells, I second that. One of the glories of sprawling space operas are that they are indeed sprawling. Even if we stick with what is known going forward places like Thessia have still only been combat missions and could be expanded on greatly.

But really, I'd rather see newer than that.

 

And when you think about it, even though we've visited places like Thessia or Sur'Kesh before we've only seen a tiny slice of those planets. On Sur'Kesh you only visit an STG base, on Thessia you are in a single city. London does not look like Dubai and Dubai does not look like Kuala Lumpur and Kuala Lumpur does not look like Buenos Aires. Shouldn't the same be true for different cities/hubs on alien planets?


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#14
JeffZero

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Ideally, yes. :P

#15
B.Shep

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And when you think about it, even though we've visited places like Thessia or Sur'Kesh before we've only seen a tiny slice of those planets. On Sur'Kesh you only visit an STG base, on Thessia you are in a single city. London does not look like Dubai and Dubai does not look like Kuala Lumpur and Kuala Lumpur does not look like Buenos Aires. Shouldn't the same be true for different cities/hubs on alien planets?

gotta agree with you on that.

By the way, always wondered wich city we visited on Thessia.

#16
Undead Han

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gotta agree with you on that.

By the way, always wondered wich city we visited on Thessia.

 

We can probably safely rule out Armali, because that was Liara's hometown. There is no "I was born here, you know" moment in her dialogue, or any other dialogue that indicates it is her hometown.

 

It might have been Serrice. Or alternatively, some other Asari city that was never mentioned in the series.



#17
AlanC9

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And when you think about it, even though we've visited places like Thessia or Sur'Kesh before we've only seen a tiny slice of those planets. On Sur'Kesh you only visit an STG base, on Thessia you are in a single city. London does not look like Dubai and Dubai does not look like Kuala Lumpur and Kuala Lumpur does not look like Buenos Aires. Shouldn't the same be true for different cities/hubs on alien planets?

So, in addition to different architecture styles for each race, now they need multiple subtypes for each race to do diifferent cities?

The art department's gonna love you.

#18
Undead Han

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So, in addition to different architecture styles for each race, now they need multiple subtypes for each race to do diifferent cities?

The art department's gonna love you.

 

You misunderstand.

 

I was just saying that although we've had characters go to Thessia and Sur'Kesh before, it doesn't mean there is nothing more to see there. Also if a hub was set on either planet it doesn't necessarily have to be the same place you visited in Mass Effect 3. Planets are big places.


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#19
JeffZero

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Yeah, he's just saying there's even a lot of breathing room for cool new representations of planets we've already seen, should they decide to diversify said planets.

#20
Malanek

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I'm fairly easy either way on this, whatever suits the game and the setting. There is plenty more to see in the mass effect galaxy, way more than they can cram into a single game and I feel trying to do so would be a mistake. I would prefer to see new stuff and wouldn't mind if the citadel was left out altogether. If the story involves the player traveling around a lot, mainly living on the ship, then I think it would suit having many smaller hubs like ME2. If it involved having a base somewhere, like setting up a new colony, then a larger more fleshed out hub would be better. If there was a giant ship involved, the ship itself could even be the main hub.



#21
ME_Fan

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Each game had its positives and negatives with regards to hub worlds. ME1 had a big citadel hub but the other hubs such as noveria and feros were somewhat lacking. Also, it was much harder to navigate than any of the hub worlds in later games. ME2 had several, better realised hub worlds, each of which were smaller, but combined were roughly equal to ME1s hubs. Omega, Ilium, and the citadel in ME2 were all a bit on the short side, but they added variety, and each was substantial enough to feel immersive. ME3 had 1 hub world (plus silver sun) which combined is the biggest hub of the series. It was the best realised hub in the entire series in my opinion, but it was still only 1 hub world.

For the next game, I think 2 or 3 hubs on the scale of Deus Ex; Human Revolutions hubs would be satisfying for the vast majority of players, especially if they are original and fresh, dense with content, and well realised visually. Personally I would love to see something like the underwater concept arts for the arrival dlc as a hub world, maybe on a planet like Trident, which always seemed really interesting from its description.

#22
AlanC9

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You misunderstand.

 

I was just saying that although we've had characters go to Thessia and Sur'Kesh before, it doesn't mean there is nothing more to see there. Also if a hub was set on either planet it doesn't necessarily have to be the same place you visited in Mass Effect 3. Planets are big places.

 

Ah. Gotcha.

 

Yeah, I suppose that this is the set-design equivalent of Planet of Hats.



#23
SolNebula

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The more the better however as was previously stated they should be unique and bring a different feeling. I would prefer more hubs but smaller. I would like the hubs to be on a planet and not in orbital stations. I want to get the feeling of the planet, the culture and the people that live there. I wouldn't miss the Citadel at all.

 

Hope for a system close to Mass Effect 1 where every world has a small hubs with merchants and small sidequest as well as main ones. You leave the hub when you go on planetary exploration. You visit it, you get the feeling of place, you do missions on the planet and then you move on the second planet where you visit another hub with different feeling and missions. By using this structure you can do mainly two things

 

1) Have planetary exploration integrated into the main mission (maybe with vehicles)

2) Have more but smaller different hubs on each planet. Each hub should be fresh and give you the feeling from the planet in which you are in (from a developed world to a mere outpost)



#24
Raizo

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More HUBs are obviously better, but only if they have an identity of its own.


I couldn't have said it better myself.

#25
Undead Han

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The more the better however as was previously stated they should be unique and bring a different feeling. I would prefer more hubs but smaller. I would like the hubs to be on a planet and not in orbital stations. I want to get the feeling of the planet, the culture and the people that live there. I wouldn't miss the Citadel at all.

 

 

Considering that of 2 of the 3 major hubs in the series were space stations, if there was any new hub I would also hope it was one that was planetside. A planetside hub also leaves plenty of room for a setting that is thick with an alien atmosphere. Lowell City on Mars. A partially underwater city on Khaje. A city on a habitable Earth-like moon orbiting a large Gas Giant. A tidally locked but habitable planet orbiting a Red Dwarf. A habitable planet in a binary or trinary star system.  Ect, Ect.

 

Any of the above would make a decent setting for a hub.


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