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Golems of Amgarrak on hard mode


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#1
Cobra's_back

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I just got the Grim Reaper award with a two-handed warrior for playing it on hard mode. That was the hardest battle in Dragon Age. I'm guessing it would have been easier for an Arcane warrior?  What are your thoughts?


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#2
Ferretinabun

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It's certainly a tough one (though personally I have more trouble surviving the room with about 8 golems guarding the 6 chests. That one is optional though). Arguably the hardest fight in DA:O.

 

No doubt Arcane Warriors would find it easier considering they are completely broken. But I think the easiest class to do this battle is actually warrior archer. To compensate for archers being complete trash in Origins, the archer abilities added to Awakenings were very powerful, especially Accuracy. Between that, the Spirit Warrior spec and a shedload and a half of Dexterity, you'll be a proper little machine gun (as well as very difficult for those skellies to hit), and of course you'll have no problem hitting the Harvester in the second phase when he's jumping around like a trampolinist.


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#3
Cobra's_back

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Thanks. That does sound excellent. I never played warrior archer because in Origin it did look like a really hard class to play. I might like to play this again maybe with a new character in awakening.This will bypass the origin so I can build a warrior archer that won't die so many times.



#4
Cobra's_back

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I know what you mean about the golems. I played the whole thing on hard and it was hard to keep everyone alive. My rogue did die alot. I was glad I had spirit warrior but I couldn't use it all the time. I had to turn it on and off. It has -10 stamina regeneration.


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#5
luna1124

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I only played it once, with a level 34 warrior and could not beat it on hard. Will try again one day...

 

~Added~~ my game lagged so bad at that final battle, I had to turn my graphics to low.


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#6
themikefest

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I have never played that dlc on hard. I take it that it would be extremely hard for a mage or a dual wielded rogue? I only ask since I'm missing the trophy to defeat the Harvester on hard mode


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#7
Nintendali

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I have never played that dlc on hard. I take it that it would be extremely hard for a mage or a dual wielded rogue? I only ask since I'm missing the trophy to defeat the Harvester on hard mode

Nah, I have yet to play the main game on any thing higher than Normal, but I did GoA on Nightmare with a dual wield rogue, and I beat it first try. Endure Hardship talent from the Legionnaire spec makes it easy. The golem room is harder than the Harvester, but not too bad.


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#8
Cobra's_back

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It is best to beat this guy as a range fighter. Warriors should use nature salves and the spirit warrior talent. The DW rogue is very powerful. May I suggest using the rhino to pick up aggro for you. Use stealth and nature salve. Get your hits in while in stealth move away when he becomes interested in you have the rhino charge him. I believe the rogue has decoy. I haven't done this as a DW rogue so I don't know if you could use the decoy to get them off your back. Shadow is nice but it is a big stamina user. Just like Spirit Warrior you need to invest in stamina gear. I really can't say if Shadow is better than the legionnaire scout.

 

I know you can't stun the beast. I also know you have to keep that healing golem out of the fight. I put it on hold by the pillars center of the room and remove all tactics but healing and cleansing aura. I played the whole thing in hard to see what happens to the team. Jerrik dies a lot. It is best to respec him to archer and place him by the switch. On round two when you have already killed the big beast the little beast jumps and tries to get away from you. It will bring in more elites and another boss red bar elite harvester skeleton. It is harder for warriors and DW because the beast runs away and you have to catch it before it brings in another red bar boss skeleton. It is easier for the archer with accuracy because he can shoot it from range. The key is to focus on the harvester and have the rhino aggro as much as possible. You may want to select the rhino and make it hit the harvester then run the rhino in a circular pattern to draw attention to it and away from your DW.


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#9
themikefest

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Nah, I have yet to play the main game on any thing higher than Normal, but I did GoA on Nightmare with a dual wield rogue, and I beat it first try. Endure Hardship talent from the Legionnaire spec makes it easy. The golem room is harder than the Harvester, but not too bad.

Thanks. I will give it a try after finishing my ME3 playthrough I'm currently doing.


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#10
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Everything is easy as Arcane Warrior. As much as I love the playstyle (and abused it to the Fade and back again), it is the most overpowered class setup you can have. Any properly build Arcane Warrior can enter a fight and have its player faceroll on the keyboard and still win.

 

 

 

I also have to say, the hardest fight I ever had in DA:O was dual-wielding Warrior in the Golem chamber in the Amgarrak DLC. All that stunlock ...


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#11
luna1124

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Thanks for the tips. I'll try it again, since I am also missing that achievement (hard or nightmare). I also plan to buy up a bunch of tomes for the dwarf companions to use, since they keep dying a lot and some better armor for them (take it with me) :D


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#12
themikefest

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Thanks for the tips. I'll try it again, since I am also missing that achievement (hard or nightmare). I also plan to buy up a bunch of tomes for the dwarf companions to use, since they keep dying a lot and some better armor for them (take it with me) :D

Another good tip. I will do that as well


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#13
Blazomancer

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It would be easier with an arcane warrior although it would most likely be a drawn out battle. When I was new to the game, I imported a level 20-something arcane warrior post origins to GoA; in nightmare that is, so sure was I of my warden's invulnerability. I don't remember how many times I got my behind handed to me, no less than ten times I think, before barely making it through. Now I know it would be easier post awakening and with a couple of respec tomes in hand as mentioned by folks above. I haven't really tried it again as an arcane warrior though.

My favourite way of dealing with the harvester is as a dual wielder, preferably as a backstabbing rogue focussed on CUNN and Bard-Assassin-Shadow as specs. I respec Brogan as a Spirit Warrior-Guardian-Champion and Jerrik as a Legionnaire Scout Archer. The runic golem is kept in 'passive' mode with only healing duties. The fastest way to end the first phase is to use Mark of Death->Twin Strikes->Low Blow->Unending Flurry. Simple backstabs also does it very quick but it keeps the possibilty of knockdowns and interruptions open, while the former paralyzes the Harvester. This way the first phase ends in less than a minute, and since Unending Flurry has a cooldown of 60 seconds there is no need or opportunity to use it again. The second form goes down quickly with backstabs while it's busy infecting or whatever it does standing at certain spots for some moments. Brogan would be drawing away skeletons all this time. He might as well have collapsed for all you know, but it hardly matters since the fight will be over in about a minute and a half. Even if a couple of skellies manage to sneak up on my rogue, I can simply stealth out for a moment. Jerrik's fluid ranged DPS also adds a lot to the mix as Ferret mentioned above. I'm thinking about taking it one step further and making Brogan a spirit archer as well one of these days. XD

I too am of the opinion that the Golem fight is more heavy duty than the Harvester fight. I tackled this fight better with a DW warrior and a 2H warrior. My rogue was quite vulnerable in this fight as she was clad in light armor and since reliable backstabbing is out of the equation with golems. I tend to hold Jerrik and the Runic Golem at range before turning on the switch with Brogan at point. When the golems spawn, Brogan draws all the hate. With the Runic Golem's Healing, more powerful poultices, 100% dodge chance, he just wouldn't die. Practically the only damage he'll be taking is from the six Slams. Keeping himself surrounded and close to all the golems takes out the possibilty of them using Hurl. Also worth noting is that since the golems are only surrounded by the warden and Brogan, the golems won't use Quake, meaning no stuns and the extra incoming damage. It's the reason why I don't summon Snug in this fight, and keep Jerrik and Runic Golem as farther as the room would allow. The warden spams abilities and eliminates the golems one at a time, Watchers first then the Sentinels. Soulbrand renders the golems' high armor ineffective.
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#14
Cobra's_back

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Nice post Blazomancer. Golems are easier for a two handed warrior in massive armor because spirit warrior bypasses their armor. Rogues are fast and the DW has to be the strongest damage dealer in the game.  


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#15
Nintendali

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Another option with a rogue is to go for a high defense build and focus on taking as little damage as possible. A crapton of DEX and stuff your armor with Paragon Hale runes. Paragon paralyze runes in each weapon, and max the vitality and clarity skills. Clarity especially, you need stamina for Endure Hardship. Bring more stamina pots than health pots. I used one swift salve, also.

 

If you want to use your companions, bring the best set of warrior gear and the second best rogue gear along from Awakenings, and 2 respec tomes. However, I was totally strung out because I was expecting such a difficult fight that I found just putting the party on hold and doing everything myself to be much easier.

 

For the Harvester, I kept Dueling, Momentum, Weak Points, and Endure Hardship running the whole time and just auto-attacked. Endure Hardship makes all damage you take drain your stamina instead instead of HP, so keep those stamina pots handy. Only the Harvester will hit you. Seriously, you can be surrounded by skeletons, with enough DEX they don't touch you. Don't use activated talents, with all those sustainables you don't have enough stamina. The skeletons make it next to impossible to get behind the Harvester for backstabs, but Paralyze runes and Coup de Grace make up for it. With stacked DEX instead of CUN your damage won't impress anyone, but who cares, you just need to stay alive.

 

I parked the team next to the switch, but I didn't use it but once during the first phase, when the skeletons were so many I couldn't get at the Harvester. Make sure to finish the first phase in the red, so you can use the switch at the very beginning of the second phase. I used swift salve to make chasing him down easier. Momentum and swift salve don't interact well, so my attacks were slower, but it still didn't take long. In retrospect, I could have made the whole thing faster by setting Jerrick up to fire at the Harvester.

 

For the golem room, Master Stealth. As soon as they came to life I ran like an Olympic track star. All the way back to the grotto. I activated stealth by the stairs, and was happy to discover that the golems have a very hard time getting back to their room.  They get hung up on each other or the nearby pillar, and one of them gave up and just stood there. I took that one on one-on-one, then headed back to the room in stealth, and broke stealth far enough down the hallway that only one could see me, and ran him down the hallway and took him on there. I repeated the run and stealth method, but none of them got hung up, so I let them all go and tried it again. Got lucky again that time and was able to take out another one on its own. After that, I just stood around the side of doorways so they all got stuck and only one could get at me until one of the others squeezed past. I took a lot of damage at this point and lost Endure Hardship a couple times, so I had to break away and hide in stealth until the cooldown wore off. It took forever and was a real nail-biter, but I didn't die at all.

 

Like I said, I'm not hard-core, I haven't played the game on higher than normal yet, but I did it. Twice, actually, because my items didn't show up in a new game. I had to have those items. +6 spellpower from the sash in your origin is nice, as is being able to pick locks earlier with the + 6 CUN from the amulet. And I hate managing money in games, it's hard enough in real life, so that Reaper's Cudgel gets sold ASAP. :)


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#16
DarthGizka

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Everything between finding your first switch and heading into the Forge is easy, because you can always teleport out by switching phase. Park the team at some convenient switch and go hunting.

 

My level 25 mage pulled the emergency brake three times, soloing on Hard.


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#17
themikefest

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I'm currently doing a playthrough as a mage and will eventually get to the dlc.

 

I found this on youtube showing a way to defeat the harvester on nightmare


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#18
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That golem room fight is the best fight in the entire dragon age series. That fight drove me nuts on hard difficulty, I can't imagine it on nightmare. 



#19
DarthGizka

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Snug can awaken the golems and get away without a scratch. Then you can invite them to dance one by one.

 

I wasn't prepared for the golems waking up when Snug approached the switch. I thought that would happen after pulling the switch, with the hole party getting teleported to the spot as usual. Since I was caught with my pants down somewhere at the other end of the level, I switched phase to rescue Snug and regroup. Then I went to the golem room in order to evaluate the state of affairs. Two of the bossy golems were missing in action, but I didn't have to search since I found the first of them stomping up the stairs behind me and the second appeared at the top of the stairs in the outer hall, though apparently in no particular hurry. He didn't catch sight of me until after the first golem was well and truly toasted, but with all mana gone and a third of HP already spent on destruction, it was time for switch-pull number three.

 

These bossy golems were pretty much the limit of what the firepower of my mage could handle; on Nightmare it would have been impossible without kiting or the help of the team. I fought the Nightmare version of the golem reception committee because I had switched down to Hard too late, and those yellow golems seemed worse than the orange bossy ones on Hard.

 

It's a pity that Amgarrak is the only content where the difficulty settings actually work. And they should have had separate trophies or rewards for each setting, with the Grim Reaper reserved for Nightmare. There is no point in devaluing that achievement by handing it out on Hard; I'd have done that for the Sash alone.

 

Edit: had my level 25 mage measure the HP for the four golems near the entrance hall, by looking at the floaties for Crushing Prison and Winter's Grasp. It seems that both types of golems have pretty much exactly 850 HP, regardless of difficulty. I thought that HP scaled with difficulty here... Testing also showed all kinds of strange things, like the white aura for Affliction Hex appearing even though the target resisted.


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#20
themikefest

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Finally beat the harvester on hard mode with my level 34 Arcane Warrior. I personally thought it was harder dealing with the skeltons then the harvester itself.

 

In your face harvester :lol:

 

I also got the trophy for defeating the Varterral in Witch Hunt on hard mode. That fight was a cake walk.

 

Thanks for the tips folks.


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#21
themikefest

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I found out that you get a new weapon when you start a new playthougth of DAO after getting the Grim Reaper achievement/trophy

The weapon is called "The Reapers Cudgel" Here's more information about it. I'm currently using the weapon for my human female warrior. I like it.

Anyways, I just wanted to pass this information to folks who weren't aware of this weapon.


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#22
Elhanan

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^ If you take a quick look at the GP worth of that weapon, it is often sold for quite a bundle. And if you are a Dwarven Noble with Gorim as a fence, that bundle is rather huge.


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#23
Sifr

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I was not aware you could get the achievement on Hard, I've been struggling to do it on Nightmare for the past four years. Since I tend to play on easy or casual to enjoy the story without having to worry about total party kills, the harder difficulties tend to floor me when I go after the achievements.

 

:blush: :lol:



#24
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It's certainly a tough one (though personally I have more trouble surviving the room with about 8 golems guarding the 6 chests. That one is optional though). Arguably the hardest fight in DA:O.

 

No doubt Arcane Warriors would find it easier considering they are completely broken. But I think the easiest class to do this battle is actually warrior archer. To compensate for archers being complete trash in Origins, the archer abilities added to Awakenings were very powerful, especially Accuracy. Between that, the Spirit Warrior spec and a shedload and a half of Dexterity, you'll be a proper little machine gun (as well as very difficult for those skellies to hit), and of course you'll have no problem hitting the Harvester in the second phase when he's jumping around like a trampolinist.

 

It's almost as easy on a Rogue archer, I think. Or just the "right kind" of easy. Archers post Awakening are badass. Spirit Warrior would definitely make it better, but it's overkill. They're already good.



#25
Cobra's_back

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I was not aware you could get the achievement on Hard, I've been struggling to do it on Nightmare for the past four years. Since I tend to play on easy or casual to enjoy the story without having to worry about total party kills, the harder difficulties tend to floor me when I go after the achievements.

 

:blush: :lol:

 

It is a nice award. You get this weapon you sell for approx. 340 gold it is called The Reaper's Cudgel.