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Golems of Amgarrak on hard mode


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#26
maia0407

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Playing as a rogue, I was able to defeat the golems on hard but not the final boss. It wiped the floor with me. I'll have to go back and try with my new mage character and see how she does.



#27
DarthGizka

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Outside the Forge - the site of the final battle - the differences between difficulty levels are marginal, except for mage Wardens (because of the double impact of increased elemental resistances and increased spell resistance chance). Things are a lot different during the final boss fight. The Harvester is unchanged except for the resistance thing that only affects mages, but its minions get more colourful. On normal difficulty they are mostly whites but on higher difficulties you get lots more yellows and bossy orange ones. The stats of successive generations of minions scale much more aggressively as well.

 

In the picture below you can see middlish and late generations of minions on hard in the left and middle columns; the right column shows a nightmare generation roughly equivalent to the left column. These beasts are impossible to tank except with 100% dodge, and extremely difficult to kill even with magic. Juggling them - i.e. keeping them knocked down, repulsed, earthquaked and so on - is very hard because of their resistances. That leaves only kiting to park them until the Warden gets around to dealing with them, or the good old switch.The only good news is that health and stamina regen seem to be capped at 20, armour penetration and bonus damage at 100.

 

H25_yellow_orange.jpg

 

That was for a level-26 Warden who started the DLC at level 25. Mental and physical resistances are much less  of a problem at higher levels, because they are capped by broken game mechanics. A level-35 character can easily beat resistances that max out at 150, even without any of the über gear from Awakening.

 

The minions become more and more unmanageable with each successive generation, so the key to success is to keep the heat on the Harvester and to take it down fast. The Harvester itself is harmless even for a squishy mage, except for the slam which can knock you down and make you a sitting duck for the minions. Things get much easier once the flesh golem form is defeated. The Harvester's attacks become even more feeble - a bit of tail-swishing like a deep stalker - and it can no longer teleport in new groups of minions. It can build new minions only one by one in a time-consuming process, giving you ample time to light your choice of infernos over it and to set up your arsenal of disablers in case the new minion is of the bossy kind.



#28
Orihime

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try it on hard mode with import character with high stats to kill the harvestor and i was happy i did he is hard if your not prepared like i was the first time xD

 

 

i just wanted the trophy/item for origins x]

 

fun evil boss and gross looking


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#29
Googleness

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Hardest fight by far is in Amgarrak in the "green" button room where 4 red golems and 2\2 yellow\white golems smack you to bits.

 

found this much easier on max level.. tried for fun using freshly made warden only to get killed epicly!


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#30
Guest_Magick_*

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OMG. As an Arcane Warrior I never thought I'd have to run laps around that place, even at level 35 on hard mode.


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#31
Elhanan

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Really enjoyed the majority of the DLC, but dislike the End Boss encounter a lot. Kiting for all that time is not difficult; tis annoying, IMO.



#32
Ajadea

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Arcane Warrior makes the Harvester ludicrously easy - the correct assortment of gear with Fade Shroud and Fade Shield pulled me up to 100% miss chance and after that I threw him on autoattack and managed my healing golem for the rest of the battle.

I believe it was:

Fade Shroud (25% dodge)

Fade Shield (15% dodge)

Spellward (10% dodge)

Voice of Velvet (25% dodge)

Imperial Weavers (10% Dodge)

3 Evade Runes (15% Dodge)

 

Arcane Warrior is incredibly broken.



#33
Clogrock

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So I finished Awakening today for the first time, and started Golems also for the first time. Played on hard the whole game, it wasn't that hard actually, but I've been trying to beat Harvester for last 2 hours and no luck, the best result I had so far is getting him to about 1/4 of total HP (first form, reading this topic I've learned that he has the 2nd form too), So the question is there any chance for me to beat him down? I didn't import any armour or weapon for dwarves nor I have any runes in my inventory (only those that were available in the DLC). I've got an Arcane Warrior/Blood Mage/Battlemage lvl. 35, whole Spirit School is learned and some basic Elemental spells.

p.s. Snug's dead :unsure:


Modifié par Clogrock, 19 août 2014 - 11:34 .


#34
Elhanan

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So I finished Awakening today for the first time, and started Golems also for the first time. Played on hard the whole game, it wasn't that hard actually, but I've been trying to beat Harvester for last 2 hours and no luck, the best result I had so far is getting him to about 1/4 of total HP (first form, reading this topic I've learned that he has the 2nd form too), So the question is there any chance for me to beat him down? I didn't import any armour or weapon for dwarves nor I have any runes in my inventory (only those that were available in the DLC). I've got an Arcane Warrior/Blood Mage/Battlemage lvl. 35, whole Spirit School is learned and some basic Elemental spells.
p.s. Snug's dead :unsure:


My AW utilized a lot of Dodge bonus gear, Walking Bomb and VWB with a lot of Kiting, and Force Field for rest stops while certain harmful buffs could continue to damage the Harvester while regaining Mana. Kiting the perimeter is usually enough time for Force Field to re-appear from cooldown; rinse and repeat until 2nd form appears. Other tactics are available on the Wiki.