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So how does the day/night, weather and atmosphere system work?


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#1
kheldorin

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If I'm not mistaken, there is no day and night cycle and originally I thought I'd be fine with that. But after watching the trailer, it seems the atmosphere is very specifically created to fit the setting. That's great in the sense that the atmosphere enchances the mood of the area but it'll be weird if I get the same specific atmosphere when I revisit the area at another time. Like if it's always raining and cloudy when I visit the cemetary or if it's always a full moon when I visit that foreboding castle.

 

I'm fine with the atmosphere not changing while I'm in the area but I would want there to be differences everytime I reload an area e.g sun at a different point in the sky or waning/waxing moon.

 

Edit: Sorry, just realised I posted in the wrong subforum. Not sure how to delete this and move it over to Feedback & Suggestions



#2
LPPrince

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I thought it was weird as hell and stupidly artificial that in DA2 I could manually change the time of day with a simple button click on the map. Which in itself is weird because I'm fine with fast forwarding through time in a game like Skyrim if I need it to be a certain time of day. /how a mind works

 

But its gonna be weird in Inquisition if it lacks a day/night cycle. Seriously. It doesn't need one to succeed of course, but given juggernauts like TES and The Witcher(now at least)have it, its kinda weird that we have a big RPG coming without one.

 

I mean hell, even Amalur had a day/night cycle. Bioware's going for a certain feel with their game, where they want particular moments to have particular settings, meaning rain when its necessary, sun when its necessary, etc etc, but I hope it works out for them.

And me, since I assume I'll be playing it.


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#3
Hrungr

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Actually, there is a day/night cycle in the game, mentioned in the GameInformer article. But I don't believe they've confirmed how it works (dynamic vs DA2-style).

 

We've seen night scenes in the gameplay video and in GameInformer videos (including using a torch at night).

 

Weather is also dynamic and even includes damaging sandstorms that will force you to seek shelter.



#4
Spectre slayer

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Technically what Game informer said was that we can choose whether or not to play it in either day or night, it was on one of the captions for one of the images in the cover story.

 

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But beyond that they weren't to specific, there are 2 ways they can do this the first is like DA2 but with dynamic weather probably based on regions or one like other games where we can choose it and have a natural one with the weather system,either way is fine with me aslong as they don't do the quests the way they did in DA2.


Modifié par Spectre slayer, 14 mars 2014 - 02:30 .


#5
Xerxes52

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Personally I'm hoping for a full day/night cycle and dynamic weather (maybe when a scene calls for a specific time/weather combo it pulls a "fast forward" to the right time like GTA5). But having a specific day/weather theme for certain areas doesn't really bother me at all.

So far the environment and weather looks great, even if it's always raining or night time by Castle So-and-So.

#6
Bond

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I think it will work like Origins and overall i am hoping for any system but just not that from DAII. It was bad i can not lie.



#7
LPPrince

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Yeah I like how GTA V did its day/night cycle. It had a natural progression like a day/night cycle should have, except that when you were about to start a mission that required a certain time of day/theme present, you would see the actual sky and surroundings change in fast forward to get to the necessary presence(rain at night, daybreak, etc etc).

 

It was convenient, and I was able to hand wave it, unlike DA2's "flip a switch!"



#8
Dio Demon

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I'm hoping for a natural feeling day/night cycle. There's something a bit foreboding about crawling through a jungle when the day turns to night. It gives you a sense of paranoia, as you never know what might attack you.


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#9
Wulfram

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If they have a day/night cycle, then I hope it's appropriately slow in advancing.  I find the crazy fast time in other games annoying.

 

Though what I'd consider appropriately slow - real time, 1 hour = 1 hour - would probably make it seem kind of pointless.



#10
Hrungr

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I'm also hoping it's a dynamic day/night cycle to watch the sunrises and sunsets. And GTA V sounds like it has a manageable system for requisite time quests.


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#11
LPPrince

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Though what I'd consider appropriately slow - real time, 1 hour = 1 hour - would probably make it seem kind of pointless.

 

That I wouldn't want. That would likely be tied to whatever is the actual time of day in real life. Works fine in Pokémon handheld games because of what the games are, but in a game like Inquisition it would certainly, as you said, be pointless.



#12
upsettingshorts

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Well, day/night is simply a consequence of Earth's rotation.  Weather is a highly complex phenomenon even meteorologists don't understand with complete accuracy, but has to do with the myriad of systems on Earth that impact climate.  The atmosphere contains all of the various gasses retained by Earth's gravitational pull, and it acts as both an insulator and a shield against the extremes of space. 



#13
Savber100

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I won't lie but the whole "click button to switch day/night" threw me out of immersion-wise than almost anything else in DA2. 


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#14
JeffZero

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I really enjoy 1:1 scale in theory, but I don't have the kind of abundant at-home time that would allow me to... well, pretty much ever see anything of the game that wasn't cemented to evening status, occasional weekend morning notwithstanding. It'd make for an awfully dark experience.

#15
JeffZero

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I won't lie either, I haven't minded the Day/Night button at all. Do I prefer it? No, not at all, but given the rigid structure of the game, it hadn't even dawned on me so many people would detest it in particular.

#16
LPPrince

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I won't lie but the whole "click button to switch day/night" threw me out of immersion-wise than almost anything else in DA2. 

 

^This. Its not a huge deal, but its one of the things that added to my distaste for DA2.



#17
LPPrince

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I really enjoy 1:1 scale in theory, but I don't have the kind of abundant at-home time that would allow me to... well, pretty much ever see anything of the game that wasn't cemented to evening status, occasional weekend morning notwithstanding. It'd make for an awfully dark experience.

 

Yeah, I'd never see post-midnight gameplay since I try to quit what I'm doing and sleep around midnight, or soon after.



#18
Lebanese Dude

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Yeah I like how GTA V did its day/night cycle. It had a natural progression like a day/night cycle should have, except that when you were about to start a mission that required a certain time of day/theme present, you would see the actual sky and surroundings change in fast forward to get to the necessary presence(rain at night, daybreak, etc etc).

It was convenient, and I was able to hand wave it, unlike DA2's "flip a switch!"

If it was immersion breaking for you, then do what I did:

Walk back/fast travel to your home then change the time cycle and then go to your chosen destination.

Leave your home during day and manually walk to your destination, eventually arriving at night at our final destination.

Immersion is how you make it. You aren't trying. Menu fast travel is way more immersion breaking.

#19
LPPrince

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If it was immersion breaking for you, then do what I did:

Walk back/fast travel to your home then fast forward time, or leave your home during day and manually walk to your destination, eventually arriving at night.

Immersion is how you make it

 

Thats too much effort for something that I think should be going on in the background(the cycle). Even in Skyrim or Amalur where I can manually move the day forward, its simple enough to be quick, but not so simple that it requires a single button press and makes it feel uncomfortable with instantaneous switching.

 

I love me some immersion, but I'll only go so far to get it before I think its annoying. Your suggestion would have me literally going out of my way to make sense of how time works.

 

I'll pass, respectfully.


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#20
themikefest

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It would be nice while you're exploring or engaged in combat that you see the sun setting or see the sunrise. I haven't played the other games that folks have mentioned above, but something like in Fallout 3/New Vegas.

 

With weather I like to see it effect the inquisitor and companions when in combat or even moving around.

If its raining you slip on the ground because of the mud. You aren't able to get a full grip on your weapon making you less effective. Your armor is heavier causing you to use more stamina for fighting.

 

If its snowing or in a cold enviroment you wear robes or furs to keep warm when traveling. When fighting your less effective because of the cold, but can warm up if moving around. Snow falling in your eyes causing you not to see everything and react slower.

 

If its windy it effects the the path of an arrow, so you have to compensate for that. It can blow dirt, sand and anything else in you face slowing you down.

 

Now I'm sure this would be very hard(if not impossible) to add in the game. I'm not a computer guru, so I don't know the limits of what can be done



#21
LPPrince

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It would be nice while you're exploring or engaged in combat that you see the sun setting or see the sunrise. I haven't played the other games that folks have mentioned above, but something like in Fallout 3/New Vegas.

 

With weather I like to see it effect the inquisitor and companions when in combat or even moving around.

If its raining you slip on the ground because of the mud. You aren't able to get a full grip on your weapon making you less effective. Your armor is heavier causing you to use more stamina for fighting.

 

If its snowing or in a cold enviroment you wear robes or furs to keep warm when traveling. When fighting your less effective because of the cold, but can warm up if moving around. Snow falling in your eyes causing you not to see everything and react slower.

 

If its windy it effects the the path of an arrow, so you have to compensate for that. It can blow dirt, sand and anything else in you face slowing you down.

 

Now I'm sure this would be very hard(if not impossible) to add in the game. I'm not a computer guru, so I don't know the limits of what can be done

 

The game isn't a reality simulator, so those little minute details are almost certainly not going to happen.



#22
Lebanese Dude

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Thats too much effort for something that I think should be going on in the background(the cycle). Even in Skyrim or Amalur where I can manually move the day forward, its simple enough to be quick, but not so simple that it requires a single button press and makes it feel uncomfortable with instantaneous switching.

I love me some immersion, but I'll only go so far to get it before I think its annoying. Your suggestion would have me literally going out of my way to make sense of how time works.

I'll pass, respectfully.

I don't get how it's much more work.

Your character standing around doing nothing for 6 hours straight by pressing T and scrolling seems to be way more immersion breaking then leaving an area, returning home, and leave at a different cycle.

Environmental timescales are nice but they don't really apply in DA2 where companions are assumed to lead their own lives when not with the PC. It makes sense in Skyrim but not in DA.

Now in Inquisition, I'd argue that it should be like Skyrim in a sense, since the zones are huge and companions are glued to your hip.

#23
themikefest

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The game isn't a reality simulator, so those little minute details are almost certainly not going to happen.

It would be nice to see those details, though I won't lose any sleep if they aren't.



#24
Wulfram

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That I wouldn't want. That would likely be tied to whatever is the actual time of day in real life. Works fine in Pokémon handheld games because of what the games are, but in a game like Inquisition it would certainly, as you said, be pointless.

 

I'm not saying time should advance when you're not playing it.  Or that there shouldn't be a way to skip through time by resting or when you travel.  Only that time when you're playing the game normally shouldn't advance any faster than it does in real life.  A day shouldn't pass in an hour like in Skyrim



#25
Uhh.. Jonah

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If you remember from Pax, it was raining when they first entered the level, and then it suddenly stopped. 

 

So with that, I don't think there is going to be specific weather attributed to specific locations (as in, it's not ALWAYS going to rain in one area, or ALWAYS be sunny in one area.)

 

It also wouldn't make sense for a location to always be in a day or night setting. I'm not sure what system we will have, but I'm hoping that we will at least have one, preferably like GTAV.