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Jumping and Swimming


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45 réponses à ce sujet

#1
Brass_Buckles

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All right, I watched the gameplay video, and it bothered me that I never once saw the Inquisitor jump, even when it would have made sense for him to jump down from a sand dune, rock, etc.  Why stumble down from the slope when you can just jump the two feet to the ground?  And why struggle to climb up there if you can jump a foot upward?

 

It wouldn't have to be epic, Mario-style jumping, just, as I said, a few feet off the ground, and if you fall too far you take damage (which makes sense).

 

And swimming!  If I cross water, I should swim.  Not walk through it, but swim.

 

... Come to think of it, boats might be nice, too, but maybe that's asking a bit too much.  Jumping and swimming would already be pretty detailed to implement, I suspect.


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#2
Scott Sion

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No way. The inquisitor would just be too powerful. The only thing keeping the warden/Hawke from achieving godhood was their inability to do the doggie paddle or fall from small ledges.

 

Seriously though, I think it comes down to resources. It would be cool to do those things, but when it comes down to it there's a better use of the those resources (IMO anyways).



#3
Zazzerka

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If all that bothered you was the lack of Inquisitorial athleticism, I think BioWare can give themselves a pat on the back.


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#4
Zelanthair

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All right, I watched the gameplay video, and it bothered me that I never once saw the Inquisitor jump, even when it would have made sense for him to jump down from a sand dune, rock, etc.  Why stumble down from the slope when you can just jump the two feet to the ground?  And why struggle to climb up there if you can jump a foot upward?

 

It wouldn't have to be epic, Mario-style jumping, just, as I said, a few feet off the ground, and if you fall too far you take damage (which makes sense).

 

And swimming!  If I cross water, I should swim.  Not walk through it, but swim.

 

... Come to think of it, boats might be nice, too, but maybe that's asking a bit too much.  Jumping and swimming would already be pretty detailed to implement, I suspect.

 

I'm going to direct you to 4:37 of this video.

 

 

 

Perhaps DA:I won't have jumping or swimming, but it looks like they're moving in that direction. I'd be happy with just swimming, really.


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#5
Mes

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My god, jumping - why can Dragon's Dogma do it so well and Dragon Age not at all?? :P 



#6
Akernis

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It is no means a deal-breaker, but I always love to have jumping (and to a somewhat lesser degree swimming) in games. It always feels awkward to me when my character was forced to always stay with both feet planted firmly on the ground. Most notable it felt especially awkward to be unable to ever cross those dreaded impassable waist-high fences of doom, or have to backtrack a long way to get further because you can't jump about a metre down from a platform to the ground below.

 

For example, in SWTOR, just the ability to jump, even if it was never really necessary or actually helped you with anything directly in the game, just made everything feel more alive and fun to me.

 

Rolling dodges as seen in the gameplay of DAI is not quite the same thing yet, but I think it is definitely moving in the right direction  :).

I just hope it is not a class-locked ability, though so far it does not seem to be.  


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#7
Nuloen

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would it would be better to come to obstacle and then climb over it than just jumping like mad man

it would allow us to get over bigger obstacles than small rocks and protect players from chamois roleplay

 

problem with swimming is that you arent able to swim with metal armor and only thing that you could swim in with so much weight would be lava or honey

better way how to solve this situation would be to build pontoon from treebranches around and that could work with all classes or use nearby boat



#8
Fast Jimmy

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My god, jumping - why can Dragon's Dogma do it so well and Dragon Age not at all?? :P


Because Dragin's Dogma is a single-character-focused action game while Dragon Age is a party-focused strategy game.

#9
Mes

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Because Dragin's Dogma is a single-character-focused action game while Dragon Age is a party-focused strategy game.

 

Huh - you have a party in DD. In any case I don't see the correlation.



#10
Lorien19

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I'm going to direct you to 4:37 of this video.

 

 

 

Perhaps DA:I won't have jumping or swimming, but it looks like they're moving in that direction. I'd be happy with just swimming, really.

It looks like may be able to jump finally,or drop at least...Not bad,not bad at all!



#11
Mirrman70

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I don't usually enjoy swimming with 30-40 pounds of metal on me.



#12
Lorien19

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I don't usually enjoy swimming with 30-40 pounds of metal on me.

Especially in Frigid waters...



#13
Fast Jimmy

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Huh - you have a party in DD. In any case I don't see the correlation.


You do have a pawn in DD, but you don't take direct control of them. The entire game is played with control and from the perspective of one player.

Being an action game means that the combat is entirely driven by reflex and timing. Dragon Age combat, on the other hand, is all about managing a party and its tactics. In DA:O, you couldn't swing faster if you mashed the attack button. You couldn't be more likely to hit your enemy with an arrow if you aimed your how. You couldn't block an attack by raising your shield. All the likelihood of success or failure in completing individual actions was determined by your character's skill, not the player's.

If you introduce actions such as jumping, it involves giving an action to a character that could allow them to dodge an attack, or jump over an inbound obstacle, etc., that would be based either on the timing of when the player performed the action or when the companion AI was programmed to do so. If it is based on the player's timing, then it becomes an action-oriented game. If it is based on the character's stats/skills, then it would be more strategic.

You could devise a system where companion AI alters the success rate based on some stats, such as say Dexterity. But it is rather difficult to do. Hence, it was "so easy" for DD to implement said action elements, but DA games don't have them at all. Because they are fundamentally different games, even though they may look and feel similar.

#14
Mes

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You do have a pawn in DD, but you don't take direct control of them. The entire game is played with control and from the perspective of one player.

Being an action game means that the combat is entirely driven by reflex and timing. Dragon Age combat, on the other hand, is all about managing a party and its tactics. In DA:O, you couldn't swing faster if you mashed the attack button. You couldn't be more likely to hit your enemy with an arrow if you aimed your how. You couldn't block an attack by raising your shield. All the likelihood of success or failure in completing individual actions was determined by your character's skill, not the player's.

If you introduce actions such as jumping, it involves giving an action to a character that could allow them to dodge an attack, or jump over an inbound obstacle, etc., that would be based either on the timing of when the player performed the action or when the companion AI was programmed to do so. If it is based on the player's timing, then it becomes an action-oriented game. If it is based on the character's stats/skills, then it would be more strategic.

You could devise a system where companion AI alters the success rate based on some stats, such as say Dexterity. But it is rather difficult to do. Hence, it was "so easy" for DD to implement said action elements, but DA games don't have them at all. Because they are fundamentally different games, even though they may look and feel similar.

 

Ohhhh okay I see what you're saying.

 

I suppose they could still implement it outside of combat, like just when traversing the terrain. So you could jump or climb over that small boulder in the road rather than walk around it.

 

Would be cool!



#15
Spectre slayer

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I'm going to direct you to 4:37 of this video.




Perhaps DA:I won't have jumping or swimming, but it looks like they're moving in that direction. I'd be happy with just swimming, really.



It's more of a falling mechanic but we might have jumping or sprinting but I'll get to that in a bit, though I doubt we'll have swimming in DAI.

Ohhhh okay I see what you're saying.

I suppose they could still implement it outside of combat, like just when traversing the terrain. So you could jump or climb over that small boulder in the road rather than walk around it.

Would be cool!

Hmm while I agree with fast jimmy, something like this could be possible but they haven't decided yet.

@Mike_Laidlaw Sooo excited about the look of the game world! Any verdict on a jump or sprint feature...?
12:07am - 10 Mar 14

@bobisboisterous No verdict either way. Yet.
8:00pm - 10 Mar 14

The jumping and sprinting mechanics would likely have to be used out of combat for exploration or something like jimmy proposed but I guess we'll find out eventually, though i'd be fine either way if they do or don't add them.

Rolling dodges as seen in the gameplay of DAI is not quite the same thing yet, but I think it is definitely moving in the right direction :).
I just hope it is not a class-locked ability, though so far it does not seem to be.


Hmm it might be a warrior and rogue thing, but it seems like mages might get a short range teleportation ability, I think Vivienne teleported a short distance in the demo and the venatori conjurerer teleported away aswell.

#16
jncicesp

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Autojump would be nice, Autojump can work well enough in the main part of moving around in the world. I like Autojump, It just has a ring to it...



#17
Mes

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Autojump would be nice, Autojump can work well enough in the main part of moving around in the world. I like Autojump, It just has a ring to it...

 

Lol. How 'bout Autoswim!

 

And then there's some bug and you end up swimming through the grass.



#18
Nuloen

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I don't usually enjoy swimming with 30-40 pounds of metal on me.

For those who use kilograms instead
Mail=10kg
Plate=up to 40kg
Leather=did you ever weared winter jacked? Iron rivets made it a bit heavier but it still could not reach 10kg

Plus weapon
1H sword=1,4kg
Bastard sword=2kg
2H=up to 5kg

No you cant swim in metal armour

#19
Brass_Buckles

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would it would be better to come to obstacle and then climb over it than just jumping like mad man

it would allow us to get over bigger obstacles than small rocks and protect players from chamois roleplay

 

problem with swimming is that you arent able to swim with metal armor and only thing that you could swim in with so much weight would be lava or honey

better way how to solve this situation would be to build pontoon from treebranches around and that could work with all classes or use nearby boat

 

I admit it was late last night and I didn't even think about the can't-swim-in-armor thing.  You're right, of course.  Even leather or lamelar (pretty sure I misspelled that...) would probably cause you to sink.  Mage robes would get your limbs tangled up, too.

 

Jumping a foot or so should still be possible in armor, though.  I wouldn't say you could jump very high wearing armor, but you would still be able to do so.

 

I enjoy jumping in games.  I think everyone might have guessed that from the initial post... One of the goofiest things I do in a lot of games is try to jump up onto different places that look hard to jump up to, only because I can.  It's silly but it's fun, and you can make interesting screenshots that way, too.



#20
CybAnt1

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I don't usually enjoy swimming with 30-40 pounds of metal on me.

 

It's odd, but I bet you wouldn't find rolling around in it very enjoyable, either. 

 

I do think the game should implement jumping and swimming outside of combat, for exploration; I guess we'll see. 



#21
Brass_Buckles

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It's odd, but I bet you wouldn't find rolling around in it very enjoyable, either. 

 

I do think the game should implement jumping and swimming outside of combat, for exploration; I guess we'll see. 

 

Yes, it might only get in the way in combat situations.  "Oops, I just jumped over that red lyrium templar... didn't mean to do that..."  Not to mention, at least on the PC the pause-and-play tactics would make jumping around mid-combat a bit strange, at best, at least unless it's part of a combat move.



#22
metatheurgist

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I suppose they could still implement it outside of combat, like just when traversing the terrain. So you could jump or climb over that small boulder in the road rather than walk around it.


Was thinking about this the other day (because I sometimes still delude myself into thinking I'll write my own RPG someday). You could put event triggers on the map much like you have for initiating encounters or conversations. When you direct a character to a location it tracks it's path and when it hits a terrain trigger, the character would make a decision on what to do based on his skills and the obstacle. Nimble characters might vault a low wall, heavily armored ones would go round. You could even add personal quirks like one character will run through ponds while another refuses to get wet. They might even over-estimate their ability and face plant if they fail the relevant skill roll. This would happen in combat or exploration.


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#23
Mes

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Was thinking about this the other day (because I sometimes still delude myself into thinking I'll write my own RPG someday). You could put event triggers on the map much like you have for initiating encounters or conversations. When you direct a character to a location it tracks it's path and when it hits a terrain trigger, the character would make a decision on what to do based on his skills and the obstacle. Nimble characters might vault a low wall, heavily armored ones would go round. You could even add personal quirks like one character will run through ponds while another refuses to get wet. They might even over-estimate their ability and face plant if they fail the relevant skill roll. This would happen in combat or exploration.

 

Oh my I LOVE this idea!! 



#24
TurretSyndrome

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It's odd, but I bet you wouldn't find rolling around in it very enjoyable, either. 

 

I do think the game should implement jumping and swimming outside of combat, for exploration; I guess we'll see. 

 

 

Pretty funny isn't it? You could roll, shield bash a fortress gate to pieces, sunder the earth with your two handed bladed weapon(not even blunt), but people have a problem if the character is able to swim.



#25
Brass_Buckles

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Pretty funny isn't it? You could roll, shield bash a fortress gate to pieces, sunder the earth with your two handed bladed weapon(not even blunt), but people have a problem if the character is able to swim.

 

Just like swimming wearing armor being admittedly unrealistic... this is also true.

 

It may be silly to swim in armor, but if we can't swim, I want one of those cool-looking boats from the gameplay video to float around in.