What about the Dragon Age universe/lore/characters etc sets it apart from other RPG's ie. Skyrim/Amalur/Dragons Dogma or
What about Dragon Age makes it stand out so that you don't confuse the lore/universe/characters with other RPG's?
What about the Dragon Age universe/lore/characters etc sets it apart from other RPG's ie. Skyrim/Amalur/Dragons Dogma or
What about Dragon Age makes it stand out so that you don't confuse the lore/universe/characters with other RPG's?
Oh man, that's an easy one for me. The companions - the fact that they follow you around and you can build friendships and/or romances with them, they're fully voiced with backstories and opinions and UGH...
I stopped playing both Skyrim and Amalur because I really missed this kind of presence and felt.. well.. lonely!
Dragon's Dogma combat really carried the game for me, and I've played through it 1.5 times (finally needed a break after mid-second playthrough hehe). But man, if Dogma's pawns were like DA companions... I would LIVE inside that game.
So yeah, in short, the companions. ![]()
I've played all of those games. The companions, yes. The relationships. Not saying I didn't love Aela the Huntress, but after I did her quest and gave her the amulet, our relationship never changed. Never had any additonal content. The relationships in Dragon's Dogma were ridiculous and random and I ended up with the shop guy by accident just because I rested at the inn often. No one wants to see that dude running toward you when you spent all game trying to get someone else to be your love. Amalur didn't really have any sort of relationships at all, so to speak. And it just seemed like a series of quest after quest with nothing very attention grabbing with the overall plot, which I can't even remember now. You were dead. Then you weren't. And there was this dude you killed.
So. The relationships. The companions. The story. The lady characters.
Edit. Also, replayability. This is the only one of those you listed that you can play more than once and experience a different game. Skyrim, DD, Amalur rarely had quests with multiple outcomes. If you did everything the first time in any of those games, you basically saw everything there was to see. I still am seeing new content in Dragon Age. I played Origins seven...eight times. And I finally went through with a mage warden/romanced morrigan, had anora/alistair marry and loghain in the wardens and I saw a bunch of things I hadn't in my previous playthroughs. I don't even want to play Skyrim/Amalur/DD again.
The story.
Out of all games that I've played, Dragon Age has had the strongest story. Also, the romances are very unique. Sure, Skyrim has marriages, but it makes no impact on the game. In Dragon Age, your choices (including romances) affect the game. I love being placed into that position that gives me that power to determine the game's ending.
Easy one, the characters. Skyrim, Dragon's Dogma and especially Kingdoms of Amalur doesn't have any characters nearly as interesting as the most boring ones in Dragon Age.
Maybe that's a bit of a exagerration, I do like Ulfric and other Skyrim characters, but I still don't think any of them come close to the interaction with companions and secondary NPC's in Dragon Age.
The characters and the story's depth. DAO more so. You could pick the origin you identified most with , relationships too. Kind of an customized experience. Spent 20 minitues just seeing what mabari would drag up next
With the inclusion of the party members Dragon Age games don't make me feel alone.
I always feel massively alone whenever I play a game that gets me to run around on my own with little interaction with any other characters. Zelda is a good example of this feeling for me, the interactions with characters in that game is abysmal. Skyrim makes me feel terrified of doing anything because of the friendly fire, I try to help an NPC out and my fireball hits him too and he starts attacking me... yay.
Although Origins makes me feel like I myself am a mute, Dragon Age 2 (that seriously needs a name to go with that other than "2") improves by giving the main character a voice. I feel more into the world because I can interact with everyone inside of it.
That's me.
The companions, the friendship, the romance
The writing, just the writing. It's beyond compare.
Just to reiterate what others have said (
), I love the companions, relationships, friendships and just the stories that Bioware creates. I've played many an RPG but after playing DA or ME, I have a hard time playing RPGs without companions, they just feel so lonely.
The companions, the romances, the top notch voice acting, and the character building/RP would be my top choices.
I've said this before, but I love SRPGs that just let me take a party of characters (a la Icewind Dale - or Dungeon Siege, for that matter). It's pretty rare to see those anymore. While controlling your own character and yours only is typical of tabletop RPGs (although many times I played 2 characters, sometimes mine & that of an absent friend at a get-together), this is a new change that was introduced by CRPGs like Ultima and Wizardry and Bard's Tale which has made me & so many other 'nostalgiacs' used to it by this point. And then it went away. Where have all those games gone?
Even rarer, to see one that makes that party made up of interactive companions with personalities and interactions; seems like Bioware may be close to the only game left in town doing this. Personally, I like the way Bioware games give you control over them in combat (because AI continues to suck, to be blunt), as well as control over their gear and their leveling development (at least from when you find them), but otherwise in the "RP parts" gives them their own personalities, goals, and identities. It all works well for me.
I also find many aspects of the DA setting interesting. Particularly, this whole idea that not everything is known by everybody and well-defined when it comes to lore about the world. You could explore the Planes in Dungeons & Dragons, but everything about them seemed to be already known and defined. This is a world with mysteries, and I find that a good aspect.
Overall, the positives for me outweigh others I could quibble about, like I would add a 4th or 5th class, and maybe a 5th race. Just because I like options.
Companions and interactions are the only thing I can think of that sets it apart, the world feels alive like in da2 where everyone was cooped up in Kirkwall long enough until they all went crazy.
Dragon Age, or any BioWare's rpgs are unique because:
- Companions: Deep, well written, and overall "real and alive" followers, unlike those badly voiced - souless clones in TES games. And other games that you pretty much walk around alone are just .... sad :\
- Interesting, meaningful romances.
- Awesome voice acting.
- Interesting story and a fantasy world full of lores and myths. Also, choices that matters. Though I missed the type of completely different endings we had with KoTOR (the recent games' "multiple endings" are pretty much the same, only some minor details are different).
No one wants to see that dude running toward you when you spent all game trying to get someone else to be your love.
I'm still pissed at Caxton because of that. No, selling you every piece of loot I ever found was not a signal, you creepy bastard.
Not that different from Dragon's dogma but better because DA has instant cast. DA is Baldur's Gate with a different lore and at that time current gen tech. The simplicity of the story is what really makes DA for me at least stand out, Magi under the watch of the Templar, some Magi want to be free. The Blight, The Imperium, and Qunari. Most of the conflict are understandable and very easy to relate with, whereas in Dragon's Dogma and some other Rpg's the conflict is near fantasy.
I'm not saying that DA's conflicts are original, thinking of x-men, no. However, in DA the mystery is still there. Did the Golden city really exist, etc. At least for me the age of materia has ended.
For me it's several things-
First of all it would have to be the great story that was told through Dragon Age: Origins. It was the first time in a while that I actually felt something from a game. I never got around to finishing the second game, but I'll give it the benefit of the doubt and assume it ended up good.
Second would have to be the tactical combat. I played the original Dragon Age on PC and it was loads of fun. There aren't too many games where you can do this now days. My girlfriend bought me the xbox 360 version, but the combat was a bit different and I felt that I had more control on the PC. To be honest I was confused by Dragon Age 2's combat. I never really figured out how to tactically control each character like I could in the first game. It looks like they made this easier in Inquisition. Good!
Third is the companions! Absolutely great! I loved every single one of them. The interactions at the camp was a wonderful idea. Mass effect had some good companions too, but I think Dragon Age takes the cake.
Lastly, the books. I may have only read the first two books, but I was absolutely in love with them. I can still remember some very awesome moments from them.
I have high hopes for this new game and hope that it's more like Dragon Age: Origins tbh. I don't mean the story. I'm more talking about the sense of freedom and exploration (which it seems may be delivered in spades) and definitely the combat from the first game. Everything else was absolutely fantastic.
Guest_EntropicAngel_*
The world. Bioware doesn't write superb stories, they write interesting worlds with believable factions. Not some blanket "everyone is terrible to everyone else" like TW, or "six types of elves, hey look HUMANS!" like ES, but believable races that act naturally.
Elves cannot be summed up as "pointy-eared humans who excel at poverty," as Sten said, and that is the key difference as well as Bioware's strength.
Guest_Caladin_*
Personally for me its the characters/interaction and the story an the fact Bioware are trying there hardest to make choice = consequence, each game i feel there pushing it all forward
Dragon Age: The Kirkwall Chronicles for me could have easily been the best game Bioware had done to date if they just spent abit of damn time on it, there just so many "what if's" but all in all for me personally it was a huge step forward in alot of places an well a step back in some lol.
It be why i got some big hopes for DA:I, im sure they know they did some great things in 2, now tbh just blend them with some of the good things from DA:O, add some new exciting things as we are seeing and for me well i have an excuse to be divorced and not father any children ![]()
So far, it's been the only one in which I not only didn't overly mind the combat but, most importantly, I could become immersed in the stories (big or small) and actually feel for the characters; want to see them develop and, especially, care what they can do next.
And then go back and do it again in another play-through.
Guest_StreetMagic_*
The group dynamics sets it apart from the Elder Scrolls, but that's a carryover from D&D and the like. Almost all RPGs are group based.
It differs from D&D though in being a bit more down to earth. The religions are more mysterious or faith based (rather than having gods being a real presence), and magic is viewed as more sinister. For example, I think Gaider mentioned that he wanted to explore the implications of things like "Charm" spells in D&D. In that setting, it's fairly benign. But in Dragon Age, it's blood magic, and really questions whether it's right to do things like "control people's minds".
Bioware games in general have a unique and (in my opinion) unrivaled mix of Agency with narrative focus. Games like Skyrim, while offering huge amounts of player agency, have the narrative competence of a of an epileptic badger after going through a few grams of cocaine. Games like The Witcher on the other hand, have good guided narrative, but actually very little in the way of meaningful player agency.
As for Dragon Age in particular as a setting?
The characters have always been my favourite part of BioWare games
It's the characters, is it really any different from any other setting? How many fantasy settings don't in some way boil down to slight modifications or interpretations of Tolkien? I don't think there's a single part of a fantasy game setting you can't backpedal to fit what some would call a Tolkien world, and even Tolkien's work borrows heavily from historical fables and legends. The Cliche tall and beautiful elves for example, has its origin in Norse mythology, and any "Hero's Journey" can be distilled into a ripoff of the Gilgamesh Epic, which itself was probably built from a series of an verbal anachronisms and oral traditions.
So really, any story only has the characters to differentiate itself from what has come before.
Followers and voice acting.
Don't get me wrong...other RPGs do these well but Bioware to me does these things best in Dragon Age games.
That said, I would love to see a follower like Elizabeth in Dragon Age. ![]()