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What sets Dragon Age apart?


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#26
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It's the characters, is it really any different from any other setting? How many fantasy settings don't in some way boil down to slight modifications or interpretations of Tolkien? I don't think there's a single part of a fantasy game setting you can't backpedal to fit what some would call a Tolkien world, and even Tolkien's work borrows heavily from historical fables and legends. The Cliche tall and beautiful elves for example, has its origin in Norse mythology, and any "Hero's Journey" can be distilled into a ripoff of the Gilgamesh Epic, which itself was probably built from a series of an verbal anachronisms and oral traditions.

 

 

So really, any story only has the characters to differentiate itself from what has come before.

 

I think DA2 was a departure from the "hero's journey" at least. They did something different for a change. And thank the Maker for that. I wonder where the Inquisitor will be, in that respect. I don't necessarily want a repeat of DAO.


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#27
AkiKishi

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From what ? From Biowares other games, nothing much. They have been making the same game since KOTOR. What sets Dragon Age appart from other RPGs is common to all of Biowares games.



#28
Innsmouth Dweller

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if I think BW game, I think of: amazing NPCs (who are more refined than PC), allright-ish storyline (nothing deep/mind-blowing, but solid, well paced fun - DA2 was a nice exception, i think it was a bit deeper than slay-the-evil-one arc), limited exploration, heavy narrative constraints, ok-ish game mechanics, almost bug-free games

 

i guess in case of DA:I the exploration won't be limited. much



#29
Vaseldwa

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Dragon age has a great story, characters, romance, character creation (cant wait to see DAIs character creation, also character creation is one of my all time favorite parts of any game especially DA). 

 

 

tumblr_ma7gp4cT9d1rsc35y.gif  <This will be me when I finally hold DAI in my hand!


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#30
9TailsFox

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Well of course this 

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tumblr_liybz8ZocG1qbua83o1_1280.png

 

WarTable_WM.jpg


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#31
Ivory.

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It's intricate lore and storylines.

 

Also, character development is Bioware's overall strong suit, so that as well. 



#32
Amfortas

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The only thing that Dragon Age has that no other games have is the party based combat in real time (not counting pillars of eternity since it's not an AAA game).



#33
KingoftheZempk

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As many others have said, companions, world, etc.

 

For me, I grew up playing with LEGO and Playmobils, and with one of my friends we had this game that took three years to tell the main story, and we played with these Playmobils (we didn't use LEGO for this game at all) nearly every weekend and a lot during the summer days. There was his character, mine, and maybe seven or so close companions with backgrounds. I enjoyed having some kind of control on characters and their relations with my own.

 

The Dragon Age series is easily my favorite game series probably because of how great the world and characters are. Bioware really seems to get that and tap into that. Sure Skyrim kind of does but there's really no companions or anything. It's such a... different... game. I played it, wasn't my cup of tea although I loved the idea and cultures they established. Same thing with The Witcher (still on the first one). Not my cup of tea, probably because the combat is so confusing and there's not much choice (seemingly) involved.

 

On the flip side, I loved the new Tomb Raider and the Force Unleashed games, even though there's no choices or even companions really. For me, the worlds and scenarios feel alive, for lack of better words.

 

Also, I love the Total War series for its strategy which is also fun (although they're different) in Dragon Age.

 

Is Dragon Age the best series out there? No probably not. But I think it's well rounded and excels at certain parts. The weaker parts of the games are still good, but they don't drag it down, like how the solitude and just oddness of Skyrim does for me. There's a human (elf, dwarf, Qunari, take your pick) element to it that doesn't seem like it's forcing some kind of morality or viewpoint down your throat. It's just there to take in.

 

As others have said, it's really replayable. That I feel is what really sets Dragon Age apart.



#34
Riny

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In my mind I have separate folders for DA & TES lore, I don't think I've ever gotten them confused with the other, I think it's probably because I've been playing TES for a bit longer so even though DA & Skyrim both have dragons there's very few other similarities between them eg DA you have a group that battles with you as opposed to the occasional follower that you get in TES.

They both have memorable characters but I always remember that Morrigan belongs to DA & Lydia to Skyrim. The banter is definitely better in DA, but I prefer the world of TES. Both games franchises have a place in my top 5 along with ME & Fallout (another Bioware vs Bethesda).

I started playing Amalur but got bored half way through & for the life of me I can't remember any of that lore at all. Did it have any dragons? I haven't played Dragon's Dogma so I can't comment there.

So why do I think DA stands out? It made me remember it & love it. The end. :)

#35
Orihime

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well companions like alistair x,x

and i really loved the grey wardens it was different for me that being a grey warden had focus and honor within them the fact they can also sense darkspawn!

 

i love dao more then any other game x_X

 

 

btw bound by flame is nothing compared to dao anyway x]



#36
Elhanan

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One thing that stands out for me is the simple presentation of the lore of Thedas. While there is depth with plenty of details, one does not become barraged by such things, names, etc; no need for an accompanying  glossary to simply play and enjoy the games. This allows the player to become familiar with the characters, locations, and general lore first, then look into all the details at their leisure. Smart, IMO.


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#37
Al Foley

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Maybe its only me...and granted I am new to this whole Fantasy RPG thing, but regardless of all the fantasy worlds and fantasy RPGs that I have been exposed to the one key difference that sets DA apart, and its so nice to play in such a world...is the Chantry.  Yes characters, yes story, yes immersion with the lore.  But to have a powerful monotheistic order running around in the world of Thedas being, for once, the dominant religion of humanity, is kind of a breath of fresh air.  And the twists and turns they employ in the Chantry, both from real world religions and other fantasy 'tropes' intrigues me.  Greatly.  The mere fact they were able to come up with a complete religion from the 'ground up' as it were, speaks volumes. 


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#38
wintermoons

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My comparison is limited since I've really only played Skyrim, but...

 

For me the companions come out on top, especially in DA2--Hawke and their friends felt like a real family. I love all the party banter, the romances, the friendships, the rivalries--everything that makes a Bioware game a Bioware game. The fact that, unlike Skyrim, I never found myself going 'who are you?' or 'what's your story again?' in regards to one of my companions. None of them ever feel like people following you around and taking hits for you with no personality; they feel like your PCs friends and family. I can always see Hawke spending nights at the Hanged Man, sitting through rounds of Wicked Grace with everyone, or the Warden swapping stories with their crew in camp while eating that one wheel of cheese--you just don't get that in other RPGs, the characters taking on a life of their own outside the box that is the game.

 

Then there's the fact that I never found myself asking why I was doing a quest, even a side quest in DA--everything felt like a cohesive story that had a point to it. I felt like Skyrim was just to open ended (and for this reason I stopped playing about 30 hrs in); i had twenty quests thrown at me at once and didn't know why I was really doing any of them. From the quest with the dragonlings in the mines in DA2 to the Antivan Crows assassination jobs in DA:O I knew exactly why Hawke/The Warden was doing it. 

 

Another thing I love that some might not agree with me is the socio-political struggles certain races go through in Bioware games that actually matter within the world. For the Krogans in ME it was the genophage and possible extinction and for the elves in DA it's slavery and oppression. The elves in Skyrim were seen as second class but I never really found myself becoming as entrenched in their plight as I did the elves in DA. 


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#39
Nefla

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Characters. Even I know that.



#40
Kage

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Easy, it is character development and replayability. Even of you hate a character, it is so nice to have him there to hate him!

 

I dont think story or lore are better than other games. When I played Dragon Origins, I thought I was jumping from cliché to cliché, like copy pasting several themes like Lord of the Rings (Darkspawn), Indiana Jones and the last crusade (Andraste's ashes), etc. But I did not care much.

 

Basically I could not hate more the story in Dragon Age 2, and I have still played it 3-4 times. The possibility to choose a different outcome or variations, while having a new class to control, and interacting with different companions, is HUGE and what I highly value of Dragon Age.

 

For this reason, the replayability, I would gladly pay double of what I do. So I will have no problem just buying all DLC's if the game is good.

Since I work in the software industry, I strongly value their products. I bought all DLCs of Skyrim because I felt that I had robed them by playing so many many many fkin hours for only 50€ or something like that. I havent even finished the DLCs, but I dont care.

 

In DA2 I did not buy the DLCs because I was very angry at the game, the story, rushed product, etc. When I wanted to replay the game, I bought only the 2 DLCs that had good reviews (Legacy and Mark of the Assassin, which are both better than the original game because there is an actual interesting plot/story). So yes, even when I hated DA2, the replayability made up for it.

 

And this is why I will buy all Bioware products as long as this 2 things keep going: Character development and replayability.



#41
vortex216

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The next-gen graphics for sure. The Last of Us is left in the dust in comparison! I found the companions bland and fake.



#42
Lady Nuggins

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Bioware games in general have a unique and (in my opinion) unrivaled mix of Agency with narrative focus. Games like Skyrim, while offering huge amounts of player agency, have the narrative competence of a of an epileptic badger after going through a few grams of cocaine. Games like The Witcher on the other hand, have good guided narrative, but actually very little in the way of meaningful player agency.

 

That mix is probably the most interesting part, for me.  It is probably the most successful form of a "choose your own adventure" story that I've seen.  Other games let me make my own choices and define my own character, but if the decisions I make about my character have no meaningful impact on the world she's walking around in, it feels very shallow.  In Dragon Age, characters react to both your mundane character quirks (whether you act sarcastic or nice in a situation) as well as your huge moral decisions.  They even express concern about your relationship choices.  The game has a strong narrative, yet that narrative is greatly altered by your choices.

 

And characters, like everyone says.  Characters, relationships, and dialogue.


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#43
Nefla

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I think DA2 was a departure from the "hero's journey" at least. They did something different for a change. And thank the Maker for that. I wonder where the Inquisitor will be, in that respect. I don't necessarily want a repeat of DAO.

They did rags to riches instead which is its' own tired cliché.



#44
Eralrik

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When I play other RPG's and I have no companion's or I do they never speak just shoot or swing a sword or something it always feels rather lonely, I put in close to 786 hours in Skyrim I loved to explore every knook and cranny but it always felt lonely even with a Vamp's Daughter with me.

 

Dragon Age is probably my most favorite game <Betrayal at Krondor is still my most favorite of classic titles> DA games have such Rich story and backgrounds, Companions who are interesting and funny, I enjoy the party Banter the most when we traveling. Alistair's dirty socks and Wynn commenting or Wynn who tells Alistair be careful young man when you wake up next to her in the morning. Leliana and the Nug. I've played these two Dragon Age games around 28 times or more and I enjoy and miss my companion's when I'm not playing.

Merrill and Isabella their Banter still gets me rolling sometimes.

 

Only other game series that I felt connected to the characters was Wing Commander and felt sad when pilots I grew fond of were scripted to die!



#45
Cainhurst Crow

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For myself it is a combination of things, such as the quality of the written companions and what is done to make them seem more like fleshed out characters instead of just normal npcs, the general aesthetic and design of a lot of stuff being simple and stylized to a degree, the setting being somewhat interesting with a lot of room left for the imagination.

 

The biggest draw for me those was accessibility, the ease at which one could pick up the game, understand it, and play it. Here was a game that didn't force you to micromanage everything, that didn't create and uninteresting combat and gameplay system designed solely for the hardcores, or really a system that punished you for much of anything really and made itself at least playable to a complete novice. Dragon age took a que from action games and focused on gameplay and combat elements mattering in the game instead of being tacted on for story delivery purposes. And to me that was one of the biggest appeals that has made it more enjoyable to me then KOTOR, Witcher 2, or Dark Souls.

 

Its a game that remembers its a game, and that games are meant to be played by people, who want to have fun playing them.



#46
Fetunche

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Party based combat, banter and real characters as companions. Most RPGs your on your own.

#47
Gtdef

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What I like most in Dragon Age is how well the odd factions are realized and the rivalries between factions. I like the dynamic between templars and mages, elves and humans, qunari and the rest of the world. Also I like the fact that it's hard to actually brand someone an enemy. The obvious enemy is the blight, but darkspawn themselves are not. 

 

Even if I think that there are a lot of elements that aren't done well in the games at least (blood magic for example) and some stories have plot holes, I think the ideas behind them are sound.

 

I also like the combat system of DA2.



#48
Mockingword

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Very little, as far as I'm concerned. I play Dragon Age for specific gameplay features, not because it offers a stunningly original setting and narratives (it doesn't).



#49
Mockingword

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They did rags to riches instead which is its' own tired cliché.

But only outside of video games.

 

Any story will look overdone if you boil it down to its core premise.



#50
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But only outside of video games.

 

Any story will look overdone if you boil it down to its core premise.

 

I'd rather boil it down to "Rags to riches, but gets sabotaged by some jerk who gave me a map a few years prior."

 

That's a different enough spin on the tale. :P