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submission net questions for experts


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29 réponses à ce sujet

#1
mandalorian sun

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I need some under the hood mechanics for submission net.

 

Does the electrical pulse evolution cease pulsing as soon as you fire another net, or does it continue the way the rest of the nets DOT does. 

 

Do you have to choose electrical pulse evolution in order to prime the TB, or can the 50% shield/barrier create one as well. 

 

It says armored units build up resistance over time, does that mean the power does less damage with each consecutive use, or is it only the slowing effect that has reduced length but still dealing full damage. 



#2
DeadeyeCYclops

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I'm no pc mustard race number crunching  scum bag xpert...lulz but putting 1 point into Sub Net is all u need to create a Tech Burst.... granted it'll be a weak lil sissy TB.... but still a TB none the less.



#3
Cyonan

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It looks like you only get the pulse provided a target is trapped in the net. If you trap another target, the first one should become untrapped and no longer do the AoE pulse.

 

Armoured targets build up no resistance to the net, however unarmoured targets get trapped in the net for less time each time you use it on them and can eventually become immune to the CC portion of the ability(they will still take damage).

 

It primes everything for a Tech Burst regardless of evolution choices.



#4
ROBOTICSUPERMAN

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It looks like you only get the pulse provided a target is trapped in the net. If you trap another target, the first one should become untrapped and no longer do the AoE pulse.

does it not cancel as soon as you fire subnet, not as soon as you trap someone?
that's what I always thought ...



#5
didacuscarr

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It looks like you only get the pulse provided a target is trapped in the net. If you trap another target, the first one should become untrapped and no longer do the AoE pulse.
 
Armoured targets build up no resistance to the net, however unarmoured targets get trapped in the net for less time each time you use it on them and can eventually become immune to the CC portion of the ability(they will still take damage).
 
It primes everything for a Tech Burst regardless of evolution choices.

Question, a friend said SN is glitched with incendiary like warp etc. Is that true? I've never tried it before, but my guess is no.

#6
Tokenusername

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Question, a friend said SN is glitched with incendiary like warp etc. Is that true? I've never tried it before, but my guess is no.

I'm pretty sure that Sub Net doesn't use the fire DoT.



#7
ROBOTICSUPERMAN

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actually, the damage didn't seem right when I used the kishock dot in conjunction with the subnet dot and explosive ammo...

 

don't how that would happen...



#8
Cyonan

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does it not cancel as soon as you fire subnet, not as soon as you trap someone?
that's what I always thought ...

 

According to the code, the AoE pulse is directly tied to the CC effect. Since there's no code that I've found to specifically negate the AoE pulse, then it should only go away when the CC effect does.

 

The DoT is also considered a regular DoT and not a fire one, which a fire one is what's needed for Incendiary cheesing.



#9
NuclearTech76

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actually, the damage didn't seem right when I used the kishock dot in conjunction with the subnet dot and explosive ammo...

 

don't how that would happen...

Likely you actually hit the head, it happens sometimes.  :lol:


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#10
Lady Abstract

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Submission net then Arc Pistol the heads off. Doesnt have to be Arc pistol though. The point is is to pop heads off


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#11
Pearl (rip bioware)

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Question, a friend said SN is glitched with incendiary like warp etc. Is that true? I've never tried it before, but my guess is no.

I tested it. It doesn't work.
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#12
Duc Man

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Submission net then Arc Pistol the heads off. Doesnt have to be Arc pistol though. The point is is to pop heads off

 

This, I like to use executioner



#13
Cryos_Feron

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so, I found that using the submission net really does not increase my effectiveness.
One reason being that the net misses quite often. Another is the slow animation.


And since the area damage (6B) is not very effective on gold and platinum anyway,
I finally figured: Why not spec this thing completely for shield damage and use it against shielded slow
enemies like Atlasses in combination with my Wraith+incindiary rounds
(giving me something against shields, as well as against armor with incinerate)


According to Kalence it now does like 3000 damage to shields (about 3 shots of a Black Widow),
followed by a 6/6 tech burst !

Sounded pretty good on paper, at least this is what I thought.


Because in practice it is soooo underwhealming and I dont even know why.
It barely removes 1 single shield-bar from Atlasses.

I already thought that it might be a pure DOT power but after I waited some time the result wasn't much better.
Does anyone know if the net is glitched or something ?
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#14
Catastrophy

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so, I found that using the submission net really does not increase my effectiveness.
One reason being that the net misses quite often. Another is the slow animation.


And since the area damage (6B) is not very effective on gold and platinum anyway,
I finally figured: Why not spec this thing completely for shield damage and use it against shielded slow
enemies like Atlasses in combination with my Wraith+incindiary rounds
(giving me something against shields, as well as against armor with incinerate)


According to Kalence it now does like 3000 damage to shields (about 3 shots of a Black Widow),
followed by a 6/6 tech burst !

Sounded pretty good on paper, at least this is what I thought.


Because in practice it is soooo underwhealming and I dont even know why.
It barely removes 1 single shield-bar from Atlasses.

I already thought that it might be a pure DOT power but after I waited some time the result wasn't much better.
Does anyone know if the net is glitched or something ?

Completely uneducated answer: The damage bleeds across the area. You get it per square unit of area. So when it's got a 3 unit radius it'll hit with like 111.

 

Or:

It's got a cap on how many it can hit in that area, dividing the dmg dealt upfront by the possible max number of targets.

 

Nice necro anyway.


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#15
Deerber

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like 3000 damage to shields (about 3 shots of a Black Widow),


Does not compute.

#16
Asari Goddess

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Who needs submission nets when you can do it your self

 

samara_rm3.jpg


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#17
Marksmad is waving goodbye

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Does not compute.

 If you take all possible power evolutions with power amps and stuff, you get this:

 

http://kalence.drupa...34653364!89EB35

 

Which has 1982 damage, and the multiplicative shield/barrier bonus should put that in the 3000 damage zone, right?

 

Dammit, now I may have to play the Vorcha Hunter - expect a lot of "Marksmad_N7 has faceplanted!" from the voice-over.


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#18
Deerber

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 If you take all possible power evolutions with power amps and stuff, you get this:

 

http://kalence.drupa...34653364!89EB35

 

Which has 1982 damage, and the multiplicative shield/barrier bonus should put that in the 3000 damage zone, right?

 

Dammit, now I may have to play the Vorcha Hunter - expect a lot of "Marksmad_N7 has faceplanted!" from the voice-over.

 

I was refering to the comparison with the BW :)


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#19
PatrickBateman

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It's a quite underwhelming power, the TB it sets off are quite weak, my solo with the BatSent is probably the most boring I have done. It feels like you miss 50% of all nets used on targets smaller than Atlases.

#20
Cyonan

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Depending on difficulty, 3000 damage may actually be ~10% of an Atlas' entire shield bar which is only 1 bar.

 

As far as I know the damage isn't bugged, it just sucks.


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#21
Alfonsedode

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YEp 27500 atlas shield on plat ...

 

THe main problem is that sub net and tech burst dont show up with a nice sound and visual, so even if the damage is good, u still feel u do all with your gun.

I have done a batsent solo too lately, and i use the net to slow brute and banshees. BUt it felt underwhelming, so much :D

 

But catch a marauder in that net and u ll see him almost die quite fast

 

Does the electric field 6b prime TB with an aoe ?


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#22
Fuenf789

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YEp 27500 fir atlas shield on plat ...

THe main problem is that sub net and tech burst dont show up with a nice sound and visual, so even if the damage is good, u still feel u do all with your gun.
I have done a batsent solo too lately, and i use the net to slow brute and banshees. BUt it felt underwhelming, so much :D


Does the electric field 6b prime TB with an aoe ?

(I belief it does) From below - No -it doesn't, I played it earlier this week. 6b is what makes it all tick imo. Since it affects nearby mooks also, even if they're not caught in the net- it AoE them (primes quite nicely) for ragdoll (tech burst). But then again, I'm no expert , and the op did explicitly ask for an expert. What counts as an expert anyway (do we give 9 mm bullet icons? , if so alfonsedode answers is usually unbiased enough, that I don't have to go double check somewhere else...). Where is our backup, Heldarion anyway? ( or Mexx Fallout4, or Ark (distraction of the 1st kind), ...)


Modifié par Fuenf789, 04 décembre 2015 - 02:27 .


#23
Cyonan

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Looking at the code, the primer effect isn't part of the AoE pulse.


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#24
Fuenf789

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Looking at the code, the primer effect isn't part of the AoE pulse.

...There goes that, then .... updated.

 

for simpletons like me - the EF(6b) AoE doesn't prime but do AoE ragdoll - and the submission net itself primes for TB when grappled.

 

...

Clock ticking in the background

..

 

The 150 DoT is weak on its own anyway , but the the L6 burst AoE every second - everytime a mooks comes within that radius without being grappled its hit with AoE.

 

(since EF field works only non-armored targets, stunning them for a clean kill , whereas the stackable damage effect only Armored targets, slowly stripping their shields).

Whatever (non-armored mook) is grappled, can be TB also.

 

Mook stunner, Boss Stripper. (no lmysterie ...don't)


Modifié par Fuenf789, 04 décembre 2015 - 02:25 .


#25
Marksmad is waving goodbye

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I was refering to the comparison with the BW :)

I understood you to be expressing scepticism about the damage of Subnet. I know it's only a fraction of a kill on most big things, but not many powers do more than 3000 damage in a single cast.