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Better Loot...


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34 réponses à ce sujet

#1
Darth Krytie

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I'm replaying Dragon Age 2 and I'm consistenty reminded how much I loathe the loot in this game. WHY ARE THERE TORN TROUSERS? And moldy biscuits and moth-eaten scarves and broken anything and why am I taking it with me and why do people buy it?

 

Anyhow, given the scope of our position in the game, it'd make even less sense for our Inquisitor to pick up an empty wine bottle or a chipped vase.

 

I want the loot to make sense. A schematic for a new armor or weapon. A map of an area where you can get something useful. Books that contain information you need. Gold is always a good standby. Or something like you need to upgrade your keep or secure someone as an agent. ANYTHING to tie it to something important.

 

I don't want to feel like my Inquistor is a hoarder and it's trash-picking day in Thedas.


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#2
LiketheRiver

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I like the idea of finding templates for armor or weapons for you to either create or to give to someone to make.



#3
Beerfish

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I agree with Darth Krytie, I think it was an attempt to be humorous but the joke became old very fast.  More interesting loot and more randomized loot with a chance for garden variety stuff but a small chance for something really good, much like the old DnD treasure tables.  It would really add to replay value if you knew each chest or container just might have something special.


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#4
Piwi Imytholian

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Or if they really want usless junk for selling to make it into the game it should be stuff that people would want to buy, not random trash. A blank scroll, an inkpot, tailoring materials, ingots and the like.



#5
caradoc2000

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Even if they don't come up with some nifty items for every barrel, I'd be happier if they'd just give us money as loot instead of cluttering the inventory with trash items that will only sell for a few coppers anyway.



#6
Spectre slayer

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I agree with you op, and I have some good news, the loot will be vastly improved, no more weird items like DA2.

 

Drops will include materials, recipes, gear, gems and other valuables, amoung other thing's they probably haven't talked about yet.

 

The inventory is broken up by a section just for weapons, one for armour, one for accessories, upgrades, also there's numerous filters and tags like if you want to see all mage/warrior/ rogue weapons or want to designate something you want to sell, as junk, or something you want to keep you can do so.


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#7
Fast Jimmy

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What drives me bonkers is that the moth eaten trousers are, against all logic, nearly comparable with a gold bar. A GOLD BAR.

If my only option is to sell a gold bar for a copper coin, then something has gone terribly, terribly wrong.
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#8
coldwetn0se

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I thought the loot was funny in DAII, for about the first couple chests/barrels. Unfortunately the humor wore off, and I was left with things that barely earned me enough to buy a potion. <_< Mind you, I didn't let it hamper my fun, so to speak, but I LOVE loot! If there is such thing as a video game loot addiction, I have it. ;)

Would love to see loot like they have in Dragon's Dogma. I am such a spoiled magpie in that game, when it comes to loot. I doubt DA:I needs that much loot, throughout the game. But, items more akin to that, would be fantastic.

What @Spectre slayer is describing, would be grand. *thumbsup*

#9
Darth Krytie

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@SpectreSlayer: It's good to hear that there is a definite improvement coming.

 

@Coldwetn0se: I always liked in FF games and DD that you could loot components that you need to make things later on as well as gold and weapons/amor.

 

@FastJimmy. I know! That was so silly. Not only the loot, but the pricing of it as well. It seemed like there was no rhyme or reason to what the junk loot was priced as.. The priceless relic you get from the Keeper during Fenriyal's quest is about the same amount as the literal junk you pick up.


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#10
Nuloen

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I'm replaying Dragon Age 2 and I'm consistenty reminded how much I loathe the loot in this game. WHY ARE THERE TORN TROUSERS? And moldy biscuits and moth-eaten scarves and broken anything and why am I taking it with me and why do people buy it?

torn trousers and scarves-use them to make paper

moldy biscuits-maybe someone is trying to discover penicillin :)

 

but really if you look at the list there is so many items that can be used for crafting

http://dragonage.wikia.com/wiki/Junk



#11
ElvaliaRavenHart

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DA2's loot was horrible.  I thought for sure after fighting the rock wraith in the deep roads it would be something good.  I was very disappointed.

 

DAO did the loot thing a lot better.   At least if you fought a boss and won, you got rewarded nicely for it.



#12
Mes

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Can we please also get a larger backpack or whatever. I am sick of constantly hovering around the loot limit and having to destroy/sell things!



#13
Spectre slayer

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Can we please also get a larger backpack or whatever. I am sick of constantly hovering around the loot limit and having to destroy/sell things!


Not sure what the loot limit is, however from what they've been saying there's going to a place we can store all of the gear we want to keep in our main base sort of like the chest in Soldiers peak or Vigils keep but much bigger,it was mentioned in the crafting and customization podcast if I remember correctly.

We'll have to wait and see what and where this base is because they've been very quiet about it in general.
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#14
Elanor

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Loot in DA2 was a joke. A bad one. I was very disappointed when I got crap from bigger enemies. I hope it's going to change in DAI. :)



#15
CybAnt1

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Under loot falls items, with itemization. 

 

Frankly, although we may never see the "do stuff" kind of item I find interesting in other games, DA does feature some interesting equippable properties for items, too bad they rarely appear. (This of course led to modders creating a lot of great custom items, but that may not happen, at least not much, sans Toolset.) 

 

One other thing (yeah, as if I never stop complaining) about DA2 that I think made it worse than DA was that the number of item properties were reduced. Granted, some item properties in DA1 never functioned properly! Compare the two lists of item properties... 

 

http://dragonage.wik...rties_(Origins)

http://dragonage.wik...(Dragon_Age_II)

 

I'd love to see the richer, more interesting item properties of Origins make a comeback (especially proc effects, missile based effects, etc.) ... oh, and please, make them work this time.  :)



#16
AlanC9

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DA2's loot was horrible.  I thought for sure after fighting the rock wraith in the deep roads it would be something good.  I was very disappointed.
 
DAO did the loot thing a lot better.   At least if you fought a boss and won, you got rewarded nicely for it.


What counts as good loot? A whole pile of level-appropriate items come at you, and all the good stuff in the shops is so high-priced that you need to sell 50 of your current swords to afford one better one?

#17
Sylvius the Mad

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I wanted some of the loot in DAO to have actual effects.  Like all that Blank Vellum could have a quest-related use.  And selling Important Documents to a merchant would allow him to expand his business and thus grant you a wider inventory the next time you visited.

 

Those would be nice.


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#18
Darth Krytie

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I wanted some of the loot in DAO to have actual effects.  Like all that Blank Vellum could have a quest-related use.  And selling Important Documents to a merchant would allow him to expand his business and thus grant you a wider inventory the next time you visited.

 

Those would be nice.

 

Yes! This is what I mean...if you have those...what were they? Trade manifests? They could give a merchant acess to new markets. Or something along those lines. It wouldn't take much to make certain loot useful beyond cluttering up your backpack until you can dump it at the nearest merchant.

 

Beyond that, I just want the loot to be something a person would actually take. Why would a person take a stale biscuit from a barrel? I'm sure a person could head-canon something, but my initial reaction is why is my character taking trash?  I'd leave it, but there really wasn't a lot of opportunities for gold in DA 2 otherwise.



#19
Mirrman70

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you could use junk in DAO when you were at the golem forge thing. you made a copy of the records thing there.



#20
Fetunche

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What annoyed me in DA games was when you kill an enemy you can't take the armour and weapons off the corpse you just get a token item or items.

#21
Darth Krytie

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What annoyed me in DA games was when you kill an enemy you can't take the armour and weapons off the corpse you just get a token item or items.

 

Why take their weapons and armor when you can steal their half-eaten lunch and their dirty underclothes instead?


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#22
Paul E Dangerously

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DAO's loot drove me up the wall at times, too. Who thought random unique drops in a game where things don't respawn was a good idea?

 

While I'll agree about the junk aspect of DA2, the placement of some of it's set items was just boggling. In DAO you could generally find all the set items in one area - the Legion of the Dead, Effort/Duty armors are in the Orzammar/Deep Roads section, the Juggernaut set is in the Brecilian Forest, and so on. DA2's are just scattered all over the damn place, and namely the Act 2 set can't even be completed until you reach Act 3. Why?


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#23
CybAnt1

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For a long time, many people have wondered why devs put "Junk"/"vendor trash" in their games. The bottom line is a lot of it exists just to be sold for gold.

 

... so why not just give players the equivalent amount of gold, rather than force them to carry around wads of otherwise useless junk? 

 

... while I'm not in favor of getting rid of inventory systems, it seems the answer is "to force you to fill up your backpack/inventory slots and have to make choices" ...

 

although it's usually not hard for me to decide what to dump when it comes to that ... junk vs. actually useful or valuable items. 

 

Anyway, that was one of my favorite things that WAS better in DA2 ... all Junk went on one tab, and could be sold all at once. That is a streamlining that I support.  :)


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#24
ChrisRudson

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Somehow, DA2's looting system is somehow understandable. Your family lost its fortune, your house at Lothering got blighted, you got thrown at Lowtown living with your depressed witless uncle. So gathering anything you could sell is pretty much the way to make yourself rich. If other citizens from Thedas understood that, they might be as rich as a king or something. From rags to riches, bishes.

 

Edit: Semi-sarcasm


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#25
JimboGee

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Funny enough I had a discussion about this a while back. It annoyed me somewhat too. I'd rather they just have given me the money where it made sense to. Sometimes though it doesnt make any sense to have money when its an animal or a creature where money wouldnt serve a purpose.

 

I always akin it to the ghouls in fallout have bottlecaps and bobby pins. If they could come up with an alternative loot system other than scarves or if they are going to have a crafting system implemented, to be able to break down items for other parts.

 

I forget which game allowed you to do this, but being able to scrap your items for a fraction of the gold would be a nice addition.