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34 réponses à ce sujet

#26
Darth Krytie

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Funny enough I had a discussion about this a while back. It annoyed me somewhat too. I'd rather they just have given me the money where it made sense to. Sometimes though it doesnt make any sense to have money when its an animal or a creature where money wouldnt serve a purpose.

 

I always akin it to the ghouls in fallout have bottlecaps and bobby pins. If they could come up with an alternative loot system other than scarves or if they are going to have a crafting system implemented, to be able to break down items for other parts.

 

I forget which game allowed you to do this, but being able to scrap your items for a fraction of the gold would be a nice addition.

 

Amalur let you break down your items for gold.

 

Yes, I think it's weird for say a wolf to be looted for a chestplate. If you could only loot a wolf pelt or claws or something, it'd make more sense.



#27
Sylvius the Mad

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Amalur let you break down your items for gold.

The original Dungeon Siege also allowed that.  There was a spell (Transmute) that would convert items to gold, but the return was much lower than if you carried the loot back to a merchant yourself.



#28
MDCT506

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Yes, I think it's weird for say a wolf to be looted for a chestplate. If you could only loot a wolf pelt or claws or something, it'd make more sense.

Misplaced and nonsensical loot tables are an unfortunate staple of pretty much every RPG that ever had randomized loot.  What is really tragic about it is that the oddball loot can be made sensible with a small bit of storytelling.  Not even storytelling, just a little "show, don't tell" will go miles for making that kind of thing acceptable and even believable. 

 

So-called vendor trash is a whole other issue.  It's a time sink (but a minor one), but it's really an excuse to get you back to town.  Every time your inventory fills up with random junk you need to find a vendor.  The game can capitalize on this by placing quest NPCs (or other items NPCs of interest) near them or on the way to them, thus giving them greater visibility.  Kinda like the placement of milk at the supermarket.  So, it does fulfill a purpose in the game, but that doesn't make it any less of a chore to deal with. 



#29
Eveangaline

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I don't mind junk loot but I can't be the only one who gets a thrill running through me whenever I find anything I can equip to me and my companions that has better stats (kind of the reason I didn't like that you couldn't change much of their equipment).

 

Honestly what's worst for me is finding a bunch of equipible loot that's all pretty much the same "oh wow a ring that gives +5 frost damage, I already have 20 of those or stuff that's pretty much the same in usefulness"



#30
Realmzmaster

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Amalur let you break down your items for gold.

 

Yes, I think it's weird for say a wolf to be looted for a chestplate. If you could only loot a wolf pelt or claws or something, it'd make more sense.

 

The breakdown was based on the characters mercantile skill. The higher the mercantile skill the more gold at level 3 (15%) and 6 (30%).

 

I think what is found in chest and barrels should be dependent on what area the party is in. If the party is in a poor rundown part of town (like LowTown) then finding almost worthless items should be the case. Barrels and chests in more affluent areas should yield better loot.

 

I can see large creatures like dragon, large snakes or whales having chestplates as loot. They are big enough to shallow people whole. A bear or other large animal could have a sword stuck in its side, but for most creatures I can see skin and maybe claws.

 

I could see getting armor and weapons off the enemy but it maybe damaged, broken to the point that it is unusable and could only be sold as scrap.



#31
SolNebula

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I don't mind the current loot system. However bosses should give to you great loot. I would not complain about inventory if I were you guys. People complained a lot about that in ME1 and there BW scrapped it for ME2 and ME3. I really like the challenge instead of administrating your space, the difficult decision of destroying something to make space for new items. Selling items and searching for everything lootable in one place, it's also helping the desire to explore and made the fun for me. Let's not do the same mistake they did with ME when loot disappered and we were left with just few items to pick up.



#32
luckycooky

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I Agree whit the most of you all. The loot in Dragon age 2 was Crap. Was beter orgins but not that much. not taken wapons and armor of fallen enemies is strange but could explaind in many cases your destoryed it, of damaged but steel on whits condition need give you always a beter price then cheese.

 

but mine hopes to solve this issue go more in crafting systeem. if you can make a sort of cloak armor from the pelts and sell it for more. and geth lesser speace in your IV is a win for me.

 

and if you can make armor and weapons from steel. and meld down the steel from fallen enemies to new steel would bee awsome.and then craft it in something special or bring it to Blacksmith to craft it for you in something special. Or  a Orther party member whit bs skills

 

Same from Leatherworking and Magecrafting 



#33
CybAnt1

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I'm not arguing for getting rid of the inventory system. How DA does it is kind of odd, but whatever. You find backpacks, and each backpack you find adds 10 inventory slots. You start with 50 (iirc) and can get up to 100 inventory slots if you find all 5 backpacks. (In DA2, that was in all 3 Acts.) Despite Realmz' wish, they've never done any weight system, however. 

 

I just would love a game where the only thing that takes up space is stuff that is useful in some way, not just junk/trash waiting to be sold. That could include ammo, crafting materials, runes, potions, etc. Like others, I want more loot to be useful things (even if it's either not useful yet, or could have been useful but is no longer) and not just "junk". 



#34
Realmzmaster

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I'm not arguing for getting rid of the inventory system. How DA does it is kind of odd, but whatever. You find backpacks, and each backpack you find adds 10 inventory slots. You start with 50 (iirc) and can get up to 100 inventory slots if you find all 5 backpacks. (In DA2, that was in all 3 Acts.) Despite Realmz' wish, they've never done any weight system, however. 

 

I just would love a game where the only thing that takes up space is stuff that is useful in some way, not just junk/trash waiting to be sold. That could include ammo, crafting materials, runes, potions, etc. Like others, I want more loot to be useful things (even if it's either not useful yet, or could have been useful but is no longer) and not just "junk". 

 

You mean like finding smooth stones about 1 pond each and constructing a sling out of worn scarves, socks or trousers. Or finding  tree branches and able to construct a long or short bow with arrows. So that seemingly useless loot can become a weapon. A sling could easily be constructed in the field and make for a devastating weapon provided you have ability with the weapon. That would be interesting.. 



#35
Mishima

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One of the things that I enjoy in certain games is when you can examine an inventory item and get a short description of it.  Also, some better art for the inventory items would be welcome.  Wasn't a fan of DA2's generic looking item symbols.

 

So yeah, for me, some nice art and descriptions for the inventory items would add a lot to the game.


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