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POSSIBLE Fresh Mass Effect Next Details


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#26
Cylon King

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I am really looking forward to seeing who they will deal after the end of the trilogy. I expect another Galaxy just to remove the problems they created with the ending.

 

If I was making the game I would do a Star Trek Voyager and they get stuck in another Galaxy. It would start out as a prequel and end in a sequel. A crew put together by the council with all council races investigate the collector base before Cerberus picks it clean. They somehow get stuck in another Galaxy while on mission. It would cover new races and exploration.

 

If they wanted 5 or so years down the line they can use the crew to "fix" the ending.



#27
B.Shep

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We barely explored the Milky Way, no reason to go to another galaxy...


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#28
RenegadeXV

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I'd like something synonymous with "Unlimited" myself.

Absolution
Boundless
Limitless
...Illimitable :P

 

Absolution would remind me of the Revelation Space series.

 

Anyway, that article seems like a rehash of previous speculation and the PAX details.



#29
JeffZero

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Nothing that ends with '-ion' please, we've had way too much of these subtitles in ME already


I've felt this way since the third or fourth time they went that route. So annoying. Mass Effect Homeworlds gave me hope, then they ran with Foundation. :P
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#30
Cylon King

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We barely explored the Milky Way, no reason to go to another galaxy...

 

Since they can't venture very far from the relays and the refueling stations are destroyed the galaxy is a bit chaotic. Let alone how long it could take to fix the relays.

 

It all depends how long after the trilogy it is.



#31
chris2365

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This actually looks interesting. Ignoring the ending issues for a moment, this sounds good. As long as Bioware remembers this holy trinity, they should be good:

 

                                                                                                                           STORY  

                                                                                                                         /             \

                                                                                                                        /               \

                                                                                                                       /                 \

                                                                                                       CHARACTERS------ATMOSPERE (EXPLORATION,SIDE-QUESTS,ETC.)

 

Gameplay and graphics are extra. Can't wait for more info


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#32
SNascimento

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If gameplay is not a priority then all is already lost. 



#33
BioWareM0d13

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We barely explored the Milky Way, no reason to go to another galaxy...

 

I don't disagree.

 

Andromeda just provides a cool title.  B)



#34
chris2365

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If gameplay is not a priority then all is already lost. 

 

Obviously it's important, but Bioware's strong point has never been gameplay. It's been story, characters, etc. If they focus on getting those down they already have a great game IMO. Obviously gameplay and graphics factor in too, but less important in my view

 

What exactly was wrong with the gameplay anyway? Other than being way too easy (in Mass Effect 3)


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#35
SNascimento

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Obviously it's important, but Bioware's strong point has never been gameplay. It's been story, characters, etc. If they focus on getting those down they already have a great game IMO. Obviously gameplay and graphics factor in too, but less important in my view

 

What exactly was wrong with the gameplay anyway? Other than being way too easy (in Mass Effect 3)

There wasn't nothing wrong with the gamplay, in fact, ME2's gameplay was extraordinary, ME3 a little less so, but still very good.

My point is that you won't live up to Mass Effect trilogy by making gameplay less a priority than story, character or anything. You may surpass ME1, but not ME3 and definitely not ME2. 



#36
Iakus

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All I gotta say is:

 

Stay as far away from those endings as possible.  If one can get through the entire game without even knowing the Reapers had invaded or the name Commander Shepard, all the better.



#37
AlanC9

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7.Nextgen focus. Some are worried that like Dragon Age: Inquisition Montreal’s Mass Effect 4 would be a cross generation title. This is untrue. At time of writing, Mass Effect 4 is being built on Frostbite 3 exclusively for Xbox One, PlayStation 4, and PC. This is being done in order for the core design to flourish on next generation hardware, and not be held back by previous generation limitations. While this does not rule out a rough last generation downport later on, we’ve been told there is currently no intention to do so. Mass Effect 4 is fully “nextgen”.


People were worried that ME4 would support existing consoles?

PC player here, so no personal stake in this.

#38
JeffZero

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People were simply noticing how many projects still in the pipeline were supporting PS3/360 and concerned that maybe that would somehow continue. I was pretty sure that wouldn't happen, myself, but hey. 

 

If your comment is one of confusion that people would not want PS3/360 support, consider as a PC player how many games you've played that may have been far better-realized if those ancient consoles weren't supported. As a console player, I'll readily admit nevertheless the age of those machines has definitely held back some projects you might have better enjoyed in the past three or maybe even four years.

 

PS4/XB1 support won't have much of an impact by comparison because those machines aren't from the middle of the previous decade.



#39
AlanC9

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Thanks for sharing!

Hmm. While I heartily welcome a return to exploration, I'm now beginning to wonder if I would like a narrative focus on it. Maybe the world in ME1 seemed so much bigger because exploring those worlds were optional? They were available if you should wish to engage in visiting them, but not necessary for the story.
 


Hmm. I felt just about the opposite. ME1 exploration was pretty obviously bolted on because space games are supposed to have exploration, rather than because it made sense for Shepard to trudge around on barren planets. If they're going to have exploration, it should be because the PC has a reason to explore.

#40
Iakus

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Hmm. I felt just about the opposite. ME1 exploration was pretty obviously bolted on because space games are supposed to have exploration, rather than because it made sense for Shepard to trudge around on barren planets. If they're going to have exploration, it should be because the PC has a reason to explore.

 

Umm, how many space exploration games are out there now, let alone sf rpgs?



#41
AlanC9

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If your comment is one of confusion that people would not want PS3/360 support, consider as a PC player how many games you've played that may have been far better-realized if those ancient consoles weren't supported. As a console player, I'll readily admit nevertheless the age of those machines has definitely held back some projects you might have better enjoyed in the past three or maybe even four years.
 [/i]


Good point. I'm not used to people being concerned about what happens to the PC gamers.

#42
AlanC9

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Umm, how many space exploration games are out there now, let alone sf rpgs?


Few. And I don't know why KotOR didn't get the exploration memo. (Assuming Star Wars counts as SF in the first place.)

But you've read the same posts I have. It's often about how space game = exploration, full stop. I've never seen why Shepard should have been any more of an explorer than, say, Jack Bauer, but here we are.

#43
Malanek

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But you've read the same posts I have. It's often about how space game = exploration, full stop. I've never seen why Shepard should have been any more of an explorer than, say, Jack Bauer, but here we are.

That's actually a very good point. If the game is to focus on exploration, or even offer it to the player, the story has to support it. Exploring as Shepard would be silly as he/she always had some vital mission and no reason to explore. If the writers want people to get immersed in a story and want the players to explore, they need to give the player the motivation to do so and and avoid constantly giving the motivation not to.



#44
JeffZero

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Good point. I'm not used to people being concerned about what happens to the PC gamers.


I care about everyone, always. It's a character flaw. :P

#45
Drone223

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This actually looks interesting. Ignoring the ending issues for a moment, this sounds good. As long as Bioware remembers this holy trinity, they should be good:

 

                                                                                                                           STORY  

                                                                                                                         /             \

                                                                                                                        /               \

                                                                                                                       /                 \

                                                                                                       CHARACTERS------ATMOSPERE (EXPLORATION,SIDE-QUESTS,ETC.)

 

Gameplay and graphics are extra. Can't wait for more info

 

I agree with graphics, but if the gameplay is horrid even if the story, characters and atmosphere are great then I won't play it terrible gameplay can ruin a good story. Gameplay is just as important as those three things, also ME3 had the best gameplay in the trilogy, followed by ME2.



#46
Iakus

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Few. And I don't know why KotOR didn't get the exploration memo. (Assuming Star Wars counts as SF in the first place.)

But you've read the same posts I have. It's often about how space game = exploration, full stop. I've never seen why Shepard should have been any more of an explorer than, say, Jack Bauer, but here we are.

Hey, Jack Bauer has to be active every hour of every day.  He needs to do something to pass the time  :P



#47
shepskisaac

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I agree with graphics, but if the gameplay is horrid even if the story, characters and atmosphere are great then I won't play it terrible gameplay can ruin a good story. Gameplay is just as important as those three things, also ME3 had the best gameplay in the trilogy, followed by ME2.

Not quite. Let's bring ME1 and Assassin's Creed 1. Gameplay in both was really unpolished (if not outright bad in some aspects) and there was a ton of repetitive stuff. But the story/characters/world/general concept created made up for it enough to sell a ton and build in audience for sequels (which fixed a lot).


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#48
Drone223

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Not quite. Let's bring ME1 and Assassin's Creed 1. Gameplay in both was really unpolished (if not outright bad in some aspects) and there was a ton of repetitive stuff. But the story/characters/world/general concept created made up for it enough to sell a ton and build in audience for sequels (which fixed a lot).

True, but gameplay can help make people want to play it more.



#49
Revan299s

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Few. And I don't know why KotOR didn't get the exploration memo. (Assuming Star Wars counts as SF in the first place.)

I think this has alot to do with KotOR being their first entry into this genre.

 

I agree with graphics, but if the gameplay is horrid even if the story, characters and atmosphere are great then I won't play it terrible gameplay can ruin a good story. Gameplay is just as important as those three things, also ME3 had the best gameplay in the trilogy, followed by ME2.

I disagree with this myself. I've been known to play games with both bad graphics and gameplay if the story is decent.

And gameplay-wise I think ME2 was the superior game. I think we need more RPG elements and less shooter elements. ME2 was a nice middle-ground on gameplay between ME1 and ME3 lol.



#50
THEE_DEATHMASTER

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Not really much in the way of information I wouldn't have guessed or expected. But I look forward to seeing some content in the near future, hopefully at PAX.