Hm... Thinking about it I think a plotline like that would have its merits and its faults.
A group of explorers or researchers land on a planet and initiate first contact with the people there who turn out to be approximately proto-space age civilizations that have found themselves somewhat at a loss as to how to get into space due to a complete lack of Prothean technology in the area for them to use. Instead they have found themselves in a situation where working examples of the technology are being shown to them directly and that's part of the beginning of the story.
In true ME fashion there could be two main groups of individuals on the planet who are in primary control, those who want to try and determine their own way into the stars and those who wish to take this new technology and expand. Throw in some political unrest and radical groups and I think we've got a pretty decent situation for a story to take place in.
I think it would have a tone setting similar to the one in ME2. Where there is a real and true threat but it doesn't feel galaxy-wide. By that I mean that the decisions we make will feel like they are a lot smaller compared to ME3 for example though they will probably still be choices we debate. I think the issue I would have is trying to make sure that despite spending most our time on one planet the game still feels big enough.
I wouldn't suggest having the entirety of the story revolve around the uplift, as I agree that it would severely limit the scale of the story, but it could be interesting as an ongoing plot-thread or a DLC. We just missed out on seeing something like this with the Raloi. They could possibly play a role in the next ME, assuming it's a sequel.





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