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POSSIBLE Fresh Mass Effect Next Details


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#151
EatChildren

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In my defence, I've always taken a "if we say something, read it with a grain of salt" policy because I don't believe anybody should outright believe claims of "sources". And even if we are given information from "sources", there's only so much we can do on our end to verify how correct that information is, and even then it's impossible to know if the sources are correct too (depending on how they got the info, their positions, etc). For the original article (http://www.rocketcha...s-effect-40991/) we also very deliberately labelled it as "Mass Effect 4  rumour roundup", because even though I trust where it came from, I can't see the game for myself and it would be wrong for me to claim I had. I cant verify what I can't verify, even if I can privately verify the persons the info comes from.

 

The Tomb Raider Xbone/PS4 framerate info is a good example of how sometimes what we're told, while true, doesn't come across as we intended (http://www.rocketcha...tes-revealed/). Generally I was right, and I know for a fact where the info comes from was 100% reliable, but the way it was communicated and my own poor writing had me use "average" in the wrong context (I blame colloquial Australian slang!), leading people to misinterpret the info. In the end, the info was pretty damn close to accurate: Xbone ~30fps, PS4 ~60fps. But the fluctuations in the framerate weren't communicated properly.

 

Additionally, while some stuff would get a thread on a forum like NeoGAF, I explicitly didn't put this up as a thread because I didn't feel the info was substantial enough. As others have pointed out a lot is already confirmed, heavily hinted, or conjecture based on what we know. Even the more interesting stuff, like a sequel, wasn't outright confirmed to me. It's a lot of fluff. Hence rumour, hence no thread on bigger forums. But I wanted to write about it because, end of the day, I'm an embarrassingly huge Mass Effect and hearing what I heard made me want to share it regardless. And so here we are.

 

But at the same time, I don't have hard feelings for people who don't want to trust what I've said, because I've been on the opposite side of the fence and usually feel the same way. I hate "sources" because it's vague, empty, easily falsified, egocentric, and overall just bad journalism. But it's also a rock and a hard place, because like you said, I obviously can't reveal the people who say what they say. For that reason I always implore readers of my website and any other website discussing rumours/leaks to take a cautious stance above anything else. Let the track record prove validity, but unless you see/hear/feel it for yourself it always, always pays to take it all with a truckload of salt.

 

Finally, just want to touch on the PAX thing: I wasn't referring to anything new or upcoming, but the report from a few months ago (not originally mine, even if I did later discuss it) of a private fan event that took place at one of last year's PAX (which we know, for a fact, happened), and the person then spilling beans on the IT forums of what was discussed between the attending group of fans and BioWare staff. The post was later removed, and in all had far more interesting stuff than my wishywashy wall of text, but I wanted to include it because chased it up.


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#152
CannotCompute

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Got excited reading the thread's title, but there's literally nothing new in that original post.



#153
Helios969

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I kind of have mixed feelings on the whole exploration thing.  If it's integral to the story (as some people have already pointed out) I'm on board with it.  If it is just filler, "fetch-quest" type stuff...no thanks.  One of the strengths of ME3 were the side missions had some logical place to the overall story.  Despite them being distilled to war assets, I still felt like there was a point to me doing side missions (even the tedious running around planet scanning for war assets.)

 

Yeah, in response to this thread we got lots of salt, but where's the pepper!?  I want me some pepper!



#154
von uber

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@chris - just out of interest why did you leave bioware (if you are able to, or want to say)?

#155
NM_Che56

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(heavy breathing)...



#156
Probe Away

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@chris - just out of interest why did you leave bioware (if you are able to, or want to say)?



#157
fchopin

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TPS and exploration sounds good so will be interested to see if this is true.

#158
CROAT_56

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well this sounds like my kind of Mass Effect game.  If true I really like the fact that it will focus on the Next Gen consoles and exploration is very important to me so that is a welcome sign as well.



#159
Mathias

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If these rumors turn out to be true, then it being a Sequel is both a good and bad thing. Good that they're moving the series forward, bad that there's a risk they'll canonize Synthesis.



#160
SwobyJ

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If these rumors turn out to be true, then it being a Sequel is both a good and bad thing. Good that they're moving the series forward, bad that there's a risk they'll canonize Synthesis.

 

No canon. It's Mass Effect :).

 

There will be what they focus the story on, and there will be what they still show results of.

 

/prediction

 

I know that's hard to think that with Synthesis. Have a little 'faith'. :lol:



#161
EatChildren

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There will be what they focus the story on, and there will be what they still show results of.

 

While it is doable, it comes with a truckload of concessions that I don't agree with and feel are more detrimental than anything. I hope they pick, or better yet, construct a "canon" for the new game. People should look at it less like "canon" and more as one possible outcome out of many.

 

But to reiterate, I said the implication was that ME4 is a sequel, not that it's absolutely, positively a sequel. For all I know it's a prequel, so far back it's set during the age of dinosaurs, where you play as Shepardsaurus Wrex.



#162
SwobyJ

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While it is doable, it comes with a truckload of concessions that I don't agree with and feel are more detrimental than anything. I hope they pick, or better yet, construct a "canon" for the new game. People should look at it less like "canon" and more as one possible outcome out of many.

 

But to reiterate, I said the implication was that ME4 is a sequel, not that it's absolutely, positively a sequel. For all I know it's a prequel, so far back it's set during the age of dinosaurs, where you play as Shepardsaurus Wrex.

 

I just say what I say from the viewpoint of someone who sees this as a possibility. (Sequel, all endings contribute to canon, etc)

 

I know its hard for others to see, and I know my viewpoint could be sooo off base.

 

I mean to be clear here.. I see the ending to be all the 'dreams' made inside a new ('GOOD') Reaper, before it then blasts apart the other Reapers, at our control.

This would make the 'most' 'canon' ending as Destroy, but also give *significant* allowances for outcomes of Control and Synthesis.

 

Destroy - We kill the Reapers. When say, Jack in Citadel DLC says that to us NO MATTER WHAT .. for the script's sake, I like to think that means something other than just her character's opinion.

 

Control - But since we're controlling a Reaper, this one is valid. We created a Reaper, so we may as well use it more efficiently and more easily save more people (both preserved inside and fighting outside the Reaper).

 

Synthesis - And since the ending/a..lot of things is virtual, this is also valid. We taught a Reaper how to love, and that will matter. We transform the realm of existence within it, and become the catalyst of the biggest change.

 

:ph34r:

 

-ME1 ended with the more default story of letting the Council die (Renegade), but they still gave us outcomes of otherwise.

-ME2 ended with the more default story of destroying the base (Paragon, Fight for the Lost), but they still gave us outcomes of otherwise. (ME2 may be more of a jump in Paragon emphasis, but the trilogy itself is more core Renegade, thus the 'destruction' of the base).

-ME3 can end with the more default story of 'destroying the Reapers' (Renegade, Take Earth Back), but they can still give us outcomes of otherwise.

 

-And then maybe advance the next game(s) into the more Blue/Paragon form with a 'new' protagonist, but of course open for things later that bump up Renegade/Other(Green?) stuff like ME2 bumped up Paragon.

 

ME:Next could still follow this trilogy pattern... just in a different way, appropriate for a more *clean slate* away from Shepard's Story. New gen game that doesn't relate to Shepard's trilogy, but I do NOT count out connections we can make TO it... at least in my crazy thoughts :)

 

I'll take this to a crazier thread now ;)

 

Just keep my idea just in mind for when you see future info, maybe?

Speculationzz.


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#163
SwobyJ

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For all I know it's a prequel, so far back it's set during the age of dinosaurs, where you play as Shepardsaurus Wrex.

 

We can still have elements of visiting the past events of the MEU. In fact, I almost expect it. Even ME3 does this in its own smaller way, with the flashbacks to the Prothian Empire.

 

The writers can do a lot. It's..flippin sci fi! Anything can happen. I'm looking forward to what they have to show us. If it fits my thoughts on the series, yay! If it doesn't, eh whatever, I still want to see if I'll like it :)



#164
commanderbutts

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I just say what I say from the viewpoint of someone who sees this as a possibility. (Sequel, all endings contribute to canon, etc)

 

I know its hard for others to see, and I know my viewpoint could be sooo off base.

 

I mean to be clear here.. I see the ending to be all the 'dreams' made inside a new ('GOOD') Reaper, before it then blasts apart the other Reapers, at our control.

This would make the 'most' 'canon' ending as Destroy, but also give *significant* allowances for outcomes of Control and Synthesis.

 

Destroy - We kill the Reapers. When say, Jack in Citadel DLC says that to us NO MATTER WHAT .. for the script's sake, I like to think that means something other than just her character's opinion.

 

Control - But since we're controlling a Reaper, this one is valid. We created a Reaper, so we may as well use it more efficiently and more easily save more people (both preserved inside and fighting outside the Reaper).

 

Synthesis - And since the ending/a..lot of things is virtual, this is also valid. We taught a Reaper how to love, and that will matter. We transform the realm of existence within it, and become the catalyst of the biggest change.

 

:ph34r:

 

-ME1 ended with the more default story of letting the Council die (Renegade), but they still gave us outcomes of otherwise.

-ME2 ended with the more default story of destroying the base (Paragon, Fight for the Lost), but they still gave us outcomes of otherwise. (ME2 may be more of a jump in Paragon emphasis, but the trilogy itself is more core Renegade, thus the 'destruction' of the base).

-ME3 can end with the more default story of 'destroying the Reapers' (Renegade, Take Earth Back), but they can still give us outcomes of otherwise.

 

-And then maybe advance the next game(s) into the more Blue/Paragon form with a 'new' protagonist, but of course open for things later that bump up Renegade/Other(Green?) stuff like ME2 bumped up Paragon.

 

ME:Next could still follow this trilogy pattern... just in a different way, appropriate for a more *clean slate* away from Shepard's Story. New gen game that doesn't relate to Shepard's trilogy, but I do NOT count out connections we can make TO it... at least in my crazy thoughts :)

 

I'll take this to a crazier thread now ;)

 

Just keep my idea just in mind for when you see future info, maybe?

Speculationzz.

 

I was thinking about that how when it came to defaults for starting ME2 and ME3 with no saves prior. Could this mean that in the ME:N that we could either get the default Destroy but extra things like the Geth and EDI survived because backups/ shielded memory cores or something. So much speculation and none of the development blog stuff they mentioned a while ago. Would kill for an announcement/Trailer idk just mighty need dude.



#165
SwobyJ

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I was thinking about that how when it came to defaults for starting ME2 and ME3 with no saves prior. Could this mean that in the ME:N that we could either get the default Destroy but extra things like the Geth and EDI survived because backups/ shielded memory cores or something. So much speculation and none of the development blog stuff they mentioned a while ago. Would kill for an announcement/Trailer idk just mighty need dude.

 

Well my crazy-woo-woo interpretation is that pretty much all of ME3 is a 'dream' based on bits of memory.

 

So the Genophage/Rannoch will still matter in that they influenced the realm within a Reaper (which in itself may affect things), but also not mess up the writing in complications.

 

So yeah it means that:

-Possible no Genophage cure? Was it too good to be true at the time?

-Geth and Quarians both make it. But I have the feeling that the sacrifice of the Geth still affects things.

-EDI made it, but I have a feeling that the sacrifice of her will be forced, so preserving our version of her in a Reaper might be preferable to some?

 

Or nothing, and I'm just babbling (*braces for responses*).

 

I guess my main point is that things, in general, may not be as cut and dry as they appear, and the choices made in ME3 imo can still lead to affecting future scenarios OPTIONALLY, but not be absolutely required for all story paths and choices this next time around.



#166
Han Shot First

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Sounds too small, too limited. 

Far future is the way to go. Or some kind of fresh start. Unbounded by the original trilogy. 

 

Mass Effect going the Star Trek: Voyager route would not necessarily be small or limited. What if the ship was exploring a section of space just as large as the sections explored in the previous three games, and what if it were settled by space-faring civilizations with hub(s) just as large as the Citadel, Illium, or Omega?

 

A prequel requires a smaller and more limited setting, a game set in unexplored regions of the Milky Way or in another galaxy altogether does not.

 

That being said, I'd also love to see a proper sequel. Either one works for me. 



#167
iPatrikolby

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Sandbox Galaxy?



#168
We'll bang okay

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so its not coming to the 360 crap 



#169
Mordokai

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That being said, I'd also love to see a proper sequel. Either one works for me. 

 

Personally, that's what I'm hoping for. Shepard may be dead and I'm not opposed to that in the last. She has deserved some rest and we can probably assume the galaxy will need a hero again. It's time for somebody else to get that chance.

 

But, it would give us a chance to see some familiar faces. Probably only Liara, Samara, Grunt and possibly Wrex, but it would certainly be something. And that's something I'd very much like to see.

 

so its not coming to the 360 crap 

 

Yeah, makes me sad. Seems like it's time to start saving money for PS4.



#170
von uber

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Yeah, makes me sad. Seems like it's time to start saving money for PS4.

 

Get a decent PC instead :P


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#171
EatChildren

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As long as people realise "sequel" doesn't necessarily correlate to "direct sequel to my Shepard trilogy arc" and instead "successor to the general events that have happened in the Mass Effect series so far". There's a pretty big difference between the two and their implications. Regardless of where it's set and why, Montreal has made it pretty clear their Mass Effect is not the former scenario. It's not a "sequel" to "your Shepard trilogy".

so its not coming to the 360 crap

Yeah, makes me sad. Seems like it's time to start saving money for PS4.


If my info is correct it's not guaranteed to skip 360/PS3, but was implied it's not being built for that hardware bracket at all, unlike Inquisition. Part and parcel of a generation cycle and the necessity to move projects into newer, better, more capable hardware with fewer restrictions.

Remember: Mass Effect was built first and foremost for the Xbox 360, and didn't launch until almost two years to the day after the Xbox 360 released. Mass Effect 4 will probably be quite similar. It's obviously not coming out by the end of this year, but most seem to believe (read: hope) it'll be out by Q3/Q4 2015, which too would put it ~24 months after the Xbox One and PlayStation 4 launch.

#172
Mordokai

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Get a decent PC instead :P

 

Yeah, kinda just got one. I like to keep these things for five years or so. And besides, I tried playing the third game on both console and PC. I found out that, to me, joypad is much better control scheme than keyboard+mouse. The latter just feels so... clunky, after I got used to joypad.

 

If my info is correct it's not guaranteed to skip 360/PS3, but was implied it's not being built for that hardware bracket at all, unlike Inquisition. Part and parcel of a generation cycle and the necessity to move projects into newer, better, more capable hardware with fewer restrictions.

Remember: Mass Effect was built first and foremost for the Xbox 360, and didn't launch until almost two years to the day after the Xbox 360 released. Mass Effect 4 will probably be quite similar. It's obviously not coming out by the end of this year, but most seem to believe (read: hope) it'll be out by Q3/Q4 2015, which too would put it ~24 months after the Xbox One and PlayStation 4 launch.

 

Well, here's to hoping :)



#173
Phoenix_Also_Rises

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Interesting thread. Though I must admit that, due to my massive confirmation bias towards MEN being a sequel, I judge any and all new information/educated guesses/hints/speculations through the optics of it possibly being a sequel. I dont know; I guess it is a human thing, wanting to move forward, to advance. Also, as was discussed elsewhere on these forums, a prequel would complicate things when it comes to questions like "well what about them Reapers? How are these new species not doing anything?" Plus, seeing as this is a story-driven video game, you need a solid, involving central conflict, in which case anything else is going to seem small and irrelevant in relation to the looming, all-obliterating, attention-hogging Reaper threat. THWOOOOM! 

 

Aherm.

 

Which is why I find the idea of an ark, as was discussed in this thread above, an intriguing one, perhaps with a dash of some good old fashioned suspended animation-related time displacement thrown into the mix for good measure. Reapers arrive to thoroughly ruin everybodys day, the Council loses their collective marbles and, for a worst-case scenario, chooses and dumps a bunch of representatives of the dominant species into some pods and sends them on their merry way (I shall not ponder the implications of CHOOSING certain species to save over like, say, vorcha, because that would say all sorts of horrible things about the Councils racial profiling policies). As the ship makes its way through Reaper-infested galactic waters, some of its systems get damaged, so the crew is not re-awakened from their suspended animation when they are supposed to. When they finally do, they are in for a less pleasant morning that waking up with a crippling hangover and realizing you just ran out of hot water AND coffee, which allows for:

 

a) the Reaper war to have been long-since ended, its events muddled and ambiguous

B) for all intents and purposes, a completely new setting, seeing as time has brought changes/advancement/allowed for new species to have been contacted.

 

This would also fit into the whole "stranger in a strange land" idea I have caught floating about these sites some time back - uttered during one of the secret meetings, if I remember correctly. But then again, I do suffer from the aforementioned confirmation bias and I have it pretty bad, so I may not be of the soundest judgment.

 

Personally, and I have said this on a number of occasions, my go-to setting/theme would be space-western in the immediate aftermath of the Reaper war, when everything is embroiled in chaos and, as the dust is trying to settle, new species, who had been following the developments, decide to make their move and execute a hostile take-over. The chaos allows for the galaxy to have become a land of golden opportunity  for the industrious and ruthless, there are new factions vying for turf and influence and challenging old ones, kind of like a galactic wild west. The main antagonist is a crime boss whom you, a budding little space cowboy/pirate have a personal vendetta against, probably because of your shared past. Make the big galactic events just a background for a more personal story, then slowly expand, perhaps with escalating the PC involvement in the larger scenarios through the sequels.

 

Gods I am so done talking now.



#174
fchopin

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If the rumours are true i would be happy as i love exploration on new worlds with different species.

#175
We'll bang okay

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Get a decent PC instead :P

i don't really want one 

snapback.png

Yeah, makes me sad. Seems like it's time to start saving money for PS4.

i might get a one because it like $430 in Canada and if Microsoft releases a  kinect less bundle  it should be cheaper ( i don't know the price of the one right now) and there will be more games i want on it so it a win win